Talk:Vinetown Barricade Plan: Difference between revisions
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::::"That allows new players and those without free running easy access to the PDs," explain this sentence. --{{User:Rosslessness/Sig}} 17:39, 8 June 2010 (BST) | ::::"That allows new players and those without free running easy access to the PDs," explain this sentence. --{{User:Rosslessness/Sig}} 17:39, 8 June 2010 (BST) | ||
:::::I was thinking the same, <s>but was a bit afraid of revealing myself as incompetent.</s> [[User:Oidar|Oidar]] 17:40, 8 June 2010 (BST) | :::::I was thinking the same, <s>but was a bit afraid of revealing myself as incompetent.</s> [[User:Oidar|Oidar]] 17:40, 8 June 2010 (BST) | ||
== deviation == | |||
Hi, I was trying to find shelter in this suburb and looked at the barricade plan, which said Podger Avenue School was an entry point. In game, I found it to be heavily barricaded, the neighbouring Shortis Building is only strongly barricaded (also in deviation to this plan) and has grafitti inside saying ''Access point, keep to VSB''. | |||
Why is that? Is there somewhere a newer version of the barricade plan, and if yes why is it not reflected here? --[[User:Ja7|Ja7]] 10:28, 11 April 2013 (BST) | |||
:The most likely reason is that the person who applied it in game, and did the graffiti, didn't update the wiki. You can either change the barricades and graffiti in game, or change the wiki page (or ask someone to do it for you) if the new way is just as effective <small>-- [[User:Boxy|boxy]] 10:44, 11 April 2013 (BST)</small> | |||
::I think it would require lots of AP to survey the rest of the suburb before I'd be able to decide if the existing barricading is fine. I just don't understand why the people that changed the policy did not put the info here, if not the reasons, at least the plan... | |||
::thanks for your fast response :) <small>--[[User:Ja7|Ja7]] 11:47, 11 April 2013 (BST)</small> | |||
:::I would guess that most people who play the game, even if they do visit the wiki at times, don't actually participate here. For that reason, barricade plans should only be considered as a guide to what would be the optimal barricade settings. And given the fact that [[death cultist]]s and zombies arn't likely to comply, it's always best not to rely on them <small>-- [[User:Boxy|boxy]] 15:33, 11 April 2013 (BST)</small> |
Latest revision as of 14:33, 11 April 2013
On the bottom of Vinetown's page indicating the barricade plan, there is an inconsistency with Barricade Plan itself. It has Doddington Towers listed for EHB in the former and VSB in the latter. I suggest having this building be VSB since it would make a nice access point from the South of the mall, especially with the horde of zombies coming from the South, it could save an action point or two for runs out of the mall. Regardless of the choice, the inconsistency should be corrected. Paakun 05:19, 16 May 2008 (UTC)
the earliest versions of the Vinetown Barricade plan did not make the error of designating Club Izzard as an entry point, and the Mitchem Mall page predates this one, so the plan has been corrected. Huntah 22:21, 30 April 2008 (BST)
We want Club Izzard removed from the list of entry points, as it is now occupied. Also it conflicts with the Mitchem Mall barricade policy, which has Corless Bank and Doddington towers as adequate designated entry points. Please amend. Huntah 21:06, 28 April 2008 (BST)
Phone Mast is Bubcar Towers--Rosslessness 17:39, 22 December 2007 (UTC)
Was working on a similar plan myself. You added, the SW building as an entry point, whereas I just left podger avenue school as its vsb anyway. My only other thought was to make club atthill vsb, for ease of entry to the hospital, and so you can say, all clubs in vinetown are entry points. easy rule of thumb.--Rosslessness 17:43, 22 December 2007 (UTC)
- I changed Bubcars Towers to the Phone Mast. And I made Club Atthill VSB as an entry point to the Hospital. -- Cheveyo 06:52, 23 December 2007 (UTC)
