Extinction: Difference between revisions

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<div style="font-size: 1.6em; margin-bottom: 10px">'''WELCOME TO THE ZOMBIE WAR ZONE'''</div>
<div style="font-size: 1.6em; margin-bottom: 10px">'''[http://uzm-urbandead.com/extinction/index.php WELCOME TO THE ZOMBIE WAR ZONE]'''</div>
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{{groupbox|
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group_leaders=[[User:Brainz|Dr'Brainz]]|
group_leaders=[[User:Brainz|Dr'Brainz]]|
group_goals=The Extinction of Revival in Malton|
group_goals=The Extinction of Revival in Malton|
group_recruit=All comers sign up at the [http://z10.invisionfree.com/extinction_ud/index.php?showtopic=8 Extinction HQ]|
group_recruit=All comers join us on the [http://uzm-urbandead.com/extinction/ Extinction Taccon]|
group_contact=[[User:zeug|zeug]]|
group_contact=[[User:zeug|zeug]]|
}}
}}
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<span style="font-size: 1.2em">'''Extinction'''</span>, unlike most [[Urban Dead Zombie Portal|other Zombie groups]], takes a [[Salt the Land|long term strategic approach]] to the UD game, more like Warcraft crossed with a MilSim rather than the usual round of yet one more 'glorious battle' after another leading nowhere 'cept circles. We don't think survivors should be allowed to recover because we believe Urban Dead should actually be a [[Extinction/Operation Malton|Zombie Apocalypse Game]]. All survivors also believe us to be idiots because if they can't revive then why the hell would the zombies be able to? If our belief ever came true then we would be wiped out because everyone knows that the average survivor can kill 3-4 zombies every assault. Man we are stupid...  
<span style="font-size: 1.2em">'''Extinction'''</span>, unlike most [[Urban Dead Zombie Portal|other Zombie groups]], takes a [[Salt the Land|long term strategic approach]] to the UD game, more like Warcraft crossed with a MilSim rather than the usual round of yet one more 'glorious battle' after another leading nowhere 'cept circles. We don't think survivors should be allowed to recover because we believe Urban Dead should actually be a [[Extinction/Operation Malton|Zombie Apocalypse Game]]. So...


'''[[Extinction/Command Directive 001|We take and hold territory]]''' by ruining the survivors' only real offensive capability - [[Extinction/NTCommand|their NecroTech Needle Factories]] - and then we keep them ruined. '''Extinction Scouts''' (that's code for human spies which makes us even more stupid for bitching about reviving because what human would ever help a zombie) roam [[Extinction/Command_Zones|our ruined suburbs]] while the '''Extinction Horde''' (There's only 33 of us and we have no coordination at all) fights [http://z10.invisionfree.com/extinction_ud/index.php?showtopic=3&view=getnewpost the survivor contagion on our front lines (We don't have a front line let alone lines)], and our mobile '''Extinction Squads''' (PKers because we are so realistic with our group and bitch about everything non-realistic that the survivors can do. Yeah our group makes no sense)rush from one search and destroy mission to the next, wherever they're needed. [[Salt The Land Alliance|We also encourage]] other Zombie groups to try [[Salt The Land Policy|Salt the Land]] out, it actually makes a fun and challenging change from the UD status quo.
'''[[Extinction/Command Directive 001|We take and hold territory]]''' by ruining the survivors' only real offensive capability - [[Extinction/NTCommand|their NecroTech Needle Factories]] - and then we keep them ruined. '''Extinction Scouts''' roam [[Extinction/Command_Zones|our ruined suburbs]] while the '''Extinction Horde''' fights [http://uzm-urbandead.com/extinction/index.php the survivor contagion on our front lines], and our mobile '''Extinction Squads''' rush from one search and destroy mission to the next, wherever they're needed. [[Salt The Land Alliance|We also encourage]] other Zombie groups to try [[Salt The Land Policy|Salt the Land]] out, it actually makes a fun and challenging change from the UD status quo.




'''[[Extinction/NTCommand|We Destroy and Hold NT's]]'''(Not really, our ass gets kicked all the time)
'''[[Extinction/NTCommand|We Destroy and Hold NT's]]'''


'''[[Extinction/Command_Zones|We Ruin Everything]]''' (Even our own reputations)
'''[[Extinction/Command_Zones|We Ruin Everything]]'''


'''[http://z10.invisionfree.com/extinction_ud/index.php?showtopic=3&view=getnewpost We Never Surrender]''' (Because no one ever accepts our surrender. We are pretty much hated by all)
'''[http://uzm-urbandead.com/extinction/ We Never Surrender]'''




<div style="font-size: 1.3em;padding-bottom:10px">[http://z10.invisionfree.com/extinction_ud Forum] :: [http://uzm-urbandead.com/extinction/ Taccon] :: [irc://irc.dark-storm.net/masamune IRC]</div>
<div style="font-size: 1.3em;padding-bottom:10px">[http://uzm-urbandead.com/extinction/ Taccon] :: [http://z10.invisionfree.com/extinction_ud Forum] :: [irc://irc.dark-storm.net/masamune IRC]</div>


<div style="font-size: 2em; margin-bottom: 2px">'''[http://z10.invisionfree.com/extinction_ud/index.php?showtopic=8 COME JOIN US!]'''</div>
<div style="font-size: 2em; margin-bottom: 2px">'''[http://uzm-urbandead.com/extinction/ COME JOIN US!]'''</div>


