User:A Helpful Little Gnome/GC1: Difference between revisions
(This feels nerdy.) |
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{{:User:A Helpful Little Gnome/Sandbox46|Group Condition}} | {{:User:A Helpful Little Gnome/Sandbox46|Group Condition}} | ||
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| style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Size || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Location || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Mobility | | style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Size || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Location || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Mobility | ||
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| 9 ([[User:A Helpful Little Gnome/ | | 9 ([[User:A Helpful Little Gnome/SA-2|{{UDLink|-1}}]], [[User:A Helpful Little Gnome/Profile3|{{UDLink|+1}}]]) || Secure || Very Good | ||
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| style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Antagonism || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Cohesion || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Reasoning | | style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Antagonism || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Cohesion || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Reasoning | ||
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| Low || Good || | | Low || Good || Good | ||
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| style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Leadership || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Adaptability || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Direction | | style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Leadership || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Adaptability || style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="75px" | Direction | ||
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| Ross || Low || Murky | | Ross || Low || Murky | ||
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{| style="background:#667766;padding:3px;color:#BBCCBB" width=269px | |||
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| style="background:#445544;color:#FF9999;padding:5px;font-size:125%" colspan="3"| Notes | |||
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| style="background:#667766;padding:6px;padding-top:2px" | Location affects supplies substantially. If there is a relatively inexhaustible source of food, water, or ammo, levels will be treated as full (whether or not the group is carrying a "full load"). | |||
---- | |||
Physical and mental is fluff that measures qualities arbitrarily and without point. You can point to these traits and think about how precisely bad or good (probably bad) the group is in a particular area. | |||
*Z Threat refers to the general threat zombies may pose. Zombie numbers, and whether or not they know where your group is and how to get to you, are factors. | |||
*S Threat refers to the general threat survivors may pose. Survivor numbers, strength, armament, and whether or not they know where your group is and how to get to you, are factors. | |||
Neither Z Threat nor S Threat are sensitive to temporary or small fluctuations in threat. It's a more general, long-term factor. Also, it's on a 1-10 scale. 10 is highest, 1 is lowest. 0 doesn't exist. | |||
---- | |||
Inclination refers to how each group member views you, favourably or unfavourably. | |||
---- | |||
The percentages next to your group member's name is their health and wellbeing. You can allocate their own resources to help those in need, or not. Such actions will either be temporary and therefore irrelevant, or permanent and therefore unavoidable. | |||
---- | |||
Inventories are not exhaustive. | |||
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{| style="background:#667766;padding:3px" width= | {| style="background:#667766;padding:3px" width=560px rowspan="2" | ||
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| style="background:#445544;color:#FF9999;padding:5px;font-size:125%" colspan="2 | | style="background:#445544;color:#FF9999;padding:5px;font-size:125%" colspan="2" | Alive | ||
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| style="background:green;color:#BBCCBB;padding:5px;font-size:110%" width=" | | style="background:green;color:#BBCCBB;padding:5px;font-size:110%" width="15px" | 90% || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="410px"| [[User:A Helpful Little Gnome/Ross2|{{UDLink|Ross}}]] | ||
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| || style="background:none;color:#BBCCBB;padding:5px" | ''' | | || style="background:none;color:#BBCCBB;padding:5px" | '''Inclination''': very good<br>'''Wellbeing''': unknown<br>'''Inventory''': 64% encumbered<br>{{UDAction2|sub machine gun|(30)}} {{UDAction2|hunting knife}} {{UDAction2|hook-pick}} {{UDAction2|binoculars}} {{UDAction3|radio|(28.63 MHz)}} {{UDAction3|unlabelled pill bottle|(pills)}} {{UDAction2|toothpicks}} {{UDAction2|cigarette}} {{UDAction2|small bag}} | ||
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| style="background:green;color:#BBCCBB;padding:5px;font-size:110%" width=" | | style="background:green;color:#BBCCBB;padding:5px;font-size:110%" width="15px" | 90% || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/Izzy2|{{UDLink|Izzy}}]] | ||
