Suggestion talk:20090129 Burglar Alert: Difference between revisions

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::RE I ment the guides to actual post. You didn't "spam" it becouse of formating error? And about that blopper, was fixing it when someone else came and did it before I saved it. And guessing from the size of these DO NOT POST THE ACTUAL SUGGESTION HERE. FOLLOW THE INSTRUCTIONS - it happened a lot. I believe it would be helpfull to add only to: ''Copy and paste the following code to the bottom of Current day's suggestions:(code)''. Sth like ''Copy and paste only this single line of code to the bottom of Current day's suggestions:(code)'' wouldn't be misleading. Right now it looks like format of header that has to be used. Obviously after moving to next points in the list I've find out that it was a misteak, but sb was faster than me.--[[User:Peterus|Peterus]] 17:12, 29 January 2009 (UTC)
::RE I ment the guides to actual post. You didn't "spam" it becouse of formating error? And about that blopper, was fixing it when someone else came and did it before I saved it. And guessing from the size of these DO NOT POST THE ACTUAL SUGGESTION HERE. FOLLOW THE INSTRUCTIONS - it happened a lot. I believe it would be helpfull to add only to: ''Copy and paste the following code to the bottom of Current day's suggestions:(code)''. Sth like ''Copy and paste only this single line of code to the bottom of Current day's suggestions:(code)'' wouldn't be misleading. Right now it looks like format of header that has to be used. Obviously after moving to next points in the list I've find out that it was a misteak, but sb was faster than me.--[[User:Peterus|Peterus]] 17:12, 29 January 2009 (UTC)
:::I didn't vote it down just because of the formatting error. Whenever there's a major error like that it usually suggests someone didn't read the instructions properly (if at all) and also ignored the guides completely. I also voted spam due to the utter retardedness and griefage that would come from it. Also: ''40 ppl inside it gets destroyed for 1AP at no time, by anyone inside'' that bit is Bullshit because it's not even in the suggestion. -- {{User:Krazy_Monkey/sig}} 17:50, 29 January 2009 (UTC)
:::I didn't vote it down just because of the formatting error. Whenever there's a major error like that it usually suggests someone didn't read the instructions properly (if at all) and also ignored the guides completely. I also voted spam due to the utter retardedness and griefage that would come from it. Also: ''40 ppl inside it gets destroyed for 1AP at no time, by anyone inside'' that bit is Bullshit because it's not even in the suggestion. -- {{User:Krazy_Monkey/sig}} 17:50, 29 January 2009 (UTC)
::::"Decomission Alarm may be destroyed by survivors inside."--[[User:Peterus|Peterus]] 20:39, 30 January 2009 (UTC)
==Regarding groups...==
You say that the suggestion would add ''"some additional meaning to groups"'', and that ''"It would demand puting actual groups system in place. Where it's not just a string of text"''.
Being a member of a group isn't about wearing the group tag in game. Being in a group tends to mean you play the game with other members of your group. You hang out in the same area, or share info, or work together on events, etc.  The group tag is just a way to signify to others what group you're in. This distinction is most clear in certain groups (most commonly PKer groups) that don't require their members to wear the group tag, and yet they're still a group.  If changing your group tag let you enter a building that you otherwise couldn't get into, people would do so all the time, and the tag would be even more trivial.  This suggestion would really only add meaning to groups ''if'' there were an actual group system in place in the game. You can't force Kevan to implement a group system, and your suggestion doesn't cover a change to the way groups work.  You could certainly make a suggestion to change the way groups work in-game.  Think about what you want the group system to be (like, should the group leaders have to approve new members in-game before they can join? How would your system work?).  Figure out what you want to see there and [http://wiki.urbandead.com/index.php/Developing_suggestions get feedback] on your idea.  A change to the way groups work seems like it's a prerequisite for your Burglar Alert suggestion to work as intended.  --{{User:Jasonjason/sig}} 17:56, 29 January 2009 (UTC)
:Well, thank you very much for elaborating! There's a tremendous difference between posting "spam", or "no" and this. But, well I think I'll pass on posting group change suggestion. I didn't even put this here thinking that it would get in game - just to see what ppl will write about some realively big change, not like most passed suggestion, that are only minor tweaks. Well, the reaction was quite clear. About suggesting groups only - there're many good sugestions on minor details that were not yet implemented. Also changing groups won't be very useful as is. Talking is limited and costs AP in Urban Dead, so most part of communication is by default shifted to meta-gaming. So, making group structure, and mechanism for applications, will not be much of a boon. Will limit imposterts but that's all. It's only worth the effort if there're actual features to go with it. (like making grup's turf where one can't trespass without considerable effort to bring barricades to VSB and get in from the street). --[[User:Peterus|Peterus]] 20:39, 30 January 2009 (UTC)
== Burglar Alert ==
Possibly the worst suggestion I have ever read. And that includes Blinding Other Players. {{User:Liberty/Sign}} 05:28, 30 January 2009 (UTC)

Latest revision as of 20:39, 30 January 2009

"Don't suggest tools for survivors to screw each other over. You're missing the point of the game." Well and what about PKing? Human vs human is pretty big part of this game. Also it's way milder than PKing. You would hardly die from this, only with very little AP left. It's just this mean bunch of surviors that want to save only themselves... such guys are visible in many survival horrors.