<div style="font-size: 0.9em; margin-bottom: 35px">''[[Extinction/Rules|Fair Play Policy]]''</div> (We don't play fair at all)
<div style="font-size: 0.9em; margin-bottom: 35px">''[[Extinction/Rules|Fair Play Policy]]''</div>


==[[Extinction/History|History]]==
==[[Extinction/History|History]]==
Founded in March 07 by [[User:Brainz|Dr'Brainz]] around the concept of [[Salt the Land]] the group rapidly attracted interest from a variety of dedicated zombies bored of the usual UD gameplay and wanting to try something different. (So they tried being assholes) Starting with the NW corner suburb of [[Dakerstown]] Extinction quickly spread the infection to its three neighbours and then on to [[Quarlesbank]] and [[Caiger Mall|Caiger]]. (They became assholes too) Over the last year and a half the [[Extinction/Command Zones|Extinction Zone]] has expanded and contracted as far east as [[Chancelwood]], southeast to [[Shearbank]] and down south to the Blythvilles. (Yeah we lie pretty well too)
Founded in March 07 by [[User:Brainz|Dr'Brainz]] around the concept of [[Salt the Land]], the group rapidly attracted interest from a variety of dedicated zombies bored of the usual UD gameplay and wanting to try something different. Starting with the NW corner suburb of [[Dakerstown]], Extinction quickly spread the infection to its three neighbours and then on to [[Quarlesbank]] and [[Caiger Mall|Caiger]]. Over the last year and a half the [[Extinction/Command Zones|Extinction Zone]] has expanded and contracted as far east as [[Chancelwood]], southeast to [[Shearbank]] and down south to the Blythvilles.  


[[Extinction/History|View the chronological history of Extinction in Malton]]
[[Extinction/History|View the chronological history of Extinction in Malton]]


==[[Extinction/Skills|Skills]]==
==[[Extinction/Skills|Skills]]==
Whether Undead or Harmanz Corps, make the most of your AP usage and check out the [[Extinction/Skills|Extinction Skills Guide]]. We recommend all low level Zombies acquire at least a Flak Jacket and Body Building while extra survivor skills can greatly assist us in communicating with feral Zombies as well as scouting the free runs for brain locations when [[Combat Revive|combat revived]]. (Because zombies should totally have human skills. Body building to keep our rotting flesh in shape. We also go tanning) 
Whether Undead or Harmanz Corps, make the most of your AP usage and check out the [[Extinction/Skills|Extinction Skills Guide]]. We recommend all low level Zombies acquire at least a Flak Jacket and Body Building while extra survivor skills can greatly assist us in communicating with feral Zombies as well as scouting the free runs for brain locations when [[Combat Revive|combat revived]].


== Templates ==
== Templates ==
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[[Category:Groups]]
[[Category:Groups]]
[[Category:Zombie Groups]]
[[Category:Zombie Groups]]
[[Category:Confirmed Groups]]
[[Category:Extinction]]
[[Category:Extinction]]

Latest revision as of 01:24, 24 December 2010

Ud-extinction-banner.gif


Extinction
Ud-extinction.gif
Abbreviation: EXT
Group Numbers: Average 60
Leadership: Dr'Brainz
Goals: The Extinction of Revival in Malton
Recruitment Policy: All comers join us on the Extinction Taccon
Contact: zeug

Extinction, unlike most other Zombie groups, takes a long term strategic approach to the UD game, more like Warcraft crossed with a MilSim rather than the usual round of yet one more 'glorious battle' after another leading nowhere 'cept circles. We don't think survivors should be allowed to recover because we believe Urban Dead should actually be a Zombie Apocalypse Game. So...

We take and hold territory by ruining the survivors' only real offensive capability - their NecroTech Needle Factories - and then we keep them ruined. Extinction Scouts roam our ruined suburbs while the Extinction Horde fights the survivor contagion on our front lines, and our mobile Extinction Squads rush from one search and destroy mission to the next, wherever they're needed. We also encourage other Zombie groups to try Salt the Land out, it actually makes a fun and challenging change from the UD status quo.


We Destroy and Hold NT's

We Ruin Everything

We Never Surrender


Taccon :: Forum :: IRC

History

Founded in March 07 by Dr'Brainz around the concept of Salt the Land, the group rapidly attracted interest from a variety of dedicated zombies bored of the usual UD gameplay and wanting to try something different. Starting with the NW corner suburb of Dakerstown, Extinction quickly spread the infection to its three neighbours and then on to Quarlesbank and Caiger. Over the last year and a half the Extinction Zone has expanded and contracted as far east as Chancelwood, southeast to Shearbank and down south to the Blythvilles.

View the chronological history of Extinction in Malton

Skills

Whether Undead or Harmanz Corps, make the most of your AP usage and check out the Extinction Skills Guide. We recommend all low level Zombies acquire at least a Flak Jacket and Body Building while extra survivor skills can greatly assist us in communicating with feral Zombies as well as scouting the free runs for brain locations when combat revived.

Templates

Uzm-extinction.gif EXTINCTION
This Zombie fights for the Extinction of Revival in Malton.

Copy and paste:

{{Extinction|User=This Zombie}} 


Skulls.PNG
Malton Domination
This user or group supports Extinction and its plan for Malton Domination.

Copy and paste:

{{World Domination}} 


Eat-logo.gif
Total Domination
This user or group supports the Extinction Alliance and a Total Zombie Apocalypse.

Copy and paste:

{{Extinction Alliance|User=This user or group}} 


Biohazard.gif Salt The Land
This User or Group supports the Salt The Land Policy & acknowledges that all zombies should end their day in a ransacked NecroTech building whenever possible.