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| || style="background:none;color:#BBCCBB;padding:5px" | '''Inventory''': revolver | | || style="background:none;color:#BBCCBB;padding:5px" | '''Inclination''': fair<br>'''Wellbeing''': irritated<br>'''Inventory''': 82% encumbered<br>{{UDAction3|revolver|(6)}} {{UDAction3|matches|(9)}} {{UDAction3|radio|(28.63 MHz)}} {{UDAction2|needle and thread}} {{UDAction2|knife}} {{UDAction3|medium bag|(hammer, nails, rope, stored food, papers and books, assorted items)}} | ||
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| style="background:green;color:#BBCCBB;padding:5px;font-size:110%" width=" | | style="background:green;color:#BBCCBB;padding:5px;font-size:110%" width="15px" | 90% || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/Jen2|{{UDLink|Jen}}]] | ||
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| || style="background:none;color:#BBCCBB;padding:5px" | ''' | | || style="background:none;color:#BBCCBB;padding:5px" | '''Inclination''': very good<br>'''Wellbeing''': good enough<br>'''Inventory''': 80% encumbered<br>{{UDAction2|aluminium baseball bat}} {{UDAction3|pistol|(15)}} {{UDAction2|scalpel}} {{UDAction3|radio|(28.63 MHz)}}{{UDAction3|medium bag|(canned food, reference book, first-aid kit, therapeutic drugs)}} | ||
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| style="background:green;color:#BBCCBB;padding:5px;font-size:110%" width=" | | style="background:green;color:#BBCCBB;padding:5px;font-size:110%" width="15px" | 90% || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/Tam2|{{UDLink|Tammy}}]] | ||
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| || style="background:none;color:#BBCCBB;padding:5px" | ''' | | || style="background:none;color:#BBCCBB;padding:5px" | '''Inclination''': very good<br>'''Wellbeing''': wonderful<br>'''Inventory''': 24% encumbered<br>{{UDAction2|teddy bear}} {{UDAction3|sawed-off shotgun|(2)}} {{UDAction2|hatchet}} {{UDAction3|small bag|(ammunition, radio)}} | ||
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| style="background:#9D8442;color:#BBCCBB;padding:5px;font-size:110%" width=" | | style="background:#9D8442;color:#BBCCBB;padding:5px;font-size:110%" width="15px" | 50% || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/DDR2|{{UDLink|Doug}}]] | ||
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| || style="background:none;color:#BBCCBB;padding:5px" | ''' | | || style="background:none;color:#BBCCBB;padding:5px" | '''Inclination''': good<br>'''Wellbeing''': could be better<br>'''Inventory''': 40% encumbered<br>{{UDAction3|rifle|(20)}} {{UDAction2|improvised spiked club}} {{UDAction3|radio|(28.63 MHz)}} {{UDAction2|loose ammo}} {{UDAction2|duct tape}} {{UDAction2|tissue paper}} {{UDAction2|used bandages}} {{UDAction2|string}} | ||
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| style="background:olivedrab;color:#BBCCBB;padding:5px;font-size:110%" width=" | | style="background:olivedrab;color:#BBCCBB;padding:5px;font-size:110%" width="15px" | 85% || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/Aichon2|{{UDLink|Franklin Aichon}}]] | ||
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| || style="background:none;color:#BBCCBB;padding:5px" | '''Inventory''': assault rifle | | || style="background:none;color:#BBCCBB;padding:5px" | '''Inclination''': good<br>'''Wellbeing''': good <br>'''Inventory''': 72% encumbered<br>{{UDAction3|assault rifle|(50)}} {{UDAction2|meat cleaver}} {{UDAction3|photo|(in pocket)}} {{UDAction2|keys}} {{UDAction2|small notebook}} {{UDAction3|medium bag|(packaged food, a pencil, clipboard (no paper), radio, spare gloves)}} | ||
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| style="background:olivedrab;color:#BBCCBB;padding:5px;font-size:110%" width=" | | style="background:olivedrab;color:#BBCCBB;padding:5px;font-size:110%" width="15px" | 80% || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/Yon2|{{UDLink|Yon}}]] | ||
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| || style="background:none;color:#BBCCBB;padding:5px" | ''' | | || style="background:none;color:#BBCCBB;padding:5px" | '''Inclination''': good<br>'''Wellbeing''': oscillating<br>'''Inventory''': 86% encumbered<br>{{UDAction3|assault rifle|(30)}} {{UDAction2|large bludgeoning weapon}} {{UDAction3|radio|(28.63 MHz)}} {{UDAction3|wirecutters|(useless)}} {{UDAction2|striped tie}} {{UDAction3|large bag|(water, funnel apparatus)}} | ||
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| style="background:olive;color:#BBCCBB;padding:5px;font-size:110%" width=" | | style="background:olive;color:#BBCCBB;padding:5px;font-size:110%" width="15px" | 75% || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/RHO2|{{UDLink|Reginald Hawkart}}]] | ||
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| || style="background:none;color:#BBCCBB;padding:5px" | ''' | | || style="background:none;color:#BBCCBB;padding:5px" | '''Inclination''': mostly indifferent<br>'''Wellbeing''': alright<br>'''Inventory''': 60% encumbered<br>{{UDAction3|scoped rifle|(5)}} {{UDAction2|hand saw}} {{UDAction3|climbing rope|(50m)}} {{UDAction2|hand pick}} {{UDAction3|small bag|(radio, batteries, packaged food)}} | ||
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| style="background:olivedrab;color:#BBCCBB;padding:5px;font-size:110%" width="20px" | 85% || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/Karek2|{{UDLink|Karke Mardul}}]] | | style="background:olivedrab;color:#BBCCBB;padding:5px;font-size:110%" width="20px" | 85% || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/Karek2|{{UDLink|Karke Mardul}}]] | ||
