User:Benjahmin: Difference between revisions
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'''Skills:''' | '''Skills:''' | ||
-Free Running (Can move between adjacent buildings without stepping outside.) | |||
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | - NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | ||
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.) | - Lab Experience (Can recognise and operate basic-level NecroTech equipment.) | ||
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|style="font-size: 90%; text-align: center;"|This User or Group supports [[PK Reporting]]. Don't let Player Killers get away with murder. Report them on the [[Rogues Gallery (Brainstock)|Rogues Gallery.]] | |style="font-size: 90%; text-align: center;"|This User or Group supports [[PK Reporting]]. Don't let Player Killers get away with murder. Report them on the [[Rogues Gallery (Brainstock)|Rogues Gallery.]] | ||
|}[[Category:PK_Reporting|{{PAGENAME}}]] | |}[[Category:PK_Reporting|{{PAGENAME}}]] | ||
Alts: | |||
Brick Tambland - A police Officer in Dartside. | |||
Zombie Thing 1 - A zombie (and will stay a zombie) in Spracklingbank. |
Latest revision as of 13:39, 3 September 2009
Biography and Appearance: Benjahmin Johnson is an ex-necrotech employee with exceptional skills in necrotech appliances. His necrotech skills have made him exceptionally useful in the field of research and development involving zombies. He has dirt brown, rosy cheeks, and light blue eyes. Before the Malton incident, Benjahmin was a little on the heavy side. Now, however, he has barely eaten since his deployment into Malton.
Wearing: Benjahmin is currently wearing a gray short-sleeved shirt, a pair of black trousers and black shoes. Previously, he wore a lab coat and goggles, but they became bloody after a close encounter with a zombie.
Group: Benjahmin is currently not in any group, though he has considered joining the Malton Forensics Unit.
Class: Scientist
Skills: -Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) - Lab Experience (Can recognise and operate basic-level NecroTech equipment.) - NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
Sacred Ground Policy Supporter | |
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points. |
Pay It Forward Supporter | |
This User or Group Pays It Forward. Get a revive, give a revive. |
Uniform Barricading Policy Supporter | |
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard. |
Rescue | |
This user thinks that adding 1 AP to the revive cycle is pointless. |
No Random Revives Supporter | |
This User or Group supports the No Random Revive Policy by utilizing Revivification Request tools. |
River Tactics Supporter | |
This User or Group supports River Tactics. |
PK Reporting | |
This User or Group supports PK Reporting. Don't let Player Killers get away with murder. Report them on the Rogues Gallery. |
Alts: Brick Tambland - A police Officer in Dartside. Zombie Thing 1 - A zombie (and will stay a zombie) in Spracklingbank.