Hit Points: Difference between revisions

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'''Hit Points (HP)''' are the basic unit of character health in Urban Dead. When a character reaches zero hit points the character becomes a dead body, that must [[stand up]] as a zombie to continue gameplay.
'''Hit Points (HP)''' are the basic unit of character health in Urban Dead. When a character reaches zero hit points they [[death|die]], becoming a [[dead body]] that must [[stand up]] as a [[zombie]] to continue gameplay.


The maximum number of Hit Points is fifty, though the [[Body Building]] skill increases the maximum to sixty (and remains in effect if the character becomes a zombie). Players with the [[Diagnosis]] (human) or [[Scent Blood]] (zombie) can see the HP values of survivors next to their names. Diagnosis carries over to your zombie character.
The maximum number of Hit Points is '''50''', though both the [[Body Building]] and [[Flesh Rot]] [[:Category:Skills|skills]] increase the maximum to '''60'''. Players with the skills [[Diagnosis]] ([[survivor]]) or [[Scent Blood]] (zombie) can see the HP values of survivors next to their names. Diagnosis carries over to one's zombie character.


==Losing Hit Points==
==Losing Hit Points==
Characters typically lose Hit Points by being attacked by other characters (alive or undead). When a character successfully attacks a target, the target loses Hit Points equal to the damage the attack deals.
Characters typically lose Hit Points by being attacked by other characters. When a character successfully attacks a target, the target loses Hit Points equal to the damage the attack deals.


Survivors also lose Hit Points from being infected by a bite attack from a zombie with [[Infectious Bite]].
Survivors also lose Hit Points from being infected by a bite attack from a zombie with [[Infectious Bite]].


Anyone wearing a [[flak jacket]] takes 20% less damage from gunshot wounds. Flak jackets will have the same effect on your zombie character.
Anyone with the Flesh Rot or wearing a [[flak jacket]] takes 20% less damage from gunshot attacks. Flak jackets will have the same effect on a zombie character.


There is also a chance to lose 5 hit points when attempting to [[free running|free run]] into a ruined building.
There is also a chance to lose '''5''' hit points when attempting to [[free running|free run]] into a [[ruin]]ed [[building types|building]], but this cannot be fatal.


==Gaining Hit Points==
==Regaining Hit Points==
The most effective method by which survivors can heal themselves or other survivors (or zombies, if they so wish, but that would be helping the zombie cause, not the survivors) is with [[first-aid kits]], found mainly in [[mall]] drugstores and hospitals, though sometimes in churches. A first-aid kit grants 5HP to the person it is used on. The [[First Aid]] Skill allows survivors to heal 10HP from using a first-aid kit. First-aid kits are at their most effective when they are used by someone with the [[surgery]] skill in a powered hospital or infirmary. This makes them heal 15HP. Healing yourself gives you no [[XP]]. Healing another gives 5XP, regardless of the amount of HP healed.


Another method of gaining HP for survivors is through [[beer]] or [[wine]], that are found in [[pubs]] (The "Something" Arms), [[clubs]], and [[mall]] liquor stores, (wine is also found in [[churches]]) though these are inefficient, as they only heal 1HP per AP. Their only real use (apart from RP purposes) is to broadcast the fact you have body building to those with Diagnosis when you haven't got a first-aid kit yourself.
===As a Survivor===
The most effective method by which survivors can heal themselves or other survivors (or zombies, if they so wish) is with [[first-aid kits]], found mainly in [[mall]] drugstores, [[hospital]]s, and sometimes in [[church]]es. A first-aid kit grants '''5'''HP to the person it is used on. The [[First Aid]] Skill allows survivors to heal '''10'''HP with a first-aid kit. First-aid kits are at their most effective when they are used by someone with the [[surgery]] skill in a [[portable generator|powered]] hospital or [[infirmary]]. This makes them heal '''15'''HP. Healing yourself gives you no [[XP]]. Healing another gives '''5'''XP, regardless of the amount of HP healed.


Zombies can heal themselves directly in only one way, and that is through using bite attacks with the skill [[Digestion]]. With this skill, each successful bite yields 4HP.
Another method of gaining HP for survivors is through [[beer]] or [[wine]], that are found in [[pubs]], [[clubs]], and mall liquor stores, (wine is also found in churches) though these are inefficient, as they only heal '''1'''HP per AP. Their only real use (apart from RP purposes) is to raise your health from 50 to 51, broadcasting the fact that you have body building to those with Diagnosis.


Another way to gain HP is to simply stand up. Standing up refreshes your HP. Unfortunately, you can only stand up if you're dead or revivifying. Standing up after death gives you your max HP, and after revivification gives you half the max HP.
===As a Zombie===
Zombies with the skill [[Digestion]] can heal themselves directly in two ways: successfully using bite attacks, or by feeding on dead bodies. Both techniques restore '''4''' HP per success. When feeding, the dead body cannot be revivifying, and must have been previously fed on less than ten times.
 
If a zombie jumps from a tall building, they will not die. This cannot therefore be used as a method of getting back to maximum HP.


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 17:58, 5 November 2012

Hit Points (HP) are the basic unit of character health in Urban Dead. When a character reaches zero hit points they die, becoming a dead body that must stand up as a zombie to continue gameplay.

The maximum number of Hit Points is 50, though both the Body Building and Flesh Rot skills increase the maximum to 60. Players with the skills Diagnosis (survivor) or Scent Blood (zombie) can see the HP values of survivors next to their names. Diagnosis carries over to one's zombie character.

Losing Hit Points

Characters typically lose Hit Points by being attacked by other characters. When a character successfully attacks a target, the target loses Hit Points equal to the damage the attack deals.

Survivors also lose Hit Points from being infected by a bite attack from a zombie with Infectious Bite.

Anyone with the Flesh Rot or wearing a flak jacket takes 20% less damage from gunshot attacks. Flak jackets will have the same effect on a zombie character.

There is also a chance to lose 5 hit points when attempting to free run into a ruined building, but this cannot be fatal.

Regaining Hit Points

As a Survivor

The most effective method by which survivors can heal themselves or other survivors (or zombies, if they so wish) is with first-aid kits, found mainly in mall drugstores, hospitals, and sometimes in churches. A first-aid kit grants 5HP to the person it is used on. The First Aid Skill allows survivors to heal 10HP with a first-aid kit. First-aid kits are at their most effective when they are used by someone with the surgery skill in a powered hospital or infirmary. This makes them heal 15HP. Healing yourself gives you no XP. Healing another gives 5XP, regardless of the amount of HP healed.

Another method of gaining HP for survivors is through beer or wine, that are found in pubs, clubs, and mall liquor stores, (wine is also found in churches) though these are inefficient, as they only heal 1HP per AP. Their only real use (apart from RP purposes) is to raise your health from 50 to 51, broadcasting the fact that you have body building to those with Diagnosis.

As a Zombie

Zombies with the skill Digestion can heal themselves directly in two ways: successfully using bite attacks, or by feeding on dead bodies. Both techniques restore 4 HP per success. When feeding, the dead body cannot be revivifying, and must have been previously fed on less than ten times.

If a zombie jumps from a tall building, they will not die. This cannot therefore be used as a method of getting back to maximum HP.