User:Catherine Cushing/Sandbox 5: Difference between revisions

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{{User:DangerReport/Goldney Place Police Department}}
{{Locationblock|
{{Locationblock|
suburb=Heytown|
suburb=Heytown|
Line 14: Line 12:
S_location=[[the Manninge Building]]|S_color=Building|
S_location=[[the Manninge Building]]|S_color=Building|
SE_location=[[Elphick Walk|Elphick Walk]]<br><small>([[Spracklingbank]])</small>|SE_color=street}}
SE_location=[[Elphick Walk|Elphick Walk]]<br><small>([[Spracklingbank]])</small>|SE_color=street}}
<br>
{{TOCright}}
[[Image:Goldney Place Police Department.jpg]]  [[Image:Mpd.png|120px]]<br>


==Description==
'''Goldney Place Police Department''' is a '''[[Malton Police Department]]''' substation for southern '''[[Heytown]]'''.<br>
The Goldney Place station is one of two police departments in [[Heytown]], the other being Chaffey Alley Police Department [74,32] to the northwest. The Goldney station is in the south-eastern portion of the suburb, on the border of [[Spracklingbank]].<br>


==Barricade Status==
The stationhouse should be maintained at VSB++ unless under siege as per the Heytown Barricade Plan. This building should never be over-barricaded. Young survivors need to collect supplies.<br>
The '''[[Heytown Barricade Plan]]''' is in compliance with the '''[[Uniform Barricading Policy]]'''
==Revives==
The main Revive Point (RP) for the area is '''[[Mester Square]]''' [77,35], three blocks northwest of the police station. The Mester RP provides the quickest revive times (unless the suburb is under attack.)


==Current Status==
{{Locationblock|
suburb=Spracklingbank|
coordinates=80, 34|
NW_location=[[St. Swithun's Church (Heytown)|St. Swithun's Church]]<br /><small>([[Heytown]])</small>|NW_color=Church|
W_location=[[Jarnell Walk]]<br /><small>([[Heytown]])</small>|W_color=Street|
SW_location=[[Nuttycombe Auto Repair]]<br /><small>([[Heytown]])</small>|SW_color=Auto Repair|
N_location=[[Runcieman Lane]]|N_color=Street|
NE_location=[[Neave Grove]]|NE_color=Street|
This_location=a cemetery|location_color=Cemetery|
location_type=Cemetery|
E_location=[[The Sharman Building (Spracklingbank)|the Sharman Building]]|E_color=Building|
S_location=[[the Vellacott Building]]|S_color=Building|
SE_location=[[Woolf Auto Repair]]|SE_color=Auto Repair|}}
 
 
 
{{Locationblock|
location_name=Cornelius General Hospital (Spracklinbank)|
suburb=Spracklingbank|
coordinates=80,36|
location_type=Hospital|
NW_location=[[Nuttycombe Auto Repair]]<br /><small>([[Heytown]])</small>|NW_color=Auto Repair|
N_location=[[the Vellacott Building]]|N_color=Building|
NE_location=[[Woolf Auto Repair]]|NE_color=Auto Repair|


Please see the '''[[Building Information Center/Heytown|Heytown Building Information Center]]'''.
W_location=[[the Godson Arms]]<br /><small>([[Heytown]])</small>|W_color=Arms|
This_location=Cornelius General Hospital|location_color=Hospital|
E_location=[[Leggatt Square|Leggatt Square]]|E_color=Street|


==History==
SW_location=[[the Craske Museum]]<br /><small>([[Heytown]])</small>|SW_color=Museum|
The Goldney Place Police station is part of the '''[[Craske Triangle]]''' and for the last ten years has been defended by the '''[[Mad Craskers]]''', as it is located one block south of the Crasker's headquarters.
S_location=[[Burns Place|Burns Place]]|S_color=Street|
SE_location=[[Hickling Auto Repair]]|SE_color=Auto Repair}}




{{Locationblock|
location_name=The Craske Museum|
suburb=Heytown|
location_color=Museum|
coordinates=79,37|
location_type=Museum|
NW_location=[[the Usher Building]]|NW_color=NecroTech|
N_location=[[the Godson Arms]]|N_color=Arms|
NE_location=[[Cornelius General Hospital (Spracklingbank)|Cornelius General Hospital]]<br /><small>([[Spracklingbank]])</small>|NE_color=Hospital|
W_location=[[Warehouse 78,37|a warehouse]]|W_color=warehouse|
This_location=the Craske Museum|suburb_color=Museum|
E_location=[[Burns Place|Burns Place]]<br /><small>([[Spracklingbank]])</small>|E_color=street|
SW_location=[[Ostler Towers]]|SW_color=Tower|
S_location=[[Goldney Place Police Department]]|S_color=Police Dept|
SE_location=[[Schreiber Walk|Schreiber Walk]]<br /><small>([[Spracklingbank]])</small>|SE_color=street}}


----


[[Category:Police Departments]]
{{Locationblock|
[[Category:Heytown]]
location_name=The Usher Building|
suburb=Heytown|
coordinates=78,36|
location_type=Necrotech|
NW_location=[[Mester Square]]|NW_color=street|
N_location=[[Club Swabey (Heytown)|Club Swabey]]|N_color=club|
NE_location=[[Nuttycombe Auto Repair]]|NE_color=Auto Repair|
W_location=[[the Steeds Building]]|W_color=building|
This_location=the Usher Building|location_color=NecroTech|
E_location=[[the Godson Arms]]|E_color=Arms|
SW_location=[[the Tudgay Museum]]|SW_color=Museum|
S_location=[[Warehouse 78,37|a warehouse]]|S_color=warehouse|
SE_location=[[the Craske Museum]]|SE_color=Museum}}

Latest revision as of 19:48, 18 May 2019

Goldney Place Police Dept

Heytown [79,38]

a warehouse the Craske Museum Burns Place
(Spracklingbank)
Ostler Towers Goldney Place Police Dept Schreiber Walk
(Spracklingbank)
Wyse Walk the Manninge Building Elphick Walk
(Spracklingbank)

Basic Info:

  • Police Stations can be barricaded normally.
a cemetery

Spracklingbank [80, 34]

St. Swithun's Church
(Heytown)
Runcieman Lane Neave Grove
Jarnell Walk
(Heytown)
a cemetery the Sharman Building
Nuttycombe Auto Repair
(Heytown)
the Vellacott Building Woolf Auto Repair

Basic Info:

Cornelius General Hospital

Spracklingbank [80,36]

Nuttycombe Auto Repair
(Heytown)
the Vellacott Building Woolf Auto Repair
the Godson Arms
(Heytown)
Cornelius General Hospital Leggatt Square
the Craske Museum
(Heytown)
Burns Place Hickling Auto Repair

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."
the Craske Museum

Heytown [79,37]

the Usher Building the Godson Arms Cornelius General Hospital
(Spracklingbank)
a warehouse the Craske Museum Burns Place
(Spracklingbank)
Ostler Towers Goldney Place Police Department Schreiber Walk
(Spracklingbank)

Basic Info:

  • Museums have a wide range of different collections and exhibitions, although previously they were not lootable. Nowadays, different decorative items may be found there.
  • Generally, the descriptions found in Museums fall along the lines of "…currently displaying a(n) exhibition/installation/collection of _____________"
  • Museums can be barricaded normally.
the Usher Building

Heytown [78,36]

Mester Square Club Swabey Nuttycombe Auto Repair
the Steeds Building the Usher Building the Godson Arms
the Tudgay Museum a warehouse the Craske Museum

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.