Guides/Review: Difference between revisions

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''Please add'' {{CodeInline|<nowiki>{{Guidesvoting}}</nowiki>}} ''on the guide before nominating it. Please inform the author if they are still active and can easily be found.''
''Please add'' {{CodeInline|<nowiki>{{Guidesvoting}}</nowiki>}} ''on the guide before nominating it. Please inform the author if they are still active and can easily be found.''


===[[Tidal Tactics]]===
''There are no guides currently under voting''
A feral/low-strength horde tactical article, explaining both a mentality and a game plan in detail. A littly wordy and humourous but not so much as to be a challenge. {{User:Misanthropy/Sig}} 23:16, 18 November 2010 (UTC)


====Support====
==Recent Nominations==
# Still think that the headers could be made more descriptive and that it would need to be dumbed down. But now it works as a guide as far as my definition goes. --{{User:Spiderzed/Sandbox/Sig}} 20:51, 21 November 2010 (UTC)
# I'm all for getting this to the guides page, but '''only''' after it's been dumbed down for everyone's use. Especially if a newbie finds this guide. It may become difficult for them to understand some of the in-game terms and flowery words. --{{User:Thanatologist/Sig}} 09:35, 22 November 2010 (UTC)
 
====Against====
#Fix the below and it'll be on par with the other great Tactics. -- {{User:DanceDanceRevolution/l}} 11:42, 22 November 2010 (UTC)


====Abstain====
===[[Guides:Danger Reports Guide]]===
# I hate to say this because the content is excellent, but the style/language just absolutely kills reading this guide. I'd really consider dumbing it down\making the tone flow better Mis. Phrases like "a quantum soup of Irish postmodernism" and "Only for the deluded are grand schemes - strategems based on wide co-ordination such as River Tactics or Dam Tactics will invariably fall in the long term" are not what I would usually expect in my internet browser MMO guides. The style makes this somewhat of a slog to get to the information. The first couple of paragraphs are worse than the rest, and the guide overall could use a little "thinning down." Otherwise, I'd vote this in in a heartbeat.-[[MHS|<span style="color: Black">'''MHS'''</span>]][[User_Talk:MHSstaff|<span style="color: DarkBlue">'''staff'''</span>]] 02:30, 19 November 2010 (UTC)
I wrote this guide in order to fill a spot that I felt was lacking: A comprehensive guide to the Danger Report System used throughout the wiki. The system set up really is quite awesome, and a very useful tool, but all the wiki code you have to look at (and also finding the reports!) can be a bit confusing. In addition, such a guide may intrigue new users who planned to just look at a few newbie guides, and then keep them as members of the wiki. Thanks for reading and voting!
#:{{s|1=I think it's a great ''description'' of the erosion effect a prolonged feral assault has, as in such instances as the Feral Undead Spring Picnic. What I don't really see is a ''guide'', though, apart from the scattered tactics tips in [[Tidal_Tactics#Play_by_Play|Play by Play]]. The latter should be the main menu in an actual guide. With actual sub-headers that show up in the TOC - with names that tell straight what those sub-scetions are about. --{{User:Spiderzed/Sandbox/Sig}} 21:54, 20 November 2010 (UTC)}} <small>struck by original voter --{{User:Spiderzed/Sandbox/Sig}} 20:51, 21 November 2010 (UTC)</small>
#:See, I don't believe that guides have to be all about point-by-point instructions and tips - it can also be about expounding an idea so that it's understood more than just followed. See the difference between the Zombie Lexicon and the Dictionary, though both are considered guides. As for the comments above and below this, dumbing-down isn't happening. I like colourful writing and I'd rather have it not featured and fun, than bland and featured. {{User:Misanthropy/Sig}} 19:00, 21 November 2010 (UTC)
#::It's your work, so you probably know your intended goals with this guide better than the rest of us. That said, I think there are reasons why concerns about the writing style are coming up here, and earlier in Developing Guides. Colourful and aesthetic writing is a wonderful thing, but this is not something that I would call either "easy" or "fun" to read. There are many parts where the writing becomes somewhat tedious and a chore to read, and while I wouldn't call it "pretentious," I think it does move unnecessarily in that direction. All that I ask is that you think about your guide, think about the audience you are trying to reach, and at least consider making this easier to read for the community. You are obviously a good writer, and I bet it would be fairly straightforward for you to edit this so that the content comes across in a more readable fashion.-[[MHS|<span style="color: Black">'''MHS'''</span>]][[User_Talk:MHSstaff|<span style="color: DarkBlue">'''staff'''</span>]] 20:14, 21 November 2010 (UTC)  
#::Still think that the play-by-play section needs to be made more accessible, as that isn't just descriptive, but also helps to turn the understanding of TT into concrete actions - as a guide should.
#::You should also have 1-2 sentences at the top that give a clear-cut idea of what TT is about. In fact, it is already in the article, and just needs to be moved up a bit: ''"the teachings of tidal tactics are simple - prolonged attack, time after time, will wear down any defense, and sap the resolve of the defenders"''
#::Once those two things have happened, I'll move my vote to Support. --{{User:Spiderzed/Sandbox/Sig}} 19:15, 21 November 2010 (UTC)
#:::The bullets in the 'play by play' section have been changed to level four headers which might make it more accessible. Very little actual text has changed except for a few sentences singled out here, but I did bold a line in the opening paragraph to act as a summary of the idea. {{User:Misanthropy/Sig}} 20:44, 21 November 2010 (UTC)
# The information is solid - The writing atrocious. MHS nailed it. Layman terms, Mis. Not a science report. --[[Image:Umbrella-White.png|14px]][[User:MisterGame|<span style= "color: maroon; background-color: white">'''''Thadeous Oakley''''']][[Image:Umbrella-White.png|14px]]</span> 23:17, 20 November 2010 (UTC)
#As above. --{{User:Axe Hack/Sig}} 23:48, 21 November 2010 (UTC)
----


===[[User:Chief Seagull/Working for NecroTech|Working for NecroTech]]===
{{Unsigned|Quinnr|22:51, 1 February 2013}}
A little something I've been working on - while [[Guides:Scientist]] briefly covers all aspects of science-class characters, this one is specifically geared toward NecroTech scientists (with a dash of RP-flavour thrown in for good measure). I'm pretty sure I've covered everything that needs to be covered, and the comments made at Developing Guides have been addressed. {{User:Chief Seagull/Sig}} 12:18, 15 November 2010 (UTC)


====Support====
====Support====
#Works for me. Also a good example of what DG can accomplish when people actually p a r t i c i p a t e in it. --{{User:Spiderzed/Sandbox/Sig}} 17:19, 15 November 2010 (UTC)
#Changes listed below have been implemented. Great job! '''Support''' {{User:Bob Moncrief/Sig}} 00:10, 3 February 2013 (UTC)
#Well written, good necronet-centric guide. {{:User:Red Hawk One/sig}} 23:35, 19 November 2010 (UTC)
#A nice read.--[[Image:Umbrella-White.png|14px]][[User:MisterGame|<span style= "color: maroon; background-color: white">'''''Thadeous Oakley''''']][[Image:Umbrella-White.png|14px]]</span> 10:07, 20 November 2010 (UTC)
#As above. --{{User:Axe Hack/Sig}} 23:48, 21 November 2010 (UTC)


