The Barrow Building: Difference between revisions

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{{User:DangerReport/{{PAGENAME}}}}|template=BuildingStatusMalTel}}
{{Locationblock|
{{Locationblock|
suburb=Danversbank|
suburb=Danversbank|
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S_location=[[The Coy Museum]]|S_color=Museum|
S_location=[[The Coy Museum]]|S_color=Museum|
SE_location=[[The Poulet Museum]]|SE_color=Museum}}
SE_location=[[The Poulet Museum]]|SE_color=Museum}}
{{User:DangerReport/The Barrow Building|template=BuildingStatusMalTel}}
[[Image:Maltel.gif|120px||Maltel]]


===Current Status===
===Current Status===
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[[Category:Mobile Phone Masts|Barrow Building, the]]
[[Category:Mobile Phone Masts|Barrow Building, The]]
[[Category:Buildings|Barrow Building, the]]
[[Category:Buildings|Barrow Building, The]]
[[Category:Danversbank|Barrow Building, the]]
[[Category:Danversbank|Barrow Building, The]]

Revision as of 23:22, 10 October 2024

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The Barrow Building
Last Update August 2020
Zashiya (talk) 17:29, 1 May 2023 (UTC)

|template=BuildingStatusMalTel}}

The Barrow Building
(Phone Mast)

Danversbank [73,95]

St. Lucius's Church Twill Alley School Wasteland
Witherington Boulevard The Barrow Building
(Phone Mast)
Carrington Plaza
Martha General Hospital The Coy Museum The Poulet Museum

Basic Info:

Current Status

Unknown


Description

The Barrow Building in Central Danversbank houses the Mobile Phone Mast for the suburb, which is located in the South East area of the city. The Barrow Building is a hardened EHB safe house. It is maintained by the Danversbank Relief and Reconstruction Project in order to provide mobile phone services for survivors within the Danversbank area. Barrow is maintained in accordance with the Provisional Danversbank Barricade Plan.

History

Barricade Policy

As the Barrow Building is a frequent target for zombie attacks it is barricaded to EHB at all times.


NB: For survivors with Free Running ability the usual entry points for this building are The Poulet Museum (1SE), Lea Avenue Fire Station (1N 1NE) and Martha General Hospital (Danversbank) (1SW).


Generator.JPG Needs Generator
This building requires a generator for maximum usefulness.