The Robbins Building: Difference between revisions

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==Current Events==
==Current Events==
''18:43, 24 October 2016 (UTC):'' Somehow, building is already overbarricaded again. [[User:Squideshi|Squideshi]] ([[User talk:Squideshi|talk]]) 18:43, 24 October 2016 (UTC)
''18:38, 24 October 2016 (UTC):'' Removed excess barricades to bring building back into compliance with [[Paynterton Barricade Plan]]. [[User:Squideshi|Squideshi]] ([[User talk:Squideshi|talk]]) 18:38, 24 October 2016 (UTC)
''18:38, 24 October 2016 (UTC):'' Removed excess barricades to bring building back into compliance with [[Paynterton Barricade Plan]]. [[User:Squideshi|Squideshi]] ([[User talk:Squideshi|talk]]) 18:38, 24 October 2016 (UTC)



Latest revision as of 06:15, 8 October 2024

Mall-safe-small.jpg

The Robbins Building
lit, EHB
Dislycan (talk) 18:48, 16 August 2024 (UTC)
The Robbins Building

Paynterton [95,31]

Thorp Way Fire Station McDonald Alley a junkyard
Fowin Cinema The Robbins Building The Woollacott Building
The Montacute Building St. Pius's Church a factory

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

MaltonNecroTech.jpg

The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor. The doors to the street have been left wide open.

Description

Necrotech

The Robbins Building is a NecroTech facility located in the suburb of Paynterton. It is one of five such NecroTech buildings located in the suburb. Staff at this building commonly revive zombies at nearby revive points. In the years following the "Malton Incident" survivors have used the facility as both shelter and a means by which to strike back at the undead hordes. Nothing seems to ruin a zombie's day much like finding they're alive... then again that can ruin a survivor's day as well.

This building is the general HQ of the Mongolian Horde. The building was named as the HQ because during an attack by Deaders early in the history of the Mongolian Horde, its members held this location for the entire duration of the fight.

Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.

Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Robbins Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Paynterton.

Barricade Policy

Very Strongly Barricaded per Paynterton Barricade Plan.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Robbins Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(95,31)

The Robbins Building

RobbinsBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar (talk) 11:53, 24 September 2016 (UTC)



Current Events

18:43, 24 October 2016 (UTC): Somehow, building is already overbarricaded again. Squideshi (talk) 18:43, 24 October 2016 (UTC)

18:38, 24 October 2016 (UTC): Removed excess barricades to bring building back into compliance with Paynterton Barricade Plan. Squideshi (talk) 18:38, 24 October 2016 (UTC)

21:21, 21 October 2016 (UTC): Building is overbarricaded per Paynterton Barricade Plan. Squideshi (talk) 21:21, 21 October 2016 (UTC)

2:12 PM 4/24/2011-You are inside the Robbins Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The building has been extremely heavily barricaded. Also here are Erwin Pasteur (60HP), TomFromDownTheHall (60HP), Zach Maxwell (60HP), ghugrim (60HP), palsykillz (60HP), BlueStorm46 (60HP), raikows (60HP), Ana Dean (60HP), oh look a zombie (50HP), Lukas17 (50HP), falee (60HP), Dante Noctis (60HP), DevlinXiro (60HP), leptirica (60HP), crazy finder (50HP), Jack welsy (60HP), The Ursonator (60HP) and Narnia Lamp (50HP).A portable generator has been set up here. It is running. The building has been decorated with a conceptual sculpture, a stuffed crocodile and a stuffed fish.Somebody has spraypainted The Hunters HQ onto a wall.--Dr Mycroft Chris 19:13, 24 April 2011 (BST)

Nothing to report.