====Against====
====Against====
#Against, but kind of reluctantly. I think its a good subject, and it is consice and well written, but it is unpolished as a "comprehensive" guide. To be comprehensive, it would need to be more informative. What tips can you provide users for getting info from the game to the wiki (pen and paper, copy/paste, external military reports, etc.)? How do these report affect the various maps on the wiki ([[Danger Center]], [[Mall Status Map]], [[NT Status Map]], etc). What info can be provided about old reports? I'd suggest [[Developing Guides]] to help get it there. If left as is, I'd be for reviewed guide but I don't feel its Featured guide material. ~[[Image:Vsig.png|link=User:Vapor]] <sub>19:08, 2 February 2013 (UTC)</sub>


====Abstain====
====Abstain====
*Putting this as an <s>'''abstain'''</s> (see above) for the moment, but it's more of a '''comment/suggested changes'''. A few things:
**In the first paragraph of "Reading Reports", you should probably mention that no Danger Reports exist for open blocks (streets etc.);
**When you ask for people to "change the status to "unknown"", you should probably specify a standard at which the status should be changed. The most common one I've seen is if a status is more than two weeks old, but given the lower activity levels on the wiki and ingame, we may want to bump that up to a month;
**When you describe signing, you may want to include the text <nowiki>[[File:Sign.png]]</nowiki>, which prints as [[File:Sign.png]], as new users may be unfamiliar with what a "signature button" is;
**You may want to include a link to [[User:DangerReport/DangerCenter]], which is the main place the reports are collated and give a broader view of statuses in Malton;
**I would recommend keeping the pronouns consistent, probably all "you" (rather than "one"). Just a stylistic note.
:Other than that, great job! If these changes are made, I'll definitely change to Support. And I look forward to linking to this guide in new [[Project Welcome]] messages! {{User:Bob Moncrief/Sig}} 19:08, 2 February 2013 (UTC)


----
Voting closed. With 50% support and 50% Against this guide is '''Not Reviewed'''.~[[Image:Vsig.png|link=User:Vapor]] <sub>16:00, 10 May 2013 (UTC)</sub>
 
===[[Cobra/Guide]]===
As I told already on [[Developing Guides]], none of the existing PKer guides has made me happy. They are good at teaching the basic "max your guns and hide in dark buildings" drill, but hardly go beyond that. (Possible exception is only the [[Guide:Siege PKer Guide|Siege PKer guide]], and let's face it, it's more about death-cultists who use PKing as one of their tools, than about the run-of-the-mill PKer who doesn't necessarily care about whether the zombies win or lose.)


I looked to write up something that is still easy to pick up for beginners, but also teaches some advanced tricks without going to deep into tangents as actions via question marks, or the way that the RG works. --{{User:Spiderzed/Sandbox/Sig}} 14:59, 14 November 2010 (UTC)
===[[Guides:Managing Encumbrance]] (2)===
Right, so I wrote this guide last year, took it to Deveoping Guides, got some input, made some changes and then brought it here for review. I then got more input and made more changes but people didn't change their votes so it failed by a very small margin (71% in favor). So here we are again. It also passed Featured Articles review unanimously if that makes a difference. Thanks. ~[[Image:Vsig.png|link=User:Vapor]] <sub>00:30, 31 August 2012 (UTC)</sub>


====Support====
====Support====
#Le fabricant c'est moi. --{{User:Spiderzed/Sandbox/Sig}} 15:07, 14 November 2010 (UTC)
# '''For''' If this can be an FA it definitely deserves to be an FG. {{User:Bob Moncrief/Sig}} 01:39, 31 August 2012 (BST)
#While the coloring leaves something to be desired, the overall content seems top-notch. Great amount of information, very detailed and easy to read. Nice work, if I may say so and definitely one of the better guides on the subject. However, I suggest removing the Cobra top, and moving the guide to mainspace.--[[Image:Umbrella-White.png|14px]][[User:MisterGame|<span style= "color: maroon; background-color: white">'''''Thadeous Oakley''''']][[Image:Umbrella-White.png|14px]]</span> 16:02, 14 November 2010 (UTC)
# Yes, please. -[[MHS|<span style="color: Black">'''MHS'''</span>]][[User_Talk:MHSstaff|<span style="color: DarkBlue">'''staff'''</span>]] 04:26, 31 August 2012 (BST)
#:[[The Burchell Arms Regulars/B.A.R Guide|Precedence for guides as group sub-page]]. And even a featured guide at that. --{{User:Spiderzed/Sandbox/Sig}} 16:06, 14 November 2010 (UTC)
#Author vote (why did I not do this last time). ~[[Image:Vsig.png|link=User:Vapor]] <sub>05:20, 31 August 2012 (UTC)</sub>
#::It was just a suggestion sweetheart. If you don't want to, then it's fine. --[[Image:Umbrella-White.png|14px]][[User:MisterGame|<span style= "color: maroon; background-color: white">'''''Thadeous Oakley''''']][[Image:Umbrella-White.png|14px]]</span> 16:15, 14 November 2010 (UTC)
#I already voted for last time. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 06:26, 31 August 2012 (BST)
#Yes Good Idea!!! - [[User:Krazymouse]] 16:16, 14 November 2010 (UTC)
#Looks really helpful and insightful.--[[User:Shortround|<span style="color:Black">Short</span>]][[User talk:Shortround|<span style="color: Black">round</span>]] }.{ [[Special:Contributions/Shortround|<span style="color:Black">My Contributions</span>]] 14:08, 31 August 2012 (BST)
#Yarp, tis a good comprehensive guide. I can't see a reason to say no. {{User:Chief Seagull/Sig}} 12:09, 15 November 2010 (UTC)
#Ridiculous. '''For''' --[[User:Rosslessness|I'm not the Ross UDWiki needs, ]][[User talk:Rosslessness|I'm the Ross it deserves.]]  15:05, 31 August 2012 (BST)
#-[[MHS|<span style="color: Black">'''MHS'''</span>]][[User_Talk:MHSstaff|<span style="color: DarkBlue">'''staff'''</span>]] 18:58, 15 November 2010 (UTC)
#:<s>'''Support''' This should be on the featured guides page. [[User:Lpha|Lpha]] 00:14, 10 May 2013 (BST)</s> <small>posted after voting had concluded</small>
#Hail Cobra! This is something we can all get behind! {{User:Sage Carr/sig}} 15:25, 18 November 2010 (UTC)
#I found it pretty well-done. {{User:Misanthropy/Sig}} 23:16, 18 November 2010 (UTC)
#Love it that you admit it's for the lulz, instead of being trenchcoats that decided to shoot survivors too. >_> So many just don't get it. </3  --[[User:EasilyDistracted|EasilyDistracted]] 09:26, 20 November 2010 (UTC)
#Love it.  Just love it. --{{User:Axe Hack/Sig}} 23:48, 21 November 2010 (UTC)


====Against====
====Against====
Line 86: Line 68:
====Abstain====
====Abstain====


==Recent Nominations==
'''Passed''' review. ~[[Image:Vsig.png|link=User:Vapor]] <sub>06:17, 16 September 2012 (UTC)</sub>
 
===[[Guide:Dealing with People]]===
 
My guide. It would be greatly appreciated if input and comments were written as specifically as possible.
 
