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| {{RDD|User=Urgggggggh|Level=fucking with the RDD wiki, cos he wrote it :p}}
| | A Rotted Zombie and (now retired as a) PKer, Urgggggggh has returned to his Zambah roots and joined the [[Ridleybank Resistance Front]] so is no longer a member of the [[RDD|RDD]], best clan in the universe. This retirement is cordial and [[User:Urgggggggh/Psychout|Psychout]] has stepped into his rightful place in the clan so the murdering ''will'' continue... |
| {{Deathcultist}}
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| [http://wiki.urbandead.com/index.php/User:Urgggggggh/Psychout This is the real me.]
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| Find the RDD, best clan in the galaxy, [http://wiki.urbandead.com/index.php/RDD here].
| | Also plays as [[User:Urgggggggh/Stan Satan|Stan Satan]] of the [[Mayhem Attack Squad]] in [[Lockettside]] and has an alt in the [[Decepticons]], but I'm not telling the [[Autobots]] who that is as they'll have to work it out for themselves... |
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| ==Suggestion idea's that I've submitted...==
| | And has now returned to Doc Mindbender, just in time to support Annabells coup and remove the dicks that turned the place into hello kitty. [[The_Original_Cobra|Hail Cobra!]] |
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| ===Flaming Zombies===
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| [http://wiki.urbandead.com/index.php/Developing_Suggestions#Flaming_Zombies Suggested Here]
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| {{suggestionNew
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| |suggest_time=[[User:Urgggggggh|Urgggggggh]] 19:30, 28 December 2008 (UTC)
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| |suggest_type=Attack expansion.
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| |suggest_scope=All players and barricades
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| |suggest_description=Fire spreading from zombies attacked with Flare Gun/Fuel Can combo.
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| |discussion=|Fire spreading from zombies attacked with Flare Gun/Fuel Can combo.}}
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| Zombies hit by the Flare Gun/Fuel Can attack combo and are not killed remain on fire (as 'flaming zombies') and are able to spread that fire to surrounding Survivors, Zombies and Barricades with a successful claw attack. Only 1 target can be ignited per successful attack. XP would be awarded at one payment of 2 per ignited survivor and 1 per zombie/barricade.
| | == Urgggggggh!! == |
| | {{User:Xoid/Character| |
| | char_name=Urgggggggh| |
| | profile_date=23-09-2008| |
| | profile_number=1365607| |
| | char_class=[[BARHAH]]!!!| |
| | char_status=[[Corpse|ZAMBAH!!!!]]| |
| | char_lvl=43+4000| |
| | char_group=[[Ridleybank Resistance Front]]| |
| | char_loc=[[Ridleybank]]| |
| | inv_fav_eqp=[[Death_rattle#List_of_Zombie_skills|Manbagz!]]| |
| | inv_fav_weap=[[Claws#Claws|Claws]]| |
| | inv_bak_weap=[[Infection|Teeth]]| |
| | stat_kills=hundreds| |
| | stat_deaths=Loads| |
| | stat_shutdowns=Only in dark buildings| |
| | stat_rev_self=Too many| |
| | stat_rev_others=NEVAR!| |
| | var_kill_type=Both zombies and survivors.| |
| | var_shutdown_type=Generators/transmitters.}} |
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| Flaming Zombies would take fire damage at 1HP per AP spent until dead, upon which they would burn out.
| | ==My (un)life in templates...== |
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| Ignited Survivors would take damage at 1HP per AP spent until dead or extinquished. Survivors would be extinguished by spending AP's rolling on the ground, being 'smothered' by other survivors or sprayed with a fire extinguisher (see below) or dying. The ignited target is unable to spread the fire further.
| | {{RDD|User=The [[RDD]]|Level=trashing [[Millen Hills]]}}{{Urgggggggh/template|User=Urgggggggh|Level=eating bra!nz in [[Randallbank]]}}{{Urgggggggh/deathcultist}}{{Urgggggggh/mas|User=The Mayhem Attack Squad|Level=murdering mallrats in [[Lockettside]].}} |
| | To be continued... |
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| Ignited Zombies would take damage at 1HP per AP spent until dead and is able to spread the fire as above.
| | [[Category:RDD]] |
| | | [[Category:Cobra]] |
| Ignited Barricades are 15% easier to smash down until rebuilt back to Heavy or higher level (non-flammable materials).
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| This would also require the introduction of Fire Extingishers as a item in most buildings; Fort, Hospital, Fire Station and Police Department 5%; Malls, Clubs, Hotel, Public Houses 3%; everywhere else 1%.
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| ====Discussion (Flaming Zombies)====
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| =====in detail=====
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| Although rare, Zombies can be blown to hell by the flaregun/fuel can combo. As Zombies dont feel pain, or even know they are on fire, if the explosion doesn't kill them they should be able to finish their actions unhindered whilst still alight. This would cost 1HP per AP used, the same as an infection kills a survivor.
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| With a successful attack the Flaming Zed would be able to ignite other Zombies or Survivors and set barricades on fire to weaken them and raise the chances of them being smashed. Only 1 target can be ignited per turn and it would not spread beyond that target, but if the Flaming Zombie has actions left, then it can spend another AP igniting someone else.
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| Damage to Survivor or Zombie target would be 1HP per AP spent, as infection, but would cease once the target is dead.
