User talk:Horje
Its definitely a revolver. There are no well known semi-auto pistols that have 6 rounds of ammunition, and since those not so well known pistols are few, its not likely that the pistols in Urban Dead are them. AllStarZ 02:53, 1 Dec 2005 (GMT)
- Re - Please read more carefully, notice that the scope says it applies only to survivors. Also note the first few sentences. But you're right, this would be a bit of a pain. --Horje 21:47, 27 Dec 2005 (GMT)
- Re - Anything after this should go to a talk page. With that in mind... The bit about zombies was sarcasm, because this would vastly tip the balance of the game in favor of zombies. Therefore, you'd need something to balance it out--namely, zombies could no longer deal with having to eat people. It's a joke, get it? Joking aside though, penalizing players for behaving the way they are supposed to behave is a very bad idea. If Kevan wanted survivors to huddle around chatting all day, he wouldn't have added weapons to the game, y'know? Bentley Foss 21:54, 27 Dec 2005 (GMT)
- Re - I think that we need it to tip the balance. Besides, mood elevating drugs are so common nowadays, they would be easy to find. Think about it... It would provide tons of extra XP for people who heal other people. --Horje 21:57, 27 Dec 2005 (GMT)
- Re - Anything after this should go to a talk page. With that in mind... The bit about zombies was sarcasm, because this would vastly tip the balance of the game in favor of zombies. Therefore, you'd need something to balance it out--namely, zombies could no longer deal with having to eat people. It's a joke, get it? Joking aside though, penalizing players for behaving the way they are supposed to behave is a very bad idea. If Kevan wanted survivors to huddle around chatting all day, he wouldn't have added weapons to the game, y'know? Bentley Foss 21:54, 27 Dec 2005 (GMT)
- Re - Please read more carefully, notice that the scope says it applies only to survivors. Also note the first few sentences. But you're right, this would be a bit of a pain. --Horje 21:47, 27 Dec 2005 (GMT)
- Re: Zombies need more incentive to play, yes. Penalizing survivors won't create more zombies, though--it'll create fewer survivors. Think it through--there's a big difference between those two items.
You have played a zombie, right? You do realize that they don't have many ways to play the game, yes? Find a survivor on the street, try to eat them, log out, log back in dead. Smash at barricades, fail to bring them down, log out, log back in dead. Smash down barricades, eat a survivor or two, log out, log back in dead. That's pretty much everything zombies can do--seriously. Compare that to everything survivors can do (barricade, heal, melee combat, firearms combat, search for items, use cell phones, spray graffiti, set up generators, etc. etc.) There are twenty survivor skills and, what, eleven zombie skills? There would be more zombies if zombies were more fun to play. Bentley Foss 22:04, 27 Dec 2005 (GMT)
Like I said in my Kill comments on your new suggestion, I honestly do appreciate the enthusiasm. It's very refreshing to see somebody try to come up with something new if their idea doesn't work out. Go check out those suggestions I mentioned Ransack, Wound, and Defile and hang around here for a while, and you should start to get a feeling for more-likely-to-pass zombie suggestions. Cheers. Bentley Foss 22:43, 27 Dec 2005 (GMT)
true about that most people in a zombie APOC wouldn't just turn into a fearless warrior, but it's natural selection in action. all those that can't... Well that's where baby zombies come from...--Vista 22:58, 27 Dec 2005 (GMT)