User:Damien falcon: Difference between revisions

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==About Me==
==About Me==
I'm very interested in game theory and coincidentally have Damien. I am Dual nature supporter largely due to the fact that everyone needs to remember that this is a game, and people need to enjoy most aspects of it. I would also love to eventually see an end game scenario.
I'm very interested in game theory and coincidentally have Damien. I am Dual nature supporter largely due to the fact that everyone needs to remember that this is a game, and people should enjoy it for what it is. I would also love to eventually see an end game scenario.


Oh yeah, I hate [[Life Cultist]]s largely due to the fact that there is a very unlikely possibility that there is a stable "Human's Win" scenario. Meanwhile a "Zombie's Win" scenario, though also unlikely is much more likely than a "Human's Win".
I hate [[Life Cultist]]s due to the fact that they are terrible Role-players. I especially hate [[zker|zker's]] who are Life-cultists


No, I'm '''not''' a [[Death Cultist]] nor do I support [[Player_Killer|PKing]], but for some reason those two groups don't bother me nearly as much as Life Cultists.
No, I'm '''not''' a [[Death Cultist]] but for some reason that group doesn't bother me.


Rotters are people too, so if you are in Necrotech, and they is a breach, lend a hand, battle revive.
Rotters are people too, so if you are in Necrotech, and there is a breach, lend a hand, battle revive.


== Currently==
If you are interested in a Policy Think Tank, head over to my [[User talk:Damien falcon|discussion]] page.
ALIVE!!


== History ==
===Statistical Trivia===


'''Last seen in Starlingtown.'''
If there are two Zeds attacking an EHB(+2) building with no survivors inside, there is a 63% chance that they will break it open after both Zeds spend ~42.5 AP. It should be noted that if an active survivor is inside, they can hold out nearly indefinitely.


Was killed at the Massacre of the [[Thorp Way Fire Station]] March 21st 2008
The expectation that a zombie tears down cades from EHB to nothing is 88 AP. Each additional zombie knocking on the cades distributes the AP deficit.


Was Battle Revived on April 2nd in Rhoden Bank
Using Markov Chains, it should be noted that when [[Known_Bugs#Some_anomalies_with_Tangling_Grasp| Tangling grasp is working]], that hitting a human ''then'' biting to infect has a much higher chance of succeeding than just trying to bite. The expectation to successfully bite is 2.8 turns [2.44 , 3.16] meanwhile, successfully hitting, then biting is expected in 2.4 turns [2 , 2.84]. Multiplied by hundreds of times by thousands of zeds, this is a significant difference. With the combined attack a zombie player can get 17 - 25 infections with full AP, meanwhile a "biter" can get 15 - 20 infections.


Died of infection on April 4th in Rolt Heights
''(Note: If you plan on using this technique make sure your Tangling Grasp works)''


Died at the massacre at Round Police Department in Greenwood.


Revived in Shaw park. April 24th
This should also be noted: Expectation does not mean guarantee, sometimes the RNG loves you, and sometimes it doesn't.


Died in Pegton May 25th


Revived in Peppardvile June 3rd
Killed in Pegton June 30th
Revived in Pitneybank July 11th
Clawed to death in Pitneybank on July 13th.
Revived in Pitneybank on July 14th
Ripped to shreds in Vinetown on August 12th.
Revived August 13th.
Killed in Edgecombe on October 10th.
Revived on October 12th.
Killed in November
Revived and stood up on November 18th
''Stood up November 22nd 2008.''
''Died during a prolonged and unexpected AFK, stood up September 1st 2010. [Lerwill Heights]''
Battle revived sometime around the 8th.
Died in a siege on September 9th. [Lerwill Heights]
Revived in Buttonville. September 17th 2010


'''Human Statistics:'''
'''Human Statistics:'''
Zeds Killed: 10
Zeds Killed: 63
Humans Killed: 0
Humans Killed: 1


'''Zombie Statistics:'''
'''Zombie Statistics:'''
Zambahz: 3
Zambahz: 7
Harmanz: 24
Harmanz: 60


== Skills ==
== Skills ==
Pretty much everything, but brain rot.
Basic Fire-arms Training,
Basic Fire-arms Training,
Advanced Pistol Training,
Advanced Pistol Training,
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{{Combat_Revive}}
{{Combat_Revive}}
{{Life Cultist}}
{{Life Cultist}}
{{Hell}}
{{Atheist}}
 
 




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{{Rotter's Relief Supporter 1}}
{{Rotter's Relief Supporter 1}}
{{Phoenix Wright}}
{{Phoenix Wright}}
{{Prick}}




'''Zed'''
'''Zed'''
{{X:00}}
{{ScorchedEarth}}
{{ScorchedEarth}}
{{ZRT}}
{{ZRT}}
{{Salt The Land|User=Dam!n Bardman}}
{{Salt The Land|User=Dam!an B!rdman}}
{{BloodAndGuts}}
{{BloodAndGuts}}