====Support====
# Author Vote and Nominated (I didn't see any rules against it) --{{User:Luke Leimer/sig}} 06:56, 14 October 2010 (BST)


====Against====
===[[Guides:Establishing a Safehouse]]===
#Plainly wrong in several regards (Zombie Spies), plainly oversimplifying in others (Death-Cultist section), and also omitting Zerg Hunters. Go to [[Developing Guides]] first and iron it out. --{{User:Spiderzed/Sandbox/Sig}} 11:21, 14 October 2010 (BST)
Don't think I'll ever be used to this change. Anyway since I want this off orphaned pages I might as well suggest it here for some sort of review as an excuse to link it. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 06:28, 10 January 2012 (UTC)
#:Plainly wrong in what way? --{{User:Luke Leimer/sig}} 15:12, 14 October 2010 (BST)
#::Zombie Spies don't work the way that you think that they work. Many hordes don't allow usage of breather intel at all. And even among those with a very liberal stance on death-culting (such as FU), there are no full-time zombie spies who highlight foodzie barns with flares. Oh, and forget especially about death-cultists being spared by their horde. My FU cultist got eaten plenty of times by team mates. And when my team members don't do it, random ferals will do it. --{{User:Spiderzed/Sandbox/Sig}} 19:10, 14 October 2010 (BST)
#Plainly one-sided - strategy guides are allowed this as they outline a play style for one side and have no reason to consider the other tactically. Overviews like this need to be all-encompassing or they're quite deficient, and frankly I find improper use of the "onoz griefing!" card to be insulting. {{User:Misanthropy/Sig}} 15:03, 14 October 2010 (BST)
#:What do you mean "onoz griefing?" --{{User:Luke Leimer/sig}} 15:12, 14 October 2010 (BST)
#::Simply put, the use of the term griefing when it's clearly not the case. 'Griefing' is a deliberate attempt to ruin someone's enjoyment of a game, either for trolling purposes or to force them to quit. The only concrete uses of griefing in this game are targetted zrg nest (bad), text rapists (very bad), and zerg hunters (es muy bueno!). Ganking the odd generator is as valid a tactic as installing said generator in the first place. {{User:Misanthropy/Sig}} 15:19, 14 October 2010 (BST)
#As Mis. --{{User:Axe Hack/Sig}} 15:08, 14 October 2010 (BST)


====Abstain====
===[[Guides/New_Player%27s_Guide]]===
I haven't had any feedback in discussion, so here goes!


With '''less than 50% Support''', guide has '''failed''' to enter the guides page. --{{User:Spiderzed/Sandbox/Sig}} 22:57, 2 November 2010 (UTC)
I think that the Urban Dead interface is not that confusing, but new players '''can''' have trouble figuring out good strategies.  I don't want new players to get frustrated by wasted AP (that seem to take forever to recharge), or struggling for a long time to get XP for those first few skills.  This guide aims to offer new players everything they need if they don't want the fun of figuring it out for themselves, with explanations organized by concise bullet points so they don't get confused by excessive information.


===[[Guides:Ghost Town Reclamation]]===
Also, a lot of players get soured on playing as a zombie due to dying early on without much XP and being pretty much useless until they are revived.  I offer a little encouragement to try it in the proper context, hoping to grow tomorrow's crop of zombies.  You'll notice right now there's a real population shortage, only 30% zombies including the Mrh-cows, so I hope you don't mind a pro-zombie player posting! -[[User:Smiles|Smiles]] 01:24, 27 November 2011 (UTC)


Right. Major Rewrite. Discuss.


====Support====
====Support====
#It's a detailed guide, explains the subject matter in a way that can be understood. Though I feel this is really only something for small groups. Larger survivor groups can basically skip Phase 2&3, as they can easily overcome the ferals with sheer numbers, repairing and barricading large amount of buildings in a single run. --[[Image:Umbrella-White.png|14px]][[User:MisterGame|<span style= "color: maroon; background-color: white">'''''Thadeous Oakley''''']][[Image:Umbrella-White.png|14px]]</span> 10:45, 20 August 2010 (BST)
#This is one of the best guides I've read.--{{User:Giles Sednik/sig}} 12:32, 20 August 2010 (BST)
#Off to featured guides with that. --{{User:Spiderzed/Sandbox/Sig}} 12:44, 20 August 2010 (BST)
# Sex makes babies!!??! O_O --{{User:The Colonel/Sig}} 15:36, 20 August 2010 (BST)
# Move to mainspace, perhaps? --{{User:TripleU/Sig}} 04:36, 21 August 2010 (BST)
#:Yep. It will be. {{User:Rosslessness/Sig}} 11:06, 21 August 2010 (BST)
#It should be double checked for minor spelling/grammar errors, but all in all, it's good. --{{User:Axe Hack/Sig}} 15:06, 21 August 2010 (BST)
#It seems like a good idea to me. --[[User:Zensaga|Zensaga]] 18:11, 21 August 2010 (BST)
#I concur with the idea of proofreading the guide, but other than these minor errors, this is a rather good guide, especially applicable for smaller groups. --{{User:Chirurgien/Signature}} 10:03, 24 August 2010 (BST)
#Looks great.--[[User:Gumball135|Gumball135]] 11:33, 27 August 2010 (BST)
#''Nice''. (How many pkers hang around ghost towns as zombies?)--{{User:Rachel_Akebre/signature}} 06:28, 28 August 2010 (BST)
# Good guide, maybe not as useful as other ones, but still good. [[User:William Burns|William Burns]] 21:52, 29 August 2010 (BST)
# Excellent guide-sound strategy--[[User:Belisarius17|Belisarius17]] 23:30, 3 September 2010 (BST)


