Survivor Items and Skills Useful to Zombies: Difference between revisions
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*DNA Extractor - No effect | *DNA Extractor - No effect | ||
*First Aid Kit - Not usable by zombies, but usable ''on'' zombies. | *First Aid Kit - Not usable by zombies, but usable ''on'' zombies. | ||
*'''Flak Jacket - Usable''' - Reduces damage received from firearms attacks by 20% | *'''Flak Jacket - Usable''' - Reduces damage received from firearms attacks by 20%, but it doesn't stack with [[Flesh Rot]] | ||
*Flare Gun - No effect | *Flare Gun - No effect | ||
*Fuel Can - No effect | *Fuel Can - No effect | ||
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!width="100"|Skill!!Usable?!!Comments | !width="100"|Skill!!Usable?!!Comments | ||
|- | |- | ||
|Shopping || No effect || Searching can't be performed by a zombie anyway | |Shopping || No effect || Searching can't be performed by a zombie anyway. | ||
|- | |- | ||
|Bargain Hunting || No effect || Searching can't be performed by a zombie anyway | |Bargain Hunting || No effect || Searching can't be performed by a zombie anyway. | ||
|- | |- | ||
|'''Body Building''' || '''Usable''' || Adds 10 to maximum HP | |'''Body Building''' || '''Usable''' || Adds 10 to maximum HP, but it doesn't stack with [[Flesh Rot]]. | ||
|- | |- | ||
|Tagging || No effect || Spray Cans can't be used by a zombie anyway | |Tagging || No effect || Spray Cans can't be used by a zombie anyway. | ||
|- | |- | ||
|Construction || No effect || | |Construction || No effect || | ||
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|Radio Operation || No effect || Radios can't be used by a zombie anyway | |Radio Operation || No effect || Radios can't be used by a zombie anyway | ||
|- | |- | ||
|Basic Firearms Training || No effect || Firearms can't be used by a zombie | |Basic Firearms Training || No effect || Firearms can't be used by a zombie anyway. | ||
|- | |- | ||
|Pistol Training || No effect || Pistols can't be used by a zombie | |Pistol Training || No effect || Pistols can't be used by a zombie anyway. | ||
|- | |- | ||
|Advanced Pistol Training || No effect || Pistols can't be used by a zombie | |Advanced Pistol Training || No effect || Pistols can't be used by a zombie anyway. | ||
|- | |- | ||
|Shotgun Training || No effect || Shotguns can't be used by a zombie | |Shotgun Training || No effect || Shotguns can't be used by a zombie anyway. | ||
|- | |- | ||
|Advanced Shotgun Training || No effect || Shotguns can't be used by a zombie | |Advanced Shotgun Training || No effect || Shotguns can't be used by a zombie anyway. | ||
|- | |- | ||
|Hand To Hand Combat || No effect | |Hand To Hand Combat || No effect | ||
|- | |- | ||
|Knife Combat || No effect || Knives can't be used by a zombie | |Knife Combat || No effect || Knives can't be used by a zombie anyway. | ||
|- | |- | ||
|Axe Proficiency || No effect || Axes can't be used by a zombie | |Axe Proficiency || No effect || Axes can't be used by a zombie anyway. | ||
|- | |- | ||
|Free Running || | |'''Free Running''' || '''Usable''' || Eases suicides | ||
|- | |- | ||
|'''NecroTech Employment''' || '''Usable''' || Allows NecroTech buildings can be identified from the street - DNA Extractors still can't be used though | |'''NecroTech Employment''' || '''Usable''' || Allows NecroTech buildings can be identified from the street - DNA Extractors still can't be used though. | ||
|- | |- | ||
|Lab Experience || No effect | |Lab Experience || No effect |
Latest revision as of 13:47, 4 November 2011
See also Zombie Skills Usable by Survivors
Certain Items and Survivor Skills are usable by and useful for Zombies.
Items
Items are found by searching, which can only be performed as a Survivor, and every character has an inventory with which to carry items. No item except for certain melee weapons can be used directly by zombies, but some have a use despite this.