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| || style="background:none;color:#BBCCBB;padding:5px" | ''' | | || style="background:none;color:#BBCCBB;padding:5px" | '''Inclination''': mostly indifferent<br>'''Wellbeing''': frazzled but fine<br>'''Inventory''': 88% encumbered<br>{{UDAction2|crowbar}} {{UDAction3|pistol|(18)}} {{UDAction2|loose ammo}} {{UDAction2|lock and key}} {{UDAction3|shredded paper|(in pockets)}} {{UDAction2|morphine}} {{UDAction2|ripped tarp}} {{UDAction3|fuel can|(has a hole)}} {{UDAction3|radio|(25.98 MHz)}} {{UDAction3|large bag|(water, funnel apparatus)}} | ||
|} | |} | ||
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{| style="background:#667766;padding:3px" | {| style="background:#667766;padding:3px" width="560px" | ||
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| style="background:#445544;color:#FF9999;padding:5px;font-size:125%" colspan="2 | | style="background:#445544;color:#FF9999;padding:5px;font-size:125%" colspan="2" | Dead | ||
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| style="background:dimgray;color:#FF9999;padding:5px;font-size:110%" width=" | | style="background:dimgray;color:#FF9999;padding:5px;font-size:110%" width="15px" | || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="410px"| [[User:A Helpful Little Gnome/Totes2|{{UDLink|Totes}}]] | ||
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| ||style="background:none;color:#BBCCBB;padding:5px" | | | ||style="background:none;color:#BBCCBB;padding:5px" | Totes was attacked by a creature living within Volker. She may or may not have had her brain destroyed, and the physiology of the creature is not understood. So whether she will come back as a zombie or not is indeterminable. | ||
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| style="background:dimgray;color:#FF9999;padding:5px;font-size:110%" width=" | | style="background:dimgray;color:#FF9999;padding:5px;font-size:110%" width="15px" | || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/Mis2|{{UDLink|Volker}}]] | ||
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| ||style="background:none;color:#BBCCBB;padding:5px" | | | ||style="background:none;color:#BBCCBB;padding:5px" | Volker was ripped open by some creature living within him. Nothing destroyed his brain, and the physiology of the creature is not understood. So whether he will come back as a zombie or not is indeterminable | ||
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| style="background:dimgray;color:#FF9999;padding:5px;font-size:110%" width=" | | style="background:dimgray;color:#FF9999;padding:5px;font-size:110%" width="15px" | || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/Axel2|{{UDLink|Axel}}]] | ||
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| ||style="background:none;color:#BBCCBB;padding:5px" | | | ||style="background:none;color:#BBCCBB;padding:5px" | Axel died to zombies on Black Bridge. Nothing destroyed his brain, so it's likely he will come back as a zombie. | ||
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| style="background:dimgray;color:#FF9999;padding:5px;font-size:110%" width=" | | style="background:dimgray;color:#FF9999;padding:5px;font-size:110%" width="15px" | || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/Shadok3|{{UDLink|Dr. Shadok}}]] | ||
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| ||style="background:none;color:#BBCCBB;padding:5px" | | | ||style="background:none;color:#BBCCBB;padding:5px" | Dr. Shadok died in Caiger Mall to that mutated zombie monster. You headshot him, so it's impossible he will come back as a zombie. | ||
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| style="background:dimgray;color:#FF9999;padding:5px;font-size:110%" width="20px" | || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/732|{{UDLink|Nirras 73}}]] | | style="background:dimgray;color:#FF9999;padding:5px;font-size:110%" width="20px" | || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="330px"| [[User:A Helpful Little Gnome/732|{{UDLink|Nirras 73}}]] | ||
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| ||style="background:none;color:#BBCCBB;padding:5px" | | | ||style="background:none;color:#BBCCBB;padding:5px" | Nirras died in Caiger Mall to that mutated zombie monster. He lost his head, so it's impossible he will come back as a zombie. | ||
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{| style="background:#667766;padding:3px" | {| style="background:#667766;padding:3px" width="560px" | ||
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| style="background:#445544;color:#FF9999;padding:5px;font-size:125%" colspan="2 | | style="background:#445544;color:#FF9999;padding:5px;font-size:125%" colspan="2" | Unknown | ||
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| style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="20px" | || style="background:none;color:#FF9999;padding:5px;font-size:110%" width=" | | style="background:#556655;color:#FF9999;padding:5px;font-size:110%" width="20px" | || style="background:none;color:#FF9999;padding:5px;font-size:110%" width="410px"| [[User:A Helpful Little Gnome/SA-2|{{UDLink|Sam Alberti}}]] | ||
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| || style="background:none;color:#BBCCBB;padding:5px" | | | || style="background:none;color:#BBCCBB;padding:5px" | Sam was last seen at Pridmore Way School, when he went out to look for you. He has not been seen since. It is likely that he did not go far, and it's reasonable to assume he can get back. It is likely that he will survive. | ||
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<br style='clear: both' /> | <br style='clear: both' /> | ||
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Latest revision as of 23:41, 10 February 2013
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