====Against====
====Against====
# Only slightly against due to the use of combat revives. Any PK'er worth his/her account will use the revive to cause problems for anyone trying to repopulate an area.--[[User:Keepster33|keepster33]] 03:36, 27 August 2010 (BST)
#It's a well written guide, but all of this is already covered in swier's [[First Day in Malton]] guide among others. Check out [[:Category:Guides]] for a list of all guides. I'm sure this guide has merit on its own but not enough to be considered featured. Perhaps if you spruce it up and include something not found in other guides, you can bring it back for review. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:12, 28 November 2011 (UTC)</sub>
#:In fairness, alive or dead, a pker will cause problems for anyone trying to repopulate an area. --{{User:Rosslessness/Sig}} 14:37, 28 August 2010 (BST)
#:Thank you!  Swier's guide focuses largely on explaining mechanics, is more general, and is longer.  My goal for this guide is definitely not to present any unique information, it is to provide a concise (8 steps, really) "walkthrough" (a clearly designated strategy that is highly effective for leveling).  I hope, with improvements, I can get a walkthrough added to Guides! -[[User:Smiles|Smiles]] 01:52, 29 November 2011 (UTC)
#:Combat revives are a very good AP investment, as per [[CRAP]], and are in the original spirit of the game.  We should be encouraging them whenever we can, not bash on them at every opportunity because the DEM said so. [[User:RinKou|RinKou]] 17:14, 28 August 2010 (BST)
#Not much new information. Poorly formatted and structured (no true section headers, no internal links, solely running text). This is going to need some polish, and even then, it needs to compete with a lot of guides with a similar focus like [[First Day in Malton]] or [[Guides:Harmanz]]. I'd recommend you to withdraw this for now and go to [[Developing Guides]] first. There more experienced users like me could at least help you to get it properly formatted. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 15:20, 28 November 2011 (UTC)
#::That aside, PKers are hardly a threat in ghost towns. They use at least 20AP to kill you - your pals just use 10AP to revive you - and after at least 3 bouts of this, the PKer is out of ammo and far away from making another strike, unless he leaves for greener pastures to restock (which takes even more APs). (Not that there are many PKers in ghost towns to begin with, as regular PKing relies on easy access to ammo in a lit mall or at least a lit PD, none of which is found until very late in a ghost town reclamation.)
#:It is in Developing Guides, that's what I meant by no feedback yet.  Now it's getting attention, hooray!  This is my first webpage thingy and internal links are a very good idea, thank you.  That table of contents/links Swier's has is pretty snazzy.  My original goal was to make it concise enough that headers and table of contents were unnecessary, but that's probably not practical, and I should at least incorporate a table of contents. -[[User:Smiles|Smiles]] 01:52, 29 November 2011 (UTC)
#::Death-cultists are more of a threat, as they can destroy gennies and abuse the cade strafing by creating pinatas. But even there, the chance to reset repair costs is worth the consequences in most cases. --{{User:Spiderzed/Sandbox/Sig}} 17:31, 28 August 2010 (BST)
#:::Which is why i suggested only cading to vsb to begin with. tricky pinatas! --{{User:Rosslessness/Sig}} 12:07, 29 August 2010 (BST)


====Abstain====
====Abstain====
#I thought it was well thought out and written, but my experiences with Ghost Towns have been slightly different - and that is my sole reason for abstaining --[[User:C Whitty|C Whitty]] 14:44, 21 August 2010 (BST)
With '''Over 75% Support''' Ghost town reclamation has been '''Successful''' and will be moved to '''Featured Guides'''. --{{User:Rosslessness/Sig}} 10:24, 4 September 2010 (BST)


===[[Guides:Short simple guide to staying alive]]===
With zero fors and two againsts, the guide has been '''rejected'''. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 23:33, 15 December 2011 (UTC)
Okay, it's been revised a bit, even has one graphic now.  Goal of this guide is as described in intro section - just the basics of how to get a newbie up to where they can keep themselves alive without the predictable mistakes, something that I see as missing in some of the more comprehensive "Everything I can think of about UD"-type guides.


No longer as "short" as it once was, but it's still "shorter" than any (most?) others in its general category, which was the idea.  I admittedly diverged into a couple short comments of some of the more obvious or confusing questions, like "why not guns?", and the fact that despite being "survivor vs. zombie", it ''is'' possible to PK - something that confused the hell outa me at first given the "us vs them" premise (just didn't expect it), and how to become unzobmified. --[[User:Swingin' Sam|Swingin&#39; Sam]] 00:30, 15 August 2010 (BST)
===[[Guides:AP Efficiency]]===
Here we go. --[[User:Penguinpyro|Penguinpyro]] 14:04, 21 April 2011 (BST)


====Support====
====Support====
#Why not. I'd add a quick comment about using the new home button so you don't lose your vsb building. I'd also suggest adding something about how you should speak to other people in game. Not bad though. --{{User:Rosslessness/Sig}} 16:54, 17 August 2010 (BST)
#:re "speak to other people in the game" - do you mean what info to pass on, or what tone to keep? The former I did (a bit), the other is kinda outside "game advice" and more "life advice".  :/  Outside that, the "new home button" is, well - new! But not a bad suggestion, I'll squeeze it in.--[[User:Swingin' Sam|Swingin&#39; Sam]] 07:23, 19 August 2010 (BST)
#::I simply meant, speak to people. No comment on content, its just a good way of getting recognised and meeting helpful people. --{{User:Rosslessness/Sig}} 10:20, 20 August 2010 (BST)
#Does what it says on the can. --{{User:Spiderzed/Sandbox/Sig}} 16:57, 17 August 2010 (BST)
#Pretty sweet.--{{User:Giles Sednik/sig}} 12:36, 20 August 2010 (BST)
# Not too shabby but I do believe down at the bottom you mean "zombified" not "zobmified" (<-- my only problem with it) --{{User:The Colonel/Sig}} 15:38, 20 August 2010 (BST)
#::''Great Zobmie Jeezamus!'' I means what I sez! Which is to say - thanx, but that was 200% intentionalled - as was the sprelling of "Halp", and the malconjugation of the verb "to be" in "I be zobmified"--[[User:Swingin' Sam|Swingin&#39; Sam]] 03:23, 21 August 2010 (BST)
#Not as "short" as it started out, but I wish I had this when I first started. --[[User:Swingin' Sam|Swingin&#39; Sam]] 13:25, 24 August 2010 (BST)


