Suggestion:20081231 Iron Sights: Difference between revisions
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#'''Spam''' - As above.--{{User:William Told/Sig}} 00:43, 1 January 2009 (UTC) | #'''Spam''' - As above