Talk:Guides:AP Efficiency: Difference between revisions

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guide namespace? -- {{User:DanceDanceRevolution/sig4}} 01:17, 26 March 2011 (UTC)
guide namespace? -- {{User:DanceDanceRevolution/sig4}} 01:17, 26 March 2011 (UTC)
:By which do you mmean adding a "Guides:" header thing to the title? If that's necessary, can change that for me? --[[User:Penguinpyro|Penguinpyro]] 08:57, 26 March 2011 (UTC)
:By which do you mmean adding a "Guides:" header thing to the title? If that's necessary, can change that for me? --[[User:Penguinpyro|Penguinpyro]] 08:57, 26 March 2011 (UTC)
==From [[Developing Guides]]==
--[[User:Penguinpyro|Penguinpyro]] 10:16, 27 March 2011 (BST)
:Many things. Start with zombies using dark buildings to  their advantages. --{{User:Rosslessness/Sig}} 14:55, 7 April 2011 (BST)
::Added some more, will add more as I think of them. Any more comments, everyone?--[[User:Penguinpyro|Penguinpyro]] 09:04, 9 April 2011 (BST)
===Comments===
Mostly common sense, but there are some good tips. I'd say the guide is intermediate level; It assumes you fully understand the mechanics, but there's no higher-level, theoretical strategics. Anyway, I'd recommend you eliminate the 'Avoid unnecessary FAKing/ransacking' section. Sure, you'll have spent less AP. But being such a greedy whore costs your side more AP than it saves for you.
*To not ransack a building, unless there are 15+ squatters inside, is putting a building at unnecessary risk of barricades. What could you possibly do with 6AP that would help the horde more than ransacking? Ransack a more vulnerable building? If you find one, sure. But so could the zombie who you're forcing to ransack the first building, assuming it isn't barricaded after you leave it.
*Not FAKing yourself is a useful (if risky) tactic which I use frequently. To death cult. Because for every FAK you save yourself, you drain one from the local survivor supply. If your survivor is down to their last FAK, its understandable to pass the responsibility along to the better-supplied. But if you just want to hoard FAKs you don't need, you're producing an unnecessary local shortage. People might use their last FAKs on you. FAKs they'd need should they become infected.
Sure, one character's selfishness can only have a small, local effect. But these are the effects that make Malton spin. When you kill, you don't think you're changing Malton. But imagine if everyone suddenly stopped killing. We'd have a very different city, eh? Everyone has a tiny slice of power over Malton. Use your for life, or use it for death. Just don't waste it on yourself. --{{User:TripleU/Sig}} 09:58, 9 April 2011 (BST)
:Not FAKing yourself has a _hugely_ useful side-benefit: Helping newbs to level. Medic runs are the best XP source that there is, provided there are enough walking wounded. By leaving minor injuries alone, you potentially give a newb an opportunity for 5 easy XP, while a heavily wounded survivor can mean a lot of progress in a few AP for them. Especially in green zones where zombie break-ins are rare, it is important to leave what little healing opportunities there are to the newbs. --{{User:Spiderzed/Sandbox/Sig}} 10:09, 9 April 2011 (BST)
::Spider, noted. TripleU, I agree the 15+ squatters thing and have changed accordingly, but I though search rates were independent of how much other people get stuff. Don't people get FAKs the same regardless of who has what? Oh, and can I paraphrase that last paragraph of yours in the guide? That's pretty deep. :D --[[User:Penguinpyro|Penguinpyro]] 11:40, 9 April 2011 (BST)
:::In no particular order:
:::*Yes, you can copy my last paragraph.
:::*Its pretty rare for 15+ zombies to be in one building.
:::*No, search rates are (probably) not effected by other people's searching. But with FAKs and needles especially, there is a local supply. Even though they can't be shared, an area could have a very different amount of items going around. For example, a newly rebuilt suburb will be full of survivors who used all their needles, FAKs, and ammo in the reclamation effort. If the area remains largely zombie-free for a while, the locals will have mostly re-supplied, placing the area further under their control. Having someone else FAK you when you can FAK yourself makes FAKs a little more scarce.
:::--{{User:TripleU/Sig}} 21:25, 9 April 2011 (BST)
Another minor comment: Cleaning Defiled Graffiti doesn't take away AP. It's for free. Only defiling does. ([[Suggestion:20110217_Defile_Graffiti_Change|Although there is a relatively recent suggestion about changing that one.]]) --{{User:Spiderzed/Sandbox/Sig}} 03:10, 10 April 2011 (BST)
:Noted and changed.--[[User:Penguinpyro|Penguinpyro]] 04:21, 10 April 2011 (BST)