====Against====
====Against====
# There's no original research of thought. You're just repeating what you heard in other guides. Also, crit 3. --{{User:TripleU/Sig}} 04:43, 21 August 2010 (BST)
#Needs much work still.
#:Purely an assumption on your part, and an incorrect (and irrelevant) one.  In fact, I haven't slogged through ''any'' of the other opuses, at best only skimmed parts of them, which is what prompted me to create this short(er) one. After over 3 years of intermittent play, I don't have to read the obvious to write about it (or improve on it).--[[User:Swingin' Sam|Swingin&#39; Sam]] 19:12, 21 August 2010 (BST)
#:Guides shouldn't suggest Extensions as a primary part of the guide. Make a separate section for extensions that improve AP Efficiency.
# As most guides are it was well written........but samey! Was it needed? Are there other guides out there that cover this subject? --[[User:C Whitty|C Whitty]] 14:53, 21 August 2010 (BST)
#:Guides shouldn't suggest [[Death Culting|vari]][[Parachuting|ant]] [[ZK|play]] [[PK|styles]] to further primary [[Zombie|play]] [[Survivor|styles]]. Make a section for those and refer to them there.
#:Not same imo - shorter, more to the point, which makes it MUCH more accessible and inviting to read. There may be other guides that cover 100% of this material, but also cover much, much, much, much, much, much... more.  As the title suggests, this attempts to focus ''only'' on what a newbie really needs for the first week or two, to a solid Level 4 survivor, not every related topic that also might jump to mind of a vet player. Guns? DNA extractors? pffft - not newbie friendly at all, imo, quite the opposite. After level 4, sure - but that's not what this guide is about.--[[User:Swingin' Sam|Swingin&#39; Sam]] 19:12, 21 August 2010 (BST)
#:Keep in mind most players [[Dual Nature|play as they lay]].  
#As per TripleU. --{{User:Axe Hack/Sig}} 15:08, 21 August 2010 (BST)
#:Until some of these things make more sense, it has been linked up, and it actually presents itself in a manner that's easy to follow I'm gonna say it should probably go back to the [[Developing Guides|drawing board]]. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 14:25, 21 April 2011 (BST)
#:I would be willing to bet my wirecutters that a close analysis would show a significant difference in content. I find other Guides (now that I'm invited to compare) both unfocused and scattered, with details to the basics lacking in favour of mid- or upper-level tangents. Not same same, not a bit.--[[User:Swingin' Sam|Swingin&#39; Sam]] 19:58, 21 August 2010 (BST)
#Cleaning Defiled Graffiti doesn't even '''''cost''''' AP... [http://www.youtube.com/watch?v=vA_nV1NAfTs|Geez, Kevan goes out of his way to suck Pro-Survivor dick and you guys don't even notice.]{{User:Zombie Lord/sig2}} <tt>15:07 21 April 2011(UTC)</tt>
# Like all before, it's a well-written guide.  It just reads like a guide for newbies, written by a newbie.  Between common knowledge and common mistakes, First Day in Malton just does the job better. Sorry, brah. [[User:RinKou|RinKou]] 00:55, 27 August 2010 (BST)
#:And I quote from my guide-" '''Cleaning bloodstains or defiled graffiti is a last priority''' - (Currently, cleaning defiled graffiti takes no AP, but that may change in the future) As mentioned above, there is no place for hypochondria in the zombie apocalypse. Removing bloodstains and graffiti defiling is pretty damn useless on the grand scale of things." Congrats, ZL, you've win a prize for reading comp.--[[User:Penguinpyro|Penguinpyro]] 19:51, 21 April 2011 (BST)
#::Yeah I didn't even get that far, because I ''comprehended'' much earlier...that this guide blows goats. I see you've already modified your little opening list so...you're welcome.{{User:Zombie Lord/sig2}} <tt>20:13 21 April 2011(UTC)</tt>
#:::How awesome! I've always wanted to write a guide that blows goats despite being digital. Does it blow digi-goats?--[[User:Penguinpyro|Penguinpyro]] 20:32, 21 April 2011 (BST)
#Right. You've completely missed out on the benefits of zombies sleeping in dark buildings which is triply useful. No mention of combat reviving, and youve failed to cover the most ap efficient thing a survivor can do, namely run a [[RP]]. --[[User:Rosslessness|Rosslessness]] 20:14, 21 April 2011 (BST)
#::Added RP and CRing, but I don't really get the dark buildings deal. Can you explain it to me?--[[User:Penguinpyro|Penguinpyro]] 20:34, 21 April 2011 (BST)
#:::A zombie in a dark building is less likely to be headshot, so you save ap. In addition to this a zombie in a dark building cannot be dumped or even seen as a corpse until the building is powered, so you're less likely to be removed unless by concerted effort. Finally, even combat revives are less effective in the dark.--[[User:Rosslessness|Rosslessness]] 20:46, 21 April 2011 (BST)
#::::Noted and added. --[[User:Penguinpyro|Penguinpyro]] 21:00, 21 April 2011 (BST)
#:::::I think you've missed the point of opening a rp. Its about increasing survivor ap.--[[User:Rosslessness|Rosslessness]] 21:15, 21 April 2011 (BST)
#::::::Ohhhhh, I get it now.--[[User:Penguinpyro|Penguinpyro]] 21:18, 21 April 2011 (BST)
#:::::::Also stylistically, Id put basic tips first, you even start the topic with "first things first." Put that at the top. --[[User:Rosslessness|Rosslessness]] 13:13, 22 April 2011 (BST)


====Abstain====
====Abstain====


With zero for votes and three againsts, the guide has been '''rejected'''. Feel free to resubmit after overhauling it. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 03:45, 7 May 2011 (BST)


With ''just'' '''More than 50%''' support the guide has been '''Successful''' and will be placed on the Guides page. --{{User:Rosslessness/Sig}} 10:24, 4 September 2010 (BST)
===[[Guides:Managing Encumbrance]]===
Thanks. {{User:Vapor/sig}} <sub>05:38, 26 March 2011</sub>
====Support====


===[[Misanthropy's Map Toolbox]]===
#Formatting could use some tweaking- there are too many headers here, which makes the guide a bit intimidating. Other than that, I can find nothing wrong with it- it's thorough, clear and interesting. Great work, Vapor. --[[User:Penguinpyro|Penguinpyro]] 09:48, 26 March 2011 (UTC)
 
#Not bad. Would agree there may be too many headings - and the idea of 'Base 8, Base 10, etc' was confusing at first and could be made a little clearer. Yes there's a little work that could be done to it but these are small edits for what seems to be a good guide. --[[User:Neko|Neko]] 18:22, 26 March 2011 (UTC)
May as well throw this up, see if it gets used some more. I'd been holding off cause I thought I still hadn't gotten round to fixing the rounded corners issues but apparently I already did that (though I think some browsers still don't display them, but that's unavoidable). Anyway, vote.
#Thorougly done. [[User:Smyg|Smyg]] 18:27, 26 March 2011 (UTC)
 
#Nice. I like that you included the section on Zombies as well. Probably would have been overlooked by most.{{User:Zombie Lord/sig2}} <tt>23:04 26 March 2011(UTC)</tt>
====Support====
#Had nearly forgotten to vote. So, yeah, another good example of what [[Developing Guides]] can accomplish in polishing a guide. --{{User:Spiderzed/Sandbox/Sig}} 13:50, 30 March 2011 (BST)
#:I wish I had gotten a bit more feedback on Developing Guides actually. Most of the feedback I've received is either on the guide talk page while I was working on it and here on [[Guides/Review]]. I chalk it up to few people with DG on their watchlist. What's the policy of making changes to a guide while it is up on review by the way. I need to make some changes but obviously it could null some votes if I did so. See below and the talk page. I pretty much need to do an overhaul on the section headers. {{User:Vapor/sig}} <sub>14:33, 30 March 2011</sub>
#::Minor alterations based on G/R input have often been done (as [[Guides/Review/Archive/2#Abstain_3|here]] or [[Guides/Review/Archive/2#Abstain|here]]) and have never led to nullifying. And yeah, DG is sadly a bit underused. --{{User:Spiderzed/Sandbox/Sig}} 14:41, 30 March 2011 (BST)
#:::I've made adjustments. I suppose they could be considered minor. I didn't change any of the content, just the presentation. Hopefully makes it easier to read. {{User:Vapor/sig}} <sub>18:51, 30 March 2011</sub>