This looks very acceptable...I will share the information with M.E.R.C.Y.. I believe we can support this. --Sister Rita 17:24, 1 January 2008 (UTC)
This is a great plan. My only suggestion would be to allow at least one other VSB building in the southeast of Vinetown. Perhaps the Junkyard (89,68) or The Kirk Building should be VSB? To help lower level players find accessible shelter in all 4 corners of the suburb. I think at least one of the police departments should be EHB - perhaps Goodford or Ling.--Mimi Plastique 01:54, 2 January 2008 (UTC)
- I took your input and made Goodford Road Police Dept EHB as the Daniels Museum is kept at VSB and can be the entry point for St John's Cathedral and Goodford Road Police Dept. I also made the Kirk Building VSB so that there is more access for lower level characters in that area. -- Cheveyo 09:26, 2 January 2008 (UTC)
Looking good. Good to see some discussion on this.--RosslessnessWant a Location Image? 11:11, 2 January 2008 (UTC)
- Only thing I would ask, what form would it be published in. Personally I hate the lightblue/yellow version, and think its confusing for those people used to the lovely burb maps.--RosslessnessWant a Location Image? 19:27, 2 January 2008 (UTC)
- We could just put the barricade levels on the suburb map itself. That way people would know just by looking at the map on the Vinetown page of the wiki. -- Cheveyo 03:53, 3 January 2008 (UTC)
- I asked about this."the suburb map is not the place for marking building's barricade levels. Vinetown needs a barricade plan for that information -- boxy talk • i 12:32 16 December 2007 (BST)"" So I reasoned, copying the suburb map and then editing it would be the way to go. I think most burbs do it that way.--RosslessnessWant a Location Image? 17:22, 4 January 2008 (UTC)
- We could just put the barricade levels on the suburb map itself. That way people would know just by looking at the map on the Vinetown page of the wiki. -- Cheveyo 03:53, 3 January 2008 (UTC)
I say go for it! I think you should make the Standfield Towers (89,60) an entry point too... --Obi + Talk!|TZH|MDK 10:35, 7 January 2008 (UTC)
Entry Point VSB | |
This is an Entry Point and should be VSB |
This help out on wiki pages? --RosslessnessWant a Location Image? 22:52, 11 January 2008 (UTC)
Not UBP-compliant or low-level friendly
Just some crazy comments from a lower level player perspective. I was passing through, shooting some Zeds when I went to stop by the hospital. Damned if it wasn't all boarded up and a bunch of Zeds standing out front. I shot a couple for good measure then needed a place to find shelter. Damned if the club wasn't boarded up tight too. Went south and the PD was over 'caded as well. The first thing with this plan is figuring a way to mark it and maintain it.
Anyway, my direct comments on the plan itself is either scratch the UBP-compliant except business from the wiki or make it truly UBP-compliant; its like saying almost pregnant. As a low-level player (even with free running) I was nearly caught outside trying to clear some of the riff-raff from the ER door, because there are few VSB buildings and if you get one or two over-zealous builders you could find yourself outside with no way in.
This plan is very unfriendly to low-level players. The major point of the UBP is to ensure low-level players can access resources. The ratio of VSB to EHB is too low as well.
I humbly suggest the following changes:
- lower Goodford Road PD to VSB (if you need a PD a EHB, then use one of the adjacent ones in the SW.)
- lower one of the two adjacent schools (I'd use Pople Place) to VSB.
- there are four junkyards, do we really need them all at EHB? Leave at least one open for low-level scroungers.
I understand wanting to protect the hospital as it is on the only one in the 'burb, but I would argue that is why it should be VSB--open to all. Or the entries must be well marked and someone needs to make sure there is a nearby building is kept open and manned with doctors. At the very least during an attack when you need to raise the 'cades have someone paint a sign saying to go west to Peter General in Crowbank for treatment.