Latest revision as of 13:01, 21 April 2011

guide namespace? -- ϑanceϑanceevolution 01:17, 26 March 2011 (UTC)

By which do you mmean adding a "Guides:" header thing to the title? If that's necessary, can change that for me? --Penguinpyro 08:57, 26 March 2011 (UTC)

From Developing Guides

--Penguinpyro 10:16, 27 March 2011 (BST)

Many things. Start with zombies using dark buildings to their advantages. --RosslessnessWant a Location Image? 14:55, 7 April 2011 (BST)
Added some more, will add more as I think of them. Any more comments, everyone?--Penguinpyro 09:04, 9 April 2011 (BST)

Comments

Mostly common sense, but there are some good tips. I'd say the guide is intermediate level; It assumes you fully understand the mechanics, but there's no higher-level, theoretical strategics. Anyway, I'd recommend you eliminate the 'Avoid unnecessary FAKing/ransacking' section. Sure, you'll have spent less AP. But being such a greedy whore costs your side more AP than it saves for you.

  • To not ransack a building, unless there are 15+ squatters inside, is putting a building at unnecessary risk of barricades. What could you possibly do with 6AP that would help the horde more than ransacking? Ransack a more vulnerable building? If you find one, sure. But so could the zombie who you're forcing to ransack the first building, assuming it isn't barricaded after you leave it.
  • Not FAKing yourself is a useful (if risky) tactic which I use frequently. To death cult. Because for every FAK you save yourself, you drain one from the local survivor supply. If your survivor is down to their last FAK, its understandable to pass the responsibility along to the better-supplied. But if you just want to hoard FAKs you don't need, you're producing an unnecessary local shortage. People might use their last FAKs on you. FAKs they'd need should they become infected.

Sure, one character's selfishness can only have a small, local effect. But these are the effects that make Malton spin. When you kill, you don't think you're changing Malton. But imagine if everyone suddenly stopped killing. We'd have a very different city, eh? Everyone has a tiny slice of power over Malton. Use your for life, or use it for death. Just don't waste it on yourself. --VVV RPMBG 09:58, 9 April 2011 (BST)

Not FAKing yourself has a _hugely_ useful side-benefit: Helping newbs to level. Medic runs are the best XP source that there is, provided there are enough walking wounded. By leaving minor injuries alone, you potentially give a newb an opportunity for 5 easy XP, while a heavily wounded survivor can mean a lot of progress in a few AP for them. Especially in green zones where zombie break-ins are rare, it is important to leave what little healing opportunities there are to the newbs. -- Spiderzed 10:09, 9 April 2011 (BST)
Spider, noted. TripleU, I agree the 15+ squatters thing and have changed accordingly, but I though search rates were independent of how much other people get stuff. Don't people get FAKs the same regardless of who has what? Oh, and can I paraphrase that last paragraph of yours in the guide? That's pretty deep. :D --Penguinpyro 11:40, 9 April 2011 (BST)
In no particular order:
  • Yes, you can copy my last paragraph.
  • Its pretty rare for 15+ zombies to be in one building.
  • No, search rates are (probably) not effected by other people's searching. But with FAKs and needles especially, there is a local supply. Even though they can't be shared, an area could have a very different amount of items going around. For example, a newly rebuilt suburb will be full of survivors who used all their needles, FAKs, and ammo in the reclamation effort. If the area remains largely zombie-free for a while, the locals will have mostly re-supplied, placing the area further under their control. Having someone else FAK you when you can FAK yourself makes FAKs a little more scarce.
--VVV RPMBG 21:25, 9 April 2011 (BST)

Another minor comment: Cleaning Defiled Graffiti doesn't take away AP. It's for free. Only defiling does. (Although there is a relatively recent suggestion about changing that one.) -- Spiderzed 03:10, 10 April 2011 (BST)

Noted and changed.--Penguinpyro 04:21, 10 April 2011 (BST)