====Against====
====Against====
#First and most importantly, this guide has absolutely nothing to do with Urban Dead. That said, it should be explaining how to use the map systems we already have (suburb map, barricade plan map, status map), not some completely new invention. Far to many people don't know to use a chart and either <nowiki>|smallplain}} or |largeplain}}</nowiki> to show a multi-suburb barricade plan. I'm the only one that's ever bothered to make a one-suburb status map (showing the status of every building). No one ever thinks to make existing maps better. Don't distract them with your branded templates. --{{User:TripleU/Sig}} 05:58, 8 August 2010 (BST)
# Against, for formatting and clarity.  It's interesting, well researched, and while it makes some suggestions that I don't agree with (like advising survivors against carrying "just in case" items like a tool box) I mostly like the basic content.  Many sections could be merged or substantially simplified, though, and that would make it a lot easier- and more pleasant- to read and understand. I'll leave some specific examples on the guide's talk page. --[[User:Father Thompson|<span style="color: Black">FT</span>]] 15:50, 26 March 2011 (UTC)
#As VVV and Link, I like this guide but I can't vouch it as a candidate for the Guides Page. -- {{User:DanceDanceRevolution/sig3}} 11:24, 8 August 2010 (BST)
#:Thanks for providing such thorough input. I will be implementing some of your suggestions. {{User:Vapor/sig}} <sub>20:43, 26 March 2011</sub>
#It's a pretty awesome map tool, and I've been meaning to use it for something (can't think of what right now) but as others it's not really an UD oriented guide.--{{User:Giles Sednik/sig}} 12:38, 20 August 2010 (BST)
# The tables are confusing and get redundant quickly. There's a mention that base encumberence should be no more than 22%, but no explanation of why, and no mention of what might ''be'' said base encumberance, which is a pretty big gap for an encumberance guide. It feels like it's still being written.--{{User:Rachel_Akebre/signature}} 01:56, 3 April 2011 (BST)
# Sorry Mis but I agree a Wiki how to isn't necessary "Guide Worthy" as far as the guides page goes. The Urban Dead Colloquialisms you cited contains a lot of terminology we use in UD that would be different to a brand new user which is why it was accepted. --{{User:The Colonel/Sig}} 15:41, 20 August 2010 (BST)
#The tetris bit swung it for me --[[User:C Whitty|C Whitty]] 14:55, 21 August 2010 (BST)


====Abstain====
====Abstain====
#It's a good page, but it doesn't really belong on the guides page, which (historically, at least) has been focused on guides for stuff going on in-game. {{User:Linkthewindow/Sig}} 06:32, 8 August 2010 (BST)
#:I sorta took the precedence as being the [[Urban Dead Colloquialisms]] guide on there, which also has much more weighting towards the metagame than the game itself. {{User:Misanthropy/Sig}} 20:14, 9 August 2010 (BST)
#::{{*}}Precedent.--{{User:Yonnua Koponen/signature2‎}} 20:16, 9 August 2010 (BST)
#:::That too. It's been a long day. {{User:Misanthropy/Sig}} 20:19, 9 August 2010 (BST)
#I agree, this isn't Guide material.  Perhaps one of those Wiki Help pages? --{{User:Axe Hack/Sig}} 15:11, 21 August 2010 (BST)
With '''Less than 50%''' support the Map Toolbox has '''Failed''' to gain support to be featured on Guides. As many have suggested why not put it in the Help Namespace? --{{User:Rosslessness/Sig}} 10:24, 4 September 2010 (BST)
===[[Guides:Damage Per Action]]===
Was never nominated because it was just put into the Guides namespace, while it's there we might as well throw it here, and I think (assuming the maths is right) that it could be very helpful. --{{User:DanceDanceRevolution/sig3}} 11:40, 16 July 2010 (BST)
'''Support'''
#Nothing that isn't blatantly obvious to someone knowing basic stochastics, but as someone has already written it up, it can as well be included on the Guides page. --{{User:Spiderzed/Sandbox/Sig}} 11:45, 16 July 2010 (BST)
#--{{User:Rosslessness/Sig}} 11:48, 16 July 2010 (BST)
#[[User:Technical Pacifist|Technical Pacifist]] 12:00, 16 July 2010 (BST)
#I gave it some look, and after I submitted this I thought that it needs an update in the "flare gun" section as it doesn't show what accuracy it gives when flare gun is mixed with handgun trainings. Besides that it seems cool --{{User:DanceDanceRevolution/sig3}} 13:50, 16 July 2010 (BST)
#Having second thoughts about moving it into the guides space, but if it's in the guides space, might as well vote keep. {{User:Linkthewindow/Sig}} 14:10, 16 July 2010 (BST)
#As link.--{{User:Drawde/Sig}} 14:52, 16 July 2010 (BST)
'''Against'''
'''Abstain'''
'''Successful''' and '''featured'''. {{User:Linkthewindow/Sig}} 01:37, 7 August 2010 (BST)
===[[Guides:Anti Siege Strategy]]===
For some reason this has never been voted on. So I'm putting it up now. {{User:Linkthewindow/Sig}} 02:16, 16 July 2010 (BST)
'''Support'''
'''Against'''
#A little outdated (it predates cade blocking) but the information is still (basically) good. Pretty much needs an update, then I'll vote for inclusion. {{User:Linkthewindow/Sig}} 02:16, 16 July 2010 (BST)
#Outdated, and rather curt. A relic of a time long-gone, when numbers were high enought that large-scale tactics mattered more, and cade-blocking didn't exist. Now that it does, sieges don't, which makes this a poor choice for being featured. {{User:Misanthropy/Sig}} 02:21, 16 July 2010 (BST)
#It's not retarded, but it is outdated. --{{User:TripleU/Sig}} 02:31, 16 July 2010 (BST)
#Clearly superceded by [[Guides:The_Mall_Defence_Manifesto|The Mall Defence Manifesto]]. I see nothing in A.S.S. (:P) that isn't already covered by that one (and then some more).  --{{User:Spiderzed/Sandbox/Sig}} 11:28, 16 July 2010 (BST)
#As the above people. [[User:Technical Pacifist|Technical Pacifist]] 12:00, 16 July 2010 (BST)
#As Spiderzed/Mis.--{{User:Drawde/Sig}} 14:53, 16 July 2010 (BST)
'''Abstain'''


'''Failed''' {{User:Linkthewindow/Sig}} 01:37, 7 August 2010 (BST)
With an approval rate of ~71%, this guide has been successfully '''reviewed'''. --{{User:Spiderzed/Sandbox/Sig}} 13:37, 10 April 2011 (BST)


''Please check the [[Guides/Review/Archive|archive]] for older nominations''
''Please check the [[Guides/Review/Archive|archive]] for older nominations''


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 15:03, 10 May 2013

This page is for the community review of new guides. This is so the Guides page does not get filled up with nonsensical guides (like it was at one point,) and that there is a minimum standard of quality on the Guides page. Guides which pass this review have a template added to the page ({{GuideReviewed}}) and featured guides will have {{FeaturedGuide}} added to the page. Guides which do not pass a community review will not be added to the Guides page, but may still carry [[Category:Guides]]. This is so that guides that are deemed good and worthy by the community are easily findable by newer players, while less accurate guides can still be found, but aren't presented as prominently.