That's my free advice; remember, you get what you pay for. --Timmyw 02:08, 15 January 2008 (UTC)
- Some good points here. Are the schools really needing EHB? --RosslessnessWant a Location Image? 19:26, 15 January 2008 (UTC)
- I agree with you guys that the schools do not need to be EHB ... so I changed them to VSB as well ... which gives us three more entry points that people can use. -- Cheveyo 14:30, 6 February 2008 (UTC)
hey, What'sup? this Is Zazier c20, The leader of the Armored Squadron. my headquarters is located at ling boulevard police dept. apparently thats an "entry point". wich, as you could see, is a problem for me and my troops, (lol! all three of them) . [clears throat] anyway, a zombie brought down the 'cades... and killed me. one of my troops, said a silent prayer and did the right thing by throwing my body outside.... let's cut to the chase, shall we? I am requesting a permit to EXTREMELY HEAVILY BARRICADE LING BOULEVARD POLICE DEPARTMENT. I would like to make this my official headquarters .Also I would like to have PRIORITY GRAFFITI RIGHTS within it and directly outside of it. IF this is not acceptable , I will happily make do with the Goodford Road Police Dept, the Bubcar Towers, the Buckett Building, or the Cork Building. I am proposing a replacment Entrance point at Attrill Bank. please consider my request. my squad's still new : [www.thearmoredsquad.invisionplus.net] -- Zazier c20 9:28pm, January 23rd 2008
- Ling needs to stay at EHB ... I would suggest using the Buckett Bldg, the Cork Bldg, or Goodford Road Police Dept as they are already being barricaded at EHB ... so no changes would be needed there ... Bubcar Towers has already been claimed by the 44th Infantry so it would not be a good choice as another group already uses it as a home ... -- Cheveyo 14:30, 6 February 2008 (UTC)
It looks like this thing is done. Does anyone have any ideas about posting it on the wiki? -- Cheveyo 18:19, 19 February 2008 (UTC)
Divergence -- how to correct
The Barricade Plan shown here and the version on the Suburb page have diverged.
Here's how to correct this:
- Figure out which is the correct one, and make the version here reflect it.
- Put the wiki code <noinclude> before any commentary here on the plan's page that should not be included on the suburb's page (or anyplace else the barricade plan is included). And then a corresponding </noinclude> goes after the commentary. If there is more commentary after the plan itself, the pair of tags can be used again.
- On the suburb page, remove the plan and replace it with a reference to this page, but treating it as a template: {{:Vinetown Barricade Plan}}.
From then on, the two will necessarily show the same information. --Lariat2301 08:18, 10 August 2009 (BST)
I'm sorry
Maybe i'm missing something, but what sort of bloody idiot decided that it'd be a good idea to leave Police Stations at VSB++! - Bonner - Speak!.
- You do realize that without at least a few VSB PD's many newbies without free running will be.. in trouble, right? Oidar 17:46, 6 June 2010 (BST)
- Because it lets new survivors have access to ammunition, because its the only place where the spawning of new cops can happen. Because it helps with entry points. --RosslessnessWant a Location Image? 18:01, 6 June 2010 (BST)
- I understand what you're trying to achieve, but isn't there a better way of doing it? I mean you could EHB the PDs and have the Buckett Building, the Tynte Building and the Salisbury Museum as VSB++ entry points. That allows new players and those without free running easy access to the PDs, creates unimportant entry points and allows the PDs to be barricaded to EHB and used as strategical fall back points and resource buildings. I just don't see the sense I VSB++ing PDs when there are perfectly useless buildings that we can do that to. - Bonner - Speak!.
- Because it lets new survivors have access to ammunition, because its the only place where the spawning of new cops can happen. Because it helps with entry points. --RosslessnessWant a Location Image? 18:01, 6 June 2010 (BST)
deviation
Hi, I was trying to find shelter in this suburb and looked at the barricade plan, which said Podger Avenue School was an entry point. In game, I found it to be heavily barricaded, the neighbouring Shortis Building is only strongly barricaded (also in deviation to this plan) and has grafitti inside saying Access point, keep to VSB. Why is that? Is there somewhere a newer version of the barricade plan, and if yes why is it not reflected here? --Ja7 10:28, 11 April 2013 (BST)
- The most likely reason is that the person who applied it in game, and did the graffiti, didn't update the wiki. You can either change the barricades and graffiti in game, or change the wiki page (or ask someone to do it for you) if the new way is just as effective -- boxy 10:44, 11 April 2013 (BST)
- I think it would require lots of AP to survey the rest of the suburb before I'd be able to decide if the existing barricading is fine. I just don't understand why the people that changed the policy did not put the info here, if not the reasons, at least the plan...
- thanks for your fast response :) --Ja7 11:47, 11 April 2013 (BST)
- I would guess that most people who play the game, even if they do visit the wiki at times, don't actually participate here. For that reason, barricade plans should only be considered as a guide to what would be the optimal barricade settings. And given the fact that death cultists and zombies arn't likely to comply, it's always best not to rely on them -- boxy 15:33, 11 April 2013 (BST)