User talk:Rose

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Please put any messages you have for me in this section.

I just fixed the template call: the problem was that you either forgot to add a line or just deleted it by mistake when adding your suggestion's text to the template. Have a look at my talk page for a better explanation of what happened, and keep in mind that I always reply where I'm first asked, in this case on my talk page =). --Matthew Fahrenheit YRCT+1 07:09, 23 August 2007 (BST)


Survivor Tactics

I believe that, the more you piss off a zombie, the more likely they are to abandon a siege. There are a few ways to do this.

  • 1.Do not let a single break-in occur at all. This can be done with bots because if you would need to donate to Kevan for your bots to work for more than 15 minutes (I am NOT encouraging zerging, bots only work well for paid characters).
  • 2.Play with their mind. Remember Muhammad Ali? Well maybe you don't but you'ver heard of rope-a-dope right? Well whatever dumbass, anyways Muhammad Ali would taunt his opponents to confuse them and to frustrate them and annoy them, which in turn would make them flaunt their energy (As in the rope-a-dope strategy) which in gaming terms of urban dead means that if you annoy a zombie it will use up all of it's ap over and over as much as it can no matter what happens until it gets tired and leaves, which makes it useless in a siege, and like building blocks, if you take enough out, it's gonna fall.
  • 3.Protect the NT buildings at all cost for three very simple reasons-

1.They are full of extremely weak scientists newbies very often, which makes them extremely desirable for zombies to feast upon and fuel their desire to conquer.

2.NT buildings are the only buildings that have syringes.

3.A mall is most often four blocks large and all corners must be defended because if they aren't like a zombie siege with detiorating numbers, the mall falls apart, while NT buildings are one block big, which makes them extremely easier to defend ap-wise,

ex. random mall is being defended by The Randoms which is equally spread out through the mall with 25 survivors in each corner, only 10 of which who are devoted to barricading. The RRF comes along with a well-coordinated strike and topples the southwest corner. All out of ap, the people who were wasting ap outside killing zombies with 28 ap and making them stand up for 6 (It's the RRF of course they have ankle grab) do nothing and flee to the nearest building, while the 10 barricaders, spread out across the mall scarmble to barricade the southwest corner, only to be killed by the RRF. Result? The mall is lost along with everyone else in it. If this happened in an NT building however the result still would most likely be the victory of the zombies, but the building could easily be retaken.

  • 4.Immortal Strategy - This is some strategy I thought up during The Second Battle of Blackmore, but then I realized it would just make the zombies happier and waste ap. Anyways what it is, is loading yourself with FAKs and going outside and just letting zombies wail on you to make them waste ap. This would be a great strategy, if FAKs search rates were buffed.
  • 5.Not yet sure