==Misc.==
=Misc.=
{{Clock}}
{{Clock}}
'''Vehicle Suggestion Development'''
Comments can be made on [[User_talk: Damien falcon]]
#Cars can only be found in carparks(4%)
#Cars require a gas can to run
#Cars do not require AP to move, but use a 'Move' provided by the gas can
#Cars move can make 120 moves on a single gas can
#Up to 5 players can be in a car
#Zombies who have 'Memories of Life' can open car doors and enter them. They count as a player. They can attack drivers while vehicle is in motion.
#Shooting out of a car is permitted, but requires 1 AP and 1 Move. Accuracy is halved.
#When a car runs out of gas, it sits at location until destroyed or more fuel has been put inside
#When a car moves into a location containing players (Human or Zombie) it checks for a hit(20%), if successful deals 10 damage. 1 'Move' is expended per player (H or Z) whether or not a hit was successful.
#A player may try to drive a car into a barricaded building. For every attempt there is a 25% of barricade damage, and a 25% chance of 'car explosion'.
##If barricade damage is successful then the barricade falls 1 point, and the player has an option to enter the building.
##If 'Car explosion' is successful then car is destroyed, and all the passengers are killed. The sound is heard 10 blocks away by all parties. 10 damage is given to every player on that square.
#Zombies who find an stuck car may either attack the car, or open the doors, and attack the passenger.
##The car has life equal to a Quite Strongly barricaded building.
##Hit rate is the same as with buildings.
##When car is destroyed, 'Car Explosion' occurs, damaging all players external to the car. 10 Damage
##Players inside car are killed.
#Cars may actually enter buildings if they are >4 city blocks, and are not barricaded, or ruined. (Malls, Stadiums, Etc.) If a car spends 30 moves in a building, everyone dies from Carbon Monoxide.

Latest revision as of 05:58, 4 March 2011

http://www.urbandead.com/profile.cgi?id=1177049

About Me

I'm very interested in game theory and coincidentally have Damien. I am Dual nature supporter largely due to the fact that everyone needs to remember that this is a game, and people should enjoy it for what it is. I would also love to eventually see an end game scenario.

I hate Life Cultists due to the fact that they are terrible Role-players. I especially hate zker's who are Life-cultists

No, I'm not a Death Cultist but for some reason that group doesn't bother me.

Rotters are people too, so if you are in Necrotech, and there is a breach, lend a hand, battle revive.

If you are interested in a Policy Think Tank, head over to my discussion page.

Statistical Trivia

If there are two Zeds attacking an EHB(+2) building with no survivors inside, there is a 63% chance that they will break it open after both Zeds spend ~42.5 AP. It should be noted that if an active survivor is inside, they can hold out nearly indefinitely.

The expectation that a zombie tears down cades from EHB to nothing is 88 AP. Each additional zombie knocking on the cades distributes the AP deficit.

Using Markov Chains, it should be noted that when Tangling grasp is working, that hitting a human then biting to infect has a much higher chance of succeeding than just trying to bite. The expectation to successfully bite is 2.8 turns [2.44 , 3.16] meanwhile, successfully hitting, then biting is expected in 2.4 turns [2 , 2.84]. Multiplied by hundreds of times by thousands of zeds, this is a significant difference. With the combined attack a zombie player can get 17 - 25 infections with full AP, meanwhile a "biter" can get 15 - 20 infections.

(Note: If you plan on using this technique make sure your Tangling Grasp works)


This should also be noted: Expectation does not mean guarantee, sometimes the RNG loves you, and sometimes it doesn't.


Human Statistics: Zeds Killed: 63 Humans Killed: 1

Zombie Statistics: Zambahz: 7 Harmanz: 60

Skills

Pretty much everything, but brain rot.

Basic Fire-arms Training, Advanced Pistol Training, Shotgun Training, Advanced Shotgun Training, Hand-To-Hand Combat, Free-Running, Necrotech Employment, Lab Experience, NecroNet Access, First Aid, Diagnosis, Body Building, Construction, Head Shot,

Scent Fear, Scent Blood, Scent Trail, Scent Death, Digestion, Infectious Bite, Vigour Mortis, Neck Lurch, Death Grip, Rend Flesh, Tangling Grasp, Feeding Drag, Memories of Life, Death Rattle, Feeding Groan, Bellow, Ransack, Flailing Gesture, Lurching Gait, Ankle Grab,

Supported Policies

Always

Dual nature.JPG Dual Nature
This User or Group supports the Dual Nature Policy & believes that the citizens of Malton should embrace their two-fold nature.
Medic.png Combat Reviver
This user or group supports the strategy known as 'Combat Revival'.






Lame.jpg Terrible Role Playing
Life Cultists are terrible RPers. Zombies are never, ever helpful to the living.
Nogod.jpg Atheist
This user is an atheist.



Human

Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.
Rottersreliefseal.gif Rotter's Relief Supporter

This user supports Rotter's Relief and does not consider them to be a front for zombie spies.

Gant2.jpg Didn't we make ourselves clear?
Remember kids: Fool me once, shame on you... Fool me twice, YOU ARE DEAD
Skull n syringes.gif The Big Prick
Whittenside .



Zed

DeathValley.jpg Scorched Earth
This User or Group supports the Scorched Earth Policy & acknowledges that all revive points must be razed and their inhabitants killed.
Zombie river icon 2.gif Zombie River Tactics
I am the void that devours all.
Dawn dead.gif Salt The Land
Dam!an B!rdman supports the Salt the Land policy.
Welding.jpg Pain Is Money
This user's job takes blood and guts in the most literal sense possible.


Misc.

Digital Clock.jpg Clock
The time is currently 16:09 based on server time.