Piñata: Difference between revisions

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{{Trans-Mortal Tactics}}
[[Image:Pinata.PNG|frame|right|A fresh piñata is created]]
{{Zombie Tactics}}
A '''piñata''' is the term coined for a [[building]] which has been [[Ruin|ruined]] whilst heavily [[barricade]]d (i.e. above Very Strongly Barricaded level). Due to the building being ruined and over-barricaded, [[survivors]] are unable to [[Free Running|free-run]] inside from an adjacent building, nor are they able to gain entry from street level. Therefore, the barricades must be reduced to ''Very Strongly Barricaded'' (VSB) before the building can be entered once again.  
 
[[Image:Pinata.PNG|frame|right|A fresh Piñata is created]]
A 'Piñata' is the term coined for a building which is [[barricade]]d up to ''Extremely Heavily Barricaded'', but is also [[Ruin|ruined]]. (These buildings can also be known as an [[EHB]] Ruin.) Because the building is ruined, survivors are unable to free-run inside. In addition, the [[EHB]] barricades prevent entry from street level. To gain entry to the building the barricades must be reduced to ''Very Strongly Barricaded''. For survivors using a fireaxe or crowbar this takes around 35 [[AP]]. The tactic is particularly disruptive when used at free running 'choke points', forcing longer detours or spans of time spent out in the street.
 
Often, a lone zombie can be found standing inside like the prize of a piñata, hence the term.


====Process====
====Process====
To be created, all that is required is a zombie (with the ransack skill) in a building barricaded to [[EHB]]. To get there, a player can [[parachute]], be [[PKed]], or just stay as zombie in a building that a survivor has barricaded after zombies have entered. It must be noted that for a building to be ruined, there cannot be any standing survivors present.
To be created, all that is required is a [[zombie]] (with the [[Zombie Skills/Ransack|ransack skill]]) in a building which has been heavily barricaded. A common method to achieving this is a [[Trans-mortal tactics|trans-mortal tactic]] referred to as [[parachuting]], which involves an [[Infection|infected]] survivor dying in the targeted building after Free Running past the barricades. Another common method is to have a survivor [[PKed|kill]] another survivors (often usually of the same [[group]]) but failing to [[Dumping Bodies|dump the body]] outside afterwards. More rarely, a piñata can be accidentally brought about by a well-intentioned survivor heavily barricading a location after zombies have entered but before they have ransacked the location, and then leaving as there cannot be any standing survivors present to ransack the building. Occasionally it is actually possible to end up with a piñata containing survivors by ruining the heavily barricaded location with a [[Revivification|revivifying body]] or an idled survivor inside.  
 
However, it is actually possible to end up with a piñata containing survivors - although it requires at least two players working together with this aim specifically in mind. This tricky operation has been demonstrated by the [[Maltonian Inquisition]], as shown [http://urbandead.info/iwrecords2/11-14-07_0900hrs_PRIVATE/IN_56-25_Well_b85-3a5-163.html here].


====Additional====
====Additional====
The first recorded Piñata was created on 23rd September 2007. ([http://urbandead.info/iwrecords2/09-23-07_2200hrs_PRIVATE/IN_26-3__bcb-5f6-3e9.html iWitness].)
The first recorded piñata was created on 23rd September 2007.


The first recorded wide-scale Piñatas were [[Red Rum]]'s activities in Pimbank during late September/ early October '07, culminating in all of Tynte Mall's entry points being closed down. Examples: [http://urbandead.info/iwrecords2/10-05-07_1400hrs_PUBLIC/IN_67-46_Pinata__e52-188-d6c.html Piñata at Retallick entry point], [http://urbandead.info/iwrecords2/10-05-07_1500hrs_PUBLIC/IN_69-46_Lasder_901-35f-4a6.html Piñata at Lasder entry point]
The first recorded wide-scale piñatas were [[Red Rum]]'s activities in [[Pimbank]] during late September/ early October 2007, culminating in all of [[Tynte Mall]]'s entry points being closed down.


As a larger scale zombie tactic the utilisation of Piñatas is called [[Cade and ruin]].
As a larger scale [[:Category:Zombie Tactics|zombie tactic]], the utilisation of piñatas is called [[Cade and ruin]].


===Counters===
===Counters===


The only way to fix a Pinata is to bring down the barricades to Very Strongly Barricaded so that survivors can enter, evict any zombies inside, and repair it. Since survivors must use more AP against barricades than zombies, it is most efficient for life cultists and dead survivors awaiting revives to smash pinata barricades to VSB for others to repair later.
The only way to [[repair]] a piñata is to bring down the barricades to Very Strongly Barricaded level so that survivors can enter, dump any zombies inside, and repair it. Since survivors must use more [[Action Points]] against barricades than zombies, it is most efficient for [[life_cultist|life cultists]] and [[Revive Point|dead survivors awaiting revives]] to smash piñata barricades to VSB level for others to repair later.
 
Multi Block structures are very difficult to pinata as it is possible to enter from any corner outside and move within the structure to repair all corners.


====iWitness====
[[Building Types#Large Buildings|Large Buildings]] are very difficult to piñata as it is possible to enter from any corner outside and move within the structure to repair all corners without free running. When ruin was first implemented this wasn't the case, it was later resolved as an oversight through [[Bug Reports]].
http://urbandead.info/iwrecords2/01-03-10_0300hrs_PUBLIC/IN_26-47_ruinedcaded_2cd-bb7-f5f.html - posted with permission of Scheherazade


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 03:12, 10 September 2012

A fresh piñata is created

A piñata is the term coined for a building which has been ruined whilst heavily barricaded (i.e. above Very Strongly Barricaded level). Due to the building being ruined and over-barricaded, survivors are unable to free-run inside from an adjacent building, nor are they able to gain entry from street level. Therefore, the barricades must be reduced to Very Strongly Barricaded (VSB) before the building can be entered once again.

Process

To be created, all that is required is a zombie (with the ransack skill) in a building which has been heavily barricaded. A common method to achieving this is a trans-mortal tactic referred to as parachuting, which involves an infected survivor dying in the targeted building after Free Running past the barricades. Another common method is to have a survivor kill another survivors (often usually of the same group) but failing to dump the body outside afterwards. More rarely, a piñata can be accidentally brought about by a well-intentioned survivor heavily barricading a location after zombies have entered but before they have ransacked the location, and then leaving as there cannot be any standing survivors present to ransack the building. Occasionally it is actually possible to end up with a piñata containing survivors by ruining the heavily barricaded location with a revivifying body or an idled survivor inside.

Additional

The first recorded piñata was created on 23rd September 2007.

The first recorded wide-scale piñatas were Red Rum's activities in Pimbank during late September/ early October 2007, culminating in all of Tynte Mall's entry points being closed down.

As a larger scale zombie tactic, the utilisation of piñatas is called Cade and ruin.

Counters

The only way to repair a piñata is to bring down the barricades to Very Strongly Barricaded level so that survivors can enter, dump any zombies inside, and repair it. Since survivors must use more Action Points against barricades than zombies, it is most efficient for life cultists and dead survivors awaiting revives to smash piñata barricades to VSB level for others to repair later.

Large Buildings are very difficult to piñata as it is possible to enter from any corner outside and move within the structure to repair all corners without free running. When ruin was first implemented this wasn't the case, it was later resolved as an oversight through Bug Reports.