Assorted/Misc Items
- Beer - No effect
- Book - No effect
- Crucifix - No effect
- Newspaper - No effect
- Poetry Book - No effect
- Spray Can - No effect
- Wine - No effect
- Wirecutters - No effect
Melee Weapons
- Crowbar - Usable - (5%, 2 dam) - Inferior to claws even on barricades, since the Hand-toHand Combat bonus is lost.
- Baseball Bat - Usable - (10%, 2 dam) - Worse for attacking than standard zombie attacks
- Length of Pipe - Usable - (10%, 2 dam) - Worse for attacking than standard zombie attacks
- Knife - No effect
- Fire Axe - No effect
- Cricket Bat - Usable - (10%, 3 dam) - Same for attacking as unlevelled headbutt attacks
- Fencing Foil - Usable - (10%, 2 dam) - Worse for attacking than standard zombie attacks
- Golf Club - Usable - (10%, 2 dam) - Worse for attacking than standard zombie attacks
- Hockey Stick - Usable - (10%, 3 dam) - Same for attacking as unlevelled headbutt attacks
- Pool Cue - Usable - (25%, 2 dam) - Same for attacking as unlevelled claw attacks - may break when used
- Ski Pole - Usable - (10%, 2 dam) - Worse for attacking than standard zombie attacks
- Tennis Racket - Usable - (10%, 2 dam) - Worse for attacking than standard zombie attacks
Firearms
- Pistol - No effect
- Shotgun - No effect
- Flare Gun - No effect
- Pistol Clip - No effect
- Shotgun Shell - No effect
Useful Items
- Binoculars - No effect
- DNA Extractor - No effect
- First Aid Kit - Not usable by zombies, but usable on zombies.
- Flak Jacket - Usable - Reduces damage received from firearms attacks by 20%, but it doesn't stack with Flesh Rot
- Flare Gun - No effect
- Fuel Can - No effect
- GPS Unit - No effect - Doesn't display co-ordinates while dead
- Mobile Phone - Usable - When a zombie if a message is received your phone will beep but you won't be told who you received it from - You can't use it to send or receive messages either
- NecroTech Revivification Syringe - No effect
- Portable Generator - No effect
- Radio - Usable - Radio broadcasts of the tuned frequency are received - They can't be tuned though
- Radio Transmitter - No effect
Decorative Items
- Museum Pieces - No effect
- Christmas Lights - No effect
- Dead Fir Tree - No effect
- Plastic Christmas Tree - No effect
Skills
Aside from the obvious Zombie Skills, certain skills can be used by zombies. These survivor skills can be bought in the usual way, but only when alive.
Skill | Usable? | Comments |
---|---|---|
Shopping | No effect | Searching can't be performed by a zombie anyway. |
Bargain Hunting | No effect | Searching can't be performed by a zombie anyway. |
Body Building | Usable | Adds 10 to maximum HP, but it doesn't stack with Flesh Rot. |
Tagging | No effect | Spray Cans can't be used by a zombie anyway. |
Construction | No effect | |
Radio Operation | No effect | Radios can't be used by a zombie anyway |
Basic Firearms Training | No effect | Firearms can't be used by a zombie anyway. |
Pistol Training | No effect | Pistols can't be used by a zombie anyway. |
Advanced Pistol Training | No effect | Pistols can't be used by a zombie anyway. |
Shotgun Training | No effect | Shotguns can't be used by a zombie anyway. |
Advanced Shotgun Training | No effect | Shotguns can't be used by a zombie anyway. |
Hand To Hand Combat | No effect | |
Knife Combat | No effect | Knives can't be used by a zombie anyway. |
Axe Proficiency | No effect | Axes can't be used by a zombie anyway. |
Free Running | Usable | Eases suicides |
NecroTech Employment | Usable | Allows NecroTech buildings can be identified from the street - DNA Extractors still can't be used though. |
Lab Experience | No effect | |
NecroNet Access | No effect | |
First Aid | No effect | First Aid Kits can't be used by a zombie anyway |
Surgery | No effect | First Aid Kits can't be used by a zombie anyway |
Diagnosis | Usable | Allows HP of survivors in the same block to be displayed - Redundant if the Scent Blood skill is purchased, although it costs less XP for a Zombie (75, 100 or 150 XP depending on class, compared to 200 XP for Scent Fear and Scent Blood) |
Headshot | No effect |