User:Swiers / Ruins and Weather: Difference between revisions

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Weather Effects

SIM Core Map.png Swiers 19:49, 22 November 2007 (UTC)

Suggestion type
flavor improvement, tactical consideration

Suggestion scope
global / variable

Suggestion description

Weather Mechanics: Weather has many aspects that are independently variable. I propose to simulate that by having specific weather effects for precipitation, wind, temperature, visabilty, and so on. At any given time, none, some, or all of these effects may be in play. Once an hour, an effect type (precipitation, wind, temperature, visibility) is selected. There is a 10% chance at that time that that effect type will be canceled and a new (or the same) type selected.
Mathmatically, I think this works out to a 33% chance that an active effect will go away in a 24 hour period, given an effect type that has 3 options. Changes are slightly more likely for effect types with 4 options- 36.5% in 24 hours. The total chance for SOME change in the weather in 24 hours is 63.4%.
Also, if Kevan wished, these changes need not occur uniformly across Malton; the city could be divided up into quarters that get different weather changes or some such. For purposes of voting, assume they would apply uniformly to all of Malton; its not THAT big a city, and the added complexity of implementing localized weather is IMO irrelevant to the voting, though probably not much more work to code.

Weather Descriptions: Scene descriptions (both inside and outside) would have suitable text added so that players would always know the current weather conditions regardless of location. These need not tell the exact effect of the weather (the wiki could document that) but any game impacts should be obvious from the action buttons available, etc.

Weather Effects: The effects of specific weather types and how they change is described below.

  • Precipitation
  • Pouring Rain: Moving into or out of a Ruin costs 2 AP. Zombie "Scent" skills don't work. Zombies who lack Lurching Gait would still pay the same 2 AP as normal- there is no further cost for them, because they aren't trying to move fast across slippery ruins.
  • Blue Skies: No effect. More precisely, this uses the current game mechanics. If implemented, the weather should initially be set to this effect.
  • Overcast: No effect. As above, but with a bit of extra flavor. Notice that there are TWO selections with no effect; the "Pouring Rain" effect would thus be in play (on average) only 1/3 of the time.
  • Wind
  • High Winds: Exiting a Ruin cancels Free Running, just as entering a Ruin does. "Feeding Groan" heard at only half normal distance. A pretty major effect. During periods of "High Winds", ruins would NOT be usable as Free Running entry points. As this would be the case 1/3 of the time, you might see malls with a single actively defended VSB corner and other strategic adjustments. The halfed range for feeding groan is also a pretty stiff hit on the zombie side- it cuts the number of zombies who hear the groan to 1/4 of what it would normally be.
  • Calm: No effect. If implemented, the weather should initially be set to this effect.
  • Breezy: No effect.
  • Temperature
  • Bitter Cold: Barricade Build rates are reduced by 10%. Ankle Grab doesn't work. Working in the cold is difficult, and much of the scrap wood gets burnt for heat. Inactive corpses tend to freeze solid and thus take longer to stand up.
  • Chilly: No Effect. If implemented in fall / winter, the weather should initially be set to this effect.
  • Warm: No effect.
  • Oppressive Heat: Infections cause double the normal HP loss. Zombies stand up with 10 fewer HPs. Heat stress and swarms of insects are hard on your body, living or dead.
  • Visability
    Light Fog: characters in nearby blocks shown as "N Figures". You can make out buildings and such, but not the identity of people (living or dead) standing in nearby blocks. Thus the map shows only how many "figures" are in nearby locations, not their names, class, or mortal status.
    Clear: No effect. If implemented, the weather should initially be set to this effect.
    Hazy: No effect. You might not be able to see over a half mile, but that doesn't impact the game.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author's Notes This is a lengthy and somewhat technical suggestion, and some of the effects look pretty major. Please have patience to read fully and ask questions on the talk page before voting if you are unsure of the meaning. It is VERY hard to get two keep votes to balance a careless kill vote, so please don't vote kill on the basis of complexity / lack of comprehension. ~X~X~X~

Kill Votes

Spam/Dupe Votes




Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
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  3. "Notes" added for clarification purposes, and correcting spelling/typos are permitted. When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.

Advice to Voters

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Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:Swiers / Ruins and Weather). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)



XCategory:Current Suggestions