Guides are reviewed through a voting process. There are three eligible votes:

  • Support - to indicate support for the guide's inclusion on the page
  • Abstain - to not formally vote, but still offer input on the discussion
  • Against - to indicate disapproval for the guide's inclusion on the page

After two weeks, the votes will be tallied.

  • A guide which has more than 75% Support will be placed at a "Featured Guides" section at the top of the guides page
  • A guide which has more than 50% Support will be placed on the page, in the appropriate section (survivor, zombie, or player killer.)
  • A guide which has less than or equal to 50% Support will not be placed on the page
  • Guides which don't attract any votes will not be placed on the page

General criteria which should be considered before a guide is included on the page are:

  1. Formatting - There must be no obvious formatting errors in the text. The guide must work in all major browsers
  2. Accuracy - The guide must be accurate
  3. Clarity - The guide must be easy to read, with no obvious spelling or grammar errors.

If you are writing a guide and want feedback before taking it to review, please read the Developing Guides page.

Please note that neutrality and civility are not requirements.

Voting

Please add {{Guidesvoting}} on the guide before nominating it. Please inform the author if they are still active and can easily be found.

There are no guides currently under voting

Recent Nominations

Guides:Danger Reports Guide

I wrote this guide in order to fill a spot that I felt was lacking: A comprehensive guide to the Danger Report System used throughout the wiki. The system set up really is quite awesome, and a very useful tool, but all the wiki code you have to look at (and also finding the reports!) can be a bit confusing. In addition, such a guide may intrigue new users who planned to just look at a few newbie guides, and then keep them as members of the wiki. Thanks for reading and voting!

—The preceding unsigned comment was added by Quinnr (talkcontribs) 22:51, 1 February 2013.

Support

  1. Changes listed below have been implemented. Great job! Support Bob Moncrief EBDW! 00:10, 3 February 2013 (UTC)

Against

  1. Against, but kind of reluctantly. I think its a good subject, and it is consice and well written, but it is unpolished as a "comprehensive" guide. To be comprehensive, it would need to be more informative. What tips can you provide users for getting info from the game to the wiki (pen and paper, copy/paste, external military reports, etc.)? How do these report affect the various maps on the wiki (Danger Center, Mall Status Map, NT Status Map, etc). What info can be provided about old reports? I'd suggest Developing Guides to help get it there. If left as is, I'd be for reviewed guide but I don't feel its Featured guide material. ~Vsig.png 19:08, 2 February 2013 (UTC)

Abstain

  • Putting this as an abstain (see above) for the moment, but it's more of a comment/suggested changes. A few things:
    • In the first paragraph of "Reading Reports", you should probably mention that no Danger Reports exist for open blocks (streets etc.);
    • When you ask for people to "change the status to "unknown"", you should probably specify a standard at which the status should be changed. The most common one I've seen is if a status is more than two weeks old, but given the lower activity levels on the wiki and ingame, we may want to bump that up to a month;
    • When you describe signing, you may want to include the text [[File:Sign.png]], which prints as Sign.png, as new users may be unfamiliar with what a "signature button" is;
    • You may want to include a link to User:DangerReport/DangerCenter, which is the main place the reports are collated and give a broader view of statuses in Malton;
    • I would recommend keeping the pronouns consistent, probably all "you" (rather than "one"). Just a stylistic note.
Other than that, great job! If these changes are made, I'll definitely change to Support. And I look forward to linking to this guide in new Project Welcome messages! Bob Moncrief EBDW! 19:08, 2 February 2013 (UTC)

Voting closed. With 50% support and 50% Against this guide is Not Reviewed.~Vsig.png 16:00, 10 May 2013 (UTC)

Guides:Managing Encumbrance (2)

Right, so I wrote this guide last year, took it to Deveoping Guides, got some input, made some changes and then brought it here for review. I then got more input and made more changes but people didn't change their votes so it failed by a very small margin (71% in favor). So here we are again. It also passed Featured Articles review unanimously if that makes a difference. Thanks. ~Vsig.png 00:30, 31 August 2012 (UTC)

Support

  1. For If this can be an FA it definitely deserves to be an FG. Bob Moncrief EBDW! 01:39, 31 August 2012 (BST)
  2. Yes, please. -MHSstaff 04:26, 31 August 2012 (BST)
  3. Author vote (why did I not do this last time). ~Vsig.png 05:20, 31 August 2012 (UTC)
  4. I already voted for last time. -- Spiderzed 06:26, 31 August 2012 (BST)
  5. Looks really helpful and insightful.--Shortround }.{ My Contributions 14:08, 31 August 2012 (BST)
  6. Ridiculous. For --I'm not the Ross UDWiki needs, I'm the Ross it deserves. 15:05, 31 August 2012 (BST)
    Support This should be on the featured guides page. Lpha 00:14, 10 May 2013 (BST) posted after voting had concluded

Against

Abstain

Passed review. ~Vsig.png 06:17, 16 September 2012 (UTC)

Guides:Establishing a Safehouse

Don't think I'll ever be used to this change. Anyway since I want this off orphaned pages I might as well suggest it here for some sort of review as an excuse to link it. --Karekmaps 2.0?! 06:28, 10 January 2012 (UTC)

Guides/New_Player's_Guide

I haven't had any feedback in discussion, so here goes!

I think that the Urban Dead interface is not that confusing, but new players can have trouble figuring out good strategies. I don't want new players to get frustrated by wasted AP (that seem to take forever to recharge), or struggling for a long time to get XP for those first few skills. This guide aims to offer new players everything they need if they don't want the fun of figuring it out for themselves, with explanations organized by concise bullet points so they don't get confused by excessive information.

