User:TripleU/Game/id0

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Example - Level 53 Example
Class:   Example This is an example character.

Wearing: an exemplary outfit
Level:   53
Joined:   20XX-XX-XX Group: Example
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Skills:


Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)

Pistol Training (An extra +25% to hit with a pistol.)
Advanced Pistol Training (An extra +10% to hit.)
Shotgun Training (An extra +25% to hit with a shotgun.)
Advanced Shotgun Training (An extra +10% to hit.)
Minigun Training (An extra +25% to hit with a minigun.)
Advanced Minigun Training (An extra +10% to hit.)

Hand-to-Hand Combat (+15% to melee attacks.)

Knife Combat (An extra +15% when attacking with a knife.)
Axe Combat (An extra +15% when attacking with an axe.)

Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
Free Running (Can move between adjacent buildings without stepping outside.)
NecroTech Employment (Player is able to operate DNA Extractors.)

Lab Experience (Can recognize and operate basic-level NecroTech equipment.)
NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)

First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)

Surgery (Player can heal a further 5HP if working in a hospital with power.)

Diagnosis (The HP values of nearby survivors are displayed next to their name.)
Shopping (Player may choose which stores to loot, when searching a mall.)

Bargain Hunting (Player is 25% more likely to find something when searching a mall.)

Body Building (Player has a maximum of 60 Hit Points instead of 50.)
Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
Basic Aircraft Training (Player gets +25% to take off and land with all aircraft.)

Helicopter Training (An extra +25% to take off and land a helicopter.)
Advanced Helicopter Training (An extra +10% to take off and land.)

Psychopath (Player can only gain XP by attacking others.)
Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)


Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)

Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)

Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)

Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)

Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)

Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
Rend Flesh (Hand attacks deal an extra 1 damage.)
Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)

Memories of Life (Zombie is able to open doors to buildings.)

Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)

Lurching Gait (Zombie can walk as fast as the living.)

Ankle Grab (Zombie only spends 1AP standing up.)

Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)

Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)

ApPEALing (Player has a 65% chance to stop others from moving away from their location.)
Immortal (Player cannot become a zombie.)