User:Comrade Texidor: Difference between revisions
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'''Class''': Military | '''Class''': Military | ||
'''Level''': | '''Level''': 25 | ||
'''Joined''': 2009-09-27 23:26:15 | '''Joined''': 2009-09-27 23:26:15 | ||
'''Skills''': | '''Survivor Skills''': | ||
-Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | -Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | ||
Pistol Training (An extra +25% to hit with a pistol.) | |||
Advanced Pistol Training (An extra +10% to hit.) | |||
-Shotgun Training (An extra +25% to hit with a shotgun.) | -Shotgun Training (An extra +25% to hit with a shotgun.) | ||
Advanced Shotgun Training (An extra +10% to hit.) | |||
-Hand-to-Hand Combat (+15% to melee attacks.) | -Hand-to-Hand Combat (+15% to melee attacks.) | ||
Knife Combat (An extra +15% when attacking with a knife.) | |||
Axe Proficiency (An extra +15% when attacking with an axe.) | |||
-Free Running (Can move between adjacent buildings without stepping outside.) | -Free Running (Can move between adjacent buildings without stepping outside.) | ||
-NecroTech Employment (Player | -NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | ||
Lab Experience (Can recognise and operate basic-level NecroTech equipment.) | |||
NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) | |||
-First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) | |||
Surgery (Player can heal a further 5HP if working in a hospital with power.) | |||
-Diagnosis (The HP values of nearby survivors are displayed next to their name.) | |||
-Shopping (Player may choose which stores to loot, when searching a mall.) | -Shopping (Player may choose which stores to loot, when searching a mall.) | ||
Bargain Hunting (Player is 25% more likely to find something when searching a mall.) | |||
-Body Building (Player has a maximum of 60 Hit Points instead of 50.) | |||
-Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) | |||
-Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) | -Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) | ||
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-Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) | -Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) | ||
-Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | -Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | ||
---- | ---- |
Revision as of 16:43, 6 April 2010
Profile: http://www.urbandead.com/profile.cgi?id=1623300
A pasty Ruski that got left behind when his friends hitchhiked a plane back to the Motherland; a good ol' Socialist who wants to go back to the U.S.S.R. He's got glasses that are lopsided and scratched, and a smile that suggests either great friendliness or drunken-ness. His dear pistol "Christina" dangles from a black holster decorated with a golden spray-painted hammer-and-sickle. A white lab coat now straddles his shoulders after getting into Zombology
Class: Military
Level: 25
Joined: 2009-09-27 23:26:15
Survivor Skills:
-Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
Pistol Training (An extra +25% to hit with a pistol.)
Advanced Pistol Training (An extra +10% to hit.)
-Shotgun Training (An extra +25% to hit with a shotgun.)
Advanced Shotgun Training (An extra +10% to hit.)
-Hand-to-Hand Combat (+15% to melee attacks.)
Knife Combat (An extra +15% when attacking with a knife.) Axe Proficiency (An extra +15% when attacking with an axe.)
-Free Running (Can move between adjacent buildings without stepping outside.)
-NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
-First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
Surgery (Player can heal a further 5HP if working in a hospital with power.)
-Diagnosis (The HP values of nearby survivors are displayed next to their name.)
-Shopping (Player may choose which stores to loot, when searching a mall.)
Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
-Body Building (Player has a maximum of 60 Hit Points instead of 50.)
-Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
-Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
-Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
-Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
-Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
-Memories of Life (Zombie is able to open doors to buildings.)
-Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
Report PKers! | |
Don't let them get away with murder! Register them on the Rogues Gallery. (Dead Link) |
Planned Revivification | |
TSI supports organized revivification. |
This user is a zombese linguist. |
Welcome to the Resistance! | |
Creedy Guerrilla Raiders. Where everybody's an insurgent. |
Socialism | |
This User or Group supports the concept and ideals of Socialism, and their induction into Malton society, through the maelstrom of the Zombie epidemic. |
Red Army Choir | |
This User or Group believes the Red Army totally knew how to rock the world, and all modern bands are wannabe sissies. Kalinka, my love, come back to me! |
Fascists | |
This user or group hates fascists and will do everything in their power to feed them to the zombies. |
Sacred Ground Policy Supporter | |
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points. |