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| Damage to Barricades would raise the chance of successful smashing by 10% unless a survivor 'rebuilds' the barricade to a non-flammable level (EHB?) to stop the fire.
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| This attack would only be possible whilst the Zed was still alive and would burn out after the zombie loses all HP or is killed.
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| (Logically, this ''should'' affect generators as well but they should explode, however as AoE dmage is not allowed then this idea is discounted at present.)
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| ===Discussion so far to allow for refinement===
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| That's actually pretty amusing. =p -- {{User:Krazy_Monkey/sig}} 23:11, 28 December 2008 (UTC)
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| Seems like a lot of work to implement... [[User:Faranya|Faranya]] 23:55, 28 December 2008 (UTC)
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| No. Read the FAQ's please. This is a multi-suggestion, and shouldn't be made. This is a suggestion that solves no problems, adds nothing to the game, and is over complicated with no gain. - [[User:Tylerisfat|tylerisfat]] 03:02, 29 December 2008 (UTC)
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| : I did read the FAQ, it has nothing that says this type of action/idea is illegal, but please explain 'multi suggestion'. If this is about the extinguishers then their inclusion here is common sense and part of the effect. And the gain is both flavour and pseudo-realism; a zombie set alight by petrol and wasn't killed by the explosion wouldn't just 'go out', it would continue to burn and everyone knows that fire spreads. [[User:Urgggggggh|Urgggggggh]] 10:32, 29 December 2008 (UTC)
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| ::Err, I'm not sure why i said it that way. I get on here late at night. What i meant is, you are not adding anything good, or addressing a current problem, but instead creating a problem and a not very good solution that involves new items. These suggestions are regularly spammed. - [[User:Tylerisfat|tylerisfat]] 13:00, 2 January 2009 (UTC)
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| I'm not sure what Tylerisfat means by this being a "multi-suggestion" but the main flaw is that zombies CANNOT put out the flames themselves.--[[User:Pesatyel|Pesatyel]] 08:56, 29 December 2008 (UTC)
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| :Why would they? A zombie wouldn't even notice it was on fire :) I see your point though, would it work better if a survivor could extinguish a flaming zed? [[User:Urgggggggh|Urgggggggh]] 10:32, 29 December 2008 (UTC)
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| ::Well, it's more for balance than realism - it seems rather annoying to have to force a zombie to die to put out the fire, especially without Ankle Grab. Regarding the multi-suggestion thing, it's because this tries to introduce too many things at once. Whether this is more than one suggestion lumped together is a bit debatable (I personally think that it is), but at the very least it's certainly too complicated. Plus, I'm pretty sure that fire is one of the things we're not supposed to suggest, especially fire that can spread - the potential for it going out of control is pretty high. -- [[User:Ashnazg]] 0452, 30 December 2008 (GMT)
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| :::I realized that it was a new event/skill/whatever AND a new item. But I think exceptions like this are a necessity. The only other thing I can think off off the top of my head would be that a flaming person would set off the sprinklers if inside, thereby partially negating the requirement of a fire extinguisher.--[[User:Pesatyel|Pesatyel]] 05:11, 30 December 2008 (UTC)
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| Ashnazg; If we cant have fire in the game, why do we even have the 'Fireman' class? Fire that spreads once should be considered, after all, what zombie film ''doesn't'' have a fire in it somewhere? Also, this cant be any more annoying than being infected as a beginning survivor can it?, at least this will go away after you die. [[User:Urgggggggh|Urgggggggh]] 11:54, 30 December 2008 (UTC)
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| :Yes it IS more annoying then an infected newbie survivor. Newbie survivors can HEAL THEMSELVES or GET HEALED BY OTHERS.--[[User:Pesatyel|Pesatyel]] 03:50, 31 December 2008 (UTC)
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| ::Setting a zombie on fire is definitely more annoying for the zombie than for a newbie survivor. Regarding firemen in the game, this suggestion does nothing to make them any more useful either (and no, please don't start allowing only firemen to extinguish fires). They are there mostly to have someone that can start by using a fire axe. And yeah, of course zombie films have fire. But trying to introduce something into the game for flavour without taking balance into account is a no-no. Want to introduce fire? Sure, go ahead. But make sure it is a balanced, controllable, non-griefy type of fire rather than something like this, which is not only difficult to implement but also has great potential for griefing people and growing out of control. See the case of the World of Warcraft plague a few years back for why status effects that spread uncontrollably from person to person should not be introduced into games. I mean, fire like this could allow the whole of Malton to be swarmed by flaming zombies setting each other aflame left and right in order to break down barricades more easily and burn survivors. Basically the whole city would go down in flames. Which actually sounds pretty awesome, but would screw up the game completely. -- [[User:Ashnazg]] 0422, 31 December 2008 (GMT)
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| A flaming zombie is a very dangerous thing... And a fun idea. However, as others have pointed out it's very difficult to implement something like that in a way that isn't over the top and griefy. Multiply it by a million, eh? --[[User:WanYao|WanYao]] 12:31, 31 December 2008 (UTC)
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| Cool and all but probably not the best idea. Yeah infection sucks but I don't think we need a second form of it that only survivors can trigger, that would be a way for Survivors to temporarily buff zombies and runs into the problem of encouraging cross-play of the two sides. It should be survivors vs zombies not survivors vs survivors and zombies(no this is not what Death Culting is).--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 12:50, 31 December 2008 (UTC)
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