Also, a lot of players get soured on playing as a zombie due to dying early on without much XP and being pretty much useless until they are revived. I offer a little encouragement to try it in the proper context, hoping to grow tomorrow's crop of zombies. You'll notice right now there's a real population shortage, only 30% zombies including the Mrh-cows, so I hope you don't mind a pro-zombie player posting! -Smiles 01:24, 27 November 2011 (UTC)


Support

Against

  1. It's a well written guide, but all of this is already covered in swier's First Day in Malton guide among others. Check out Category:Guides for a list of all guides. I'm sure this guide has merit on its own but not enough to be considered featured. Perhaps if you spruce it up and include something not found in other guides, you can bring it back for review. ~Vsig.png 15:12, 28 November 2011 (UTC)
    Thank you! Swier's guide focuses largely on explaining mechanics, is more general, and is longer. My goal for this guide is definitely not to present any unique information, it is to provide a concise (8 steps, really) "walkthrough" (a clearly designated strategy that is highly effective for leveling). I hope, with improvements, I can get a walkthrough added to Guides! -Smiles 01:52, 29 November 2011 (UTC)
  2. Not much new information. Poorly formatted and structured (no true section headers, no internal links, solely running text). This is going to need some polish, and even then, it needs to compete with a lot of guides with a similar focus like First Day in Malton or Guides:Harmanz. I'd recommend you to withdraw this for now and go to Developing Guides first. There more experienced users like me could at least help you to get it properly formatted. -- Spiderzed 15:20, 28 November 2011 (UTC)
    It is in Developing Guides, that's what I meant by no feedback yet. Now it's getting attention, hooray! This is my first webpage thingy and internal links are a very good idea, thank you. That table of contents/links Swier's has is pretty snazzy. My original goal was to make it concise enough that headers and table of contents were unnecessary, but that's probably not practical, and I should at least incorporate a table of contents. -Smiles 01:52, 29 November 2011 (UTC)

Abstain

With zero fors and two againsts, the guide has been rejected. -- Spiderzed 23:33, 15 December 2011 (UTC)

Guides:AP Efficiency

Here we go. --Penguinpyro 14:04, 21 April 2011 (BST)

Support

Against

  1. Needs much work still.
    Guides shouldn't suggest Extensions as a primary part of the guide. Make a separate section for extensions that improve AP Efficiency.
    Guides shouldn't suggest variant play styles to further primary play styles. Make a section for those and refer to them there.
    Keep in mind most players play as they lay.
    Until some of these things make more sense, it has been linked up, and it actually presents itself in a manner that's easy to follow I'm gonna say it should probably go back to the drawing board. --Karekmaps 2.0?! 14:25, 21 April 2011 (BST)
  2. Cleaning Defiled Graffiti doesn't even cost AP... Kevan goes out of his way to suck Pro-Survivor dick and you guys don't even notice.-- | T | BALLS! | 15:07 21 April 2011(UTC)
    And I quote from my guide-" Cleaning bloodstains or defiled graffiti is a last priority - (Currently, cleaning defiled graffiti takes no AP, but that may change in the future) As mentioned above, there is no place for hypochondria in the zombie apocalypse. Removing bloodstains and graffiti defiling is pretty damn useless on the grand scale of things." Congrats, ZL, you've win a prize for reading comp.--Penguinpyro 19:51, 21 April 2011 (BST)
    Yeah I didn't even get that far, because I comprehended much earlier...that this guide blows goats. I see you've already modified your little opening list so...you're welcome.-- | T | BALLS! | 20:13 21 April 2011(UTC)
    How awesome! I've always wanted to write a guide that blows goats despite being digital. Does it blow digi-goats?--Penguinpyro 20:32, 21 April 2011 (BST)
  3. Right. You've completely missed out on the benefits of zombies sleeping in dark buildings which is triply useful. No mention of combat reviving, and youve failed to cover the most ap efficient thing a survivor can do, namely run a RP. --Rosslessness 20:14, 21 April 2011 (BST)
    Added RP and CRing, but I don't really get the dark buildings deal. Can you explain it to me?--Penguinpyro 20:34, 21 April 2011 (BST)
    A zombie in a dark building is less likely to be headshot, so you save ap. In addition to this a zombie in a dark building cannot be dumped or even seen as a corpse until the building is powered, so you're less likely to be removed unless by concerted effort. Finally, even combat revives are less effective in the dark.--Rosslessness 20:46, 21 April 2011 (BST)
    Noted and added. --Penguinpyro 21:00, 21 April 2011 (BST)
    I think you've missed the point of opening a rp. Its about increasing survivor ap.--Rosslessness 21:15, 21 April 2011 (BST)
    Ohhhhh, I get it now.--Penguinpyro 21:18, 21 April 2011 (BST)
    Also stylistically, Id put basic tips first, you even start the topic with "first things first." Put that at the top. --Rosslessness 13:13, 22 April 2011 (BST)

Abstain

With zero for votes and three againsts, the guide has been rejected. Feel free to resubmit after overhauling it. -- Spiderzed 03:45, 7 May 2011 (BST)

Guides:Managing Encumbrance

Thanks. ~Vsig.png 05:38, 26 March 2011

Support

  1. Formatting could use some tweaking- there are too many headers here, which makes the guide a bit intimidating. Other than that, I can find nothing wrong with it- it's thorough, clear and interesting. Great work, Vapor. --Penguinpyro 09:48, 26 March 2011 (UTC)
  2. Not bad. Would agree there may be too many headings - and the idea of 'Base 8, Base 10, etc' was confusing at first and could be made a little clearer. Yes there's a little work that could be done to it but these are small edits for what seems to be a good guide. --Neko 18:22, 26 March 2011 (UTC)
  3. Thorougly done. Smyg 18:27, 26 March 2011 (UTC)
  4. Nice. I like that you included the section on Zombies as well. Probably would have been overlooked by most.-- | T | BALLS! | 23:04 26 March 2011(UTC)
  5. Had nearly forgotten to vote. So, yeah, another good example of what Developing Guides can accomplish in polishing a guide. -- Spiderzed 13:50, 30 March 2011 (BST)
    I wish I had gotten a bit more feedback on Developing Guides actually. Most of the feedback I've received is either on the guide talk page while I was working on it and here on Guides/Review. I chalk it up to few people with DG on their watchlist. What's the policy of making changes to a guide while it is up on review by the way. I need to make some changes but obviously it could null some votes if I did so. See below and the talk page. I pretty much need to do an overhaul on the section headers. ~Vsig.png 14:33, 30 March 2011
    Minor alterations based on G/R input have often been done (as here or here) and have never led to nullifying. And yeah, DG is sadly a bit underused. -- Spiderzed 14:41, 30 March 2011 (BST)
    I've made adjustments. I suppose they could be considered minor. I didn't change any of the content, just the presentation. Hopefully makes it easier to read. ~Vsig.png 18:51, 30 March 2011

Against

  1. Against, for formatting and clarity. It's interesting, well researched, and while it makes some suggestions that I don't agree with (like advising survivors against carrying "just in case" items like a tool box) I mostly like the basic content. Many sections could be merged or substantially simplified, though, and that would make it a lot easier- and more pleasant- to read and understand. I'll leave some specific examples on the guide's talk page. --FT 15:50, 26 March 2011 (UTC)
    Thanks for providing such thorough input. I will be implementing some of your suggestions. ~Vsig.png 20:43, 26 March 2011
  2. The tables are confusing and get redundant quickly. There's a mention that base encumberence should be no more than 22%, but no explanation of why, and no mention of what might be said base encumberance, which is a pretty big gap for an encumberance guide. It feels like it's still being written.--Ryvyoli Y R 01:56, 3 April 2011 (BST)

Abstain

With an approval rate of ~71%, this guide has been successfully reviewed. -- Spiderzed 13:37, 10 April 2011 (BST)

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