"Shows you either can't read the suggestion advice provided, or don't even play the game." In fact I did read it, aside from playing the game. This I've also read. http://wiki.urbandead.com/index.php/Frequently_Suggested#Player_Killing "Kevan has stated that he does not intend to remove PKing from the game. It adds to the inherent "apocalyptic" nature of the game when one has to worry over whether the person in the corner of the building is going to axe you in your sleep, and zombie cannibalism is not unheard of in the film lore of the genre."

So seriously, you don't like it one bit (which is perfectly fine) ... kill it FFS!

"What's to stop someone changing their group to enter anywhere?" Well I can't change it anymore so I didn't answear in RE. It would demand puting actual groups system in place. Where it's not just a string of text (and all actual group is happening in some board outside of the game), but a group where joining isn't automatic and instant. But isn't it something that has to be done regardless?

BTW Setting alarms on resource buildings in heavily contested burb wouldn't even be AP efficient for spies. Searching for one alarm would get you full load of weapons. If u place alarm on sleeping bystanders they tear it down from the inside for 1AP. If u PK them first you'll get a nasty suprise for some, but if someone really wants to get it - he'll lower the barricade to VSB ...

It would actually work only in realatively empty places. Where there wouldn't be enough pissed off guys to destroy the barricade from the outside. --Peterus 16:51, 29 January 2009 (UTC)

I did in fact read it. Of course you did. And the bit above in huge bold letters (which I put there myself) that says DO NOT POST THE ACTUAL SUGGESTION HERE. FOLLOW THE INSTRUCTIONS is completely invisible. -- Cheese 16:58, 29 January 2009 (UTC)
RE I ment the guides to actual post. You didn't "spam" it becouse of formating error? And about that blopper, was fixing it when someone else came and did it before I saved it. And guessing from the size of these DO NOT POST THE ACTUAL SUGGESTION HERE. FOLLOW THE INSTRUCTIONS - it happened a lot. I believe it would be helpfull to add only to: Copy and paste the following code to the bottom of Current day's suggestions:(code). Sth like Copy and paste only this single line of code to the bottom of Current day's suggestions:(code) wouldn't be misleading. Right now it looks like format of header that has to be used. Obviously after moving to next points in the list I've find out that it was a misteak, but sb was faster than me.--Peterus 17:12, 29 January 2009 (UTC)
I didn't vote it down just because of the formatting error. Whenever there's a major error like that it usually suggests someone didn't read the instructions properly (if at all) and also ignored the guides completely. I also voted spam due to the utter retardedness and griefage that would come from it. Also: 40 ppl inside it gets destroyed for 1AP at no time, by anyone inside that bit is Bullshit because it's not even in the suggestion. -- Cheese 17:50, 29 January 2009 (UTC)
"Decomission Alarm may be destroyed by survivors inside."--Peterus 20:39, 30 January 2009 (UTC)

Regarding groups...

You say that the suggestion would add "some additional meaning to groups", and that "It would demand puting actual groups system in place. Where it's not just a string of text".

Being a member of a group isn't about wearing the group tag in game. Being in a group tends to mean you play the game with other members of your group. You hang out in the same area, or share info, or work together on events, etc. The group tag is just a way to signify to others what group you're in. This distinction is most clear in certain groups (most commonly PKer groups) that don't require their members to wear the group tag, and yet they're still a group. If changing your group tag let you enter a building that you otherwise couldn't get into, people would do so all the time, and the tag would be even more trivial. This suggestion would really only add meaning to groups if there were an actual group system in place in the game. You can't force Kevan to implement a group system, and your suggestion doesn't cover a change to the way groups work. You could certainly make a suggestion to change the way groups work in-game. Think about what you want the group system to be (like, should the group leaders have to approve new members in-game before they can join? How would your system work?). Figure out what you want to see there and get feedback on your idea. A change to the way groups work seems like it's a prerequisite for your Burglar Alert suggestion to work as intended. --dgw 17:56, 29 January 2009 (UTC)

Well, thank you very much for elaborating! There's a tremendous difference between posting "spam", or "no" and this. But, well I think I'll pass on posting group change suggestion. I didn't even put this here thinking that it would get in game - just to see what ppl will write about some realively big change, not like most passed suggestion, that are only minor tweaks. Well, the reaction was quite clear. About suggesting groups only - there're many good sugestions on minor details that were not yet implemented. Also changing groups won't be very useful as is. Talking is limited and costs AP in Urban Dead, so most part of communication is by default shifted to meta-gaming. So, making group structure, and mechanism for applications, will not be much of a boon. Will limit imposterts but that's all. It's only worth the effort if there're actual features to go with it. (like making grup's turf where one can't trespass without considerable effort to bring barricades to VSB and get in from the street). --Peterus 20:39, 30 January 2009 (UTC)

Burglar Alert

Possibly the worst suggestion I have ever read. And that includes Blinding Other Players. Liberty 05:28, 30 January 2009 (UTC)