User talk:Jim Stevens
Advanced Character Skills
Timestamp: | 20:56, 11 March 2006 (GMT) |
Type: | Advance Skills |
Scope: | Maxed out or High Level Characters |
Description: | A skill set of this type was first suggested by DicktheTech back on the suggestion page but was receiving many Kill votes (including mine) due to it not being a fully fleshed out idea. I liked the concept and thus have tried to put my own polish on his basic concept. So here goes...
Intro: What do you do once you maxed out the skill trees? There is no place left to go! Your XP just keeps accumulating with nothing to spend it on. The following proposal is designed to fix this problem. I propose a new set of advanced skills for characters of level 10 or higher, for the veteran players to dump their accumulating XP into. Each skill would give a bonus to a particular attribute or skill and would stack with any existing skills and bonuses. Each new skill would appear at the end of their corresponding skill trees. Each level of the skill would cost an XP amount increasing incrementally with no cap. For example:
Alternate: Exponential increase (for discussion purposes):
Note: Currently the Skills page states that a human character requires 2000XP to 2325XP to max their skills, Zombies require 1500-1600 xp. The skills: Military:
Science:
Civilian:
Zombie Skills:
Pros: The pros for these skills is that it allows for some kind of further development for advanced characters. The cost for these skills is quite high for a relatively low payback, but what else are you going to do with that XP? It's nerfed pretty well so that I don't feel that will un-balance the game. Cons: There a a few cons that I know people will jump all over so let me address them here.
Conclusion:
This new set of skills gives veteran characters something to still strive for. I think that it is fairly well nerfed as not to not completely unbalance or destroy the game. |
Votes
- Keep - Bravo! Go for it!--DicktheTech 02:22, 13 March 2006 (GMT)
Advanced Character Skills Ver.2
Timestamp: | 20:56, 11 March 2006 (GMT) |
Type: | Advance Skills |
Scope: | Maxed out or High Level Characters |
Description: | This is version 2 of this suggestion, the first version getting good results with good feedback. This version has been modified to eliminate an optional component that caused some to vote
Intro: What do you do once you maxed out the skill trees? There is no place left to go! Your XP just keeps accumulating with nothing to spend it on. The following proposal is designed to fix this problem. I propose a new set of advanced skills for characters of level 10 or higher, for the veteran players to dump their accumulating XP into. Each skill would give a bonus to a particular attribute or skill and would stack with any existing skills and bonuses. Each new skill would appear at the end of their corresponding skill trees. Each level of the skill would cost an XP amount increasing incrementally with no cap. For example:
Alternate: Exponential increase (for discussion purposes):
Note: Currently the Skills page states that a human character requires 2000XP to 2325XP to max their skills, Zombies require 1500-1600 xp. The skills: Military:
Science:
Civilian:
Zombie Skills:
Pros: The pros for these skills is that it allows for some kind of further development for advanced characters. The cost for these skills is quite high for a relatively low payback, but what else are you going to do with that XP? It's nerfed pretty well so that I don't feel that will un-balance the game. Cons: There a a few cons that I know people will jump all over so let me address them here.
Conclusion:
This new set of skills gives veteran characters something to still strive for. I think that it is fairly well nerfed as not to not completely unbalance or destroy the game. |
Votes
- Keep - Bravo! Go for it!--DicktheTech 02:22, 13 March 2006 (GMT)
Malton Transit Athourity
Timestamp: | 20:56, 11 March 2006 (GMT) |
Type: | Trains |
Scope: | Human Transportation |
Description: | I've seen a few train suggestions on the WIKI and they have all left somethng to be desired. When I first started playing I was very supriesed to find out that the trains did not go anywere. As such I propose the following...
The train/subway stations will be connected together in a line, or a series of lines, one to another. When a station is powered by a generator, a human will have the ability to travel up or down the line to the next station at the cost of 1 AP. It does not matter if the station they are traveling to is powered or not, only the station they are currently at. Thus if a human wanted to cross Malton, they could hop on the train and, provided all the stations on the line were powered, could cross the city in a fraction of the AP of walking. On the other hand, if I am a zombie, or a mischif maker, then I could attack the subway stations to disrupt the transportaion line by destroying the generator. This would not stop any more humans from arriving, just leaving. In this way a GKer could not run down the line and destroy all the generators. Human Pros / Zombie Cons:
Human Cons / Zombie Pros:
Yet to be Determined: I'm not sure |
Votes
- Keep -