User talk:Steveha

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This is what I made of it, please give me some feedback of what you think of it and suggest changes if you like...

But I hope it is to your liking...--Vista 03:55, 29 Dec 2005 (GMT)

Bile attack

Timestamp: 20:12, 28 Dec 2005 (GMT)
Type: Attack
Scope: Zombies
Description: Description:


With his permission; a revision of steveha's inspired Rot Mold, placing it under Bite and hopefully also solving the problems some had with the search flavor.

A new form of a bite attack which is fueled by Bile acquired in cemeteries.


Flavour


Wandering round the cemeteries of Malton a zombie finds in one of the mausolea, that what he believes is a cadre of perfectly succulent sleeping survivors. When feasting upon the embalmed bodies he soon discovers that not only are they not delicious warm fresh Harmanz, but that the embalming fluids, that kept the cadavers looking fresh, reacts strangely within his stomach. And form a deadly corrosive Bile...

Moaning from discomfort he wanders for days. Until he finds a lone Harman. Biting and clawing the struggling survivor to a halt, he coughs up some of the bile during a bite attack. The zombie doesn't really register that the Harman dies far quicker then usual... All that the zombie knows is that he feels better and before him is a meal of warm flesh...


Game mechanics


the Item Bile


Ransacking graves would have a 16.5% chance of finding a suitable embalmed cadaver to fool the zombie into thinking it is a survivor to acquire Bile. a Bile 'item' would be placed in the inventory in order to keep track how many attacks you can make for gaming purposes. this would also limit the times you can stockpile this attack. when a Bile bite attack is made, one bile 'item' is consumed.

In the cemetery a button would appear 'hunt Humans' if unsuccessful, 'you found no humans'
if successful you'd read something along the line of 'you found a cadaver, it tasted sickening... you gain some bile'


the bile bite skill


The bile attack is usable after you take the skill located directly under Digestion. You then can select the attack in the dropdown menu.

It would do 7 damage (6 with flack jacket) at the % to hit as a normal Bite attack, all other bite effects would not stack. for game purposes it is another sort of attack. for flavor it is because the corrosive Bile would counteract them.

Locating it under digestion would give it a total of 4 skill needed to reach it full potential. Most of them are of dual nature. It would keep the skill tree relatively flat keeping it in style with the versatility that offers zombies in leveling up without placing this out of bounds for mid level zombies. (It would be out of reach for low level zombies for the same reason that humans don't start maxed out in shotgun or pistol skills)


Relative Damage


With an occurrence rate of 16.5% of acquiring Bile at cemeteries, the relative damage compared with the other forms of attacks is:

1.5HP/AP Claws
1.2HP/AP Bite
1.0HP/AP Bile Bite
0.85HP/AP Bile Bite (combined with flak jacket)

The fact that although Bile bite is the biggest attack purely on damage is countered by the relative ineffective HP/AP . A zombie would be better of using Bite and Claws standard and the Bile bite when in need of a bigger punch when low on AP, as a finishing attack, or in a first shock attack. In prolonged conflict such as sieges the relatively wasteful HP/AP proportion comes into play and the zombies are better of with claws and normal bite as in those conflict you need to use your AP as effective as possible.


Personal thoughts.


I've tried to take great care in making this skill and attack a viable strategic alternative that adds the dept of AP conservation that survivors have but zombies still lack, adding what I hope is a fun addition to the zombie arsenal. Without making it overpowered threat to survivors. AP conservation was purely a survivor talent, and to show that zombies just aren't as good in it (because it is based on instinct and luck, role playing wise) it lowers their HP/AP damage, unlike with survivors were it raises that statistic. It does add a whole new area to them, balancing AP's for use now or for uses later in the game. Adding dept I hope, without losing distinction between the survivors and the zombies.

Being a dyslectic dutch person my talent for describing the flavor and the text of this suggestion may not be up to scratch, please look trough all that, or in true wiki sense try to help me with it.--Vista 02:38, 29 Dec 2005 (GMT)

Votes


Lumber Mall

Hey, are you still over in that direction? I'm headed down the border as a zed, and I desperately need a syringe in the back of the head. I'm currently somewhere in Dentonside, I'd tell you where specifically except that I used all my AP. Treviabot92 23:54, 27 May 2011 (BST)

EDIT: Just found out I'm at the Silcock building. Treviabot92 00:10, 28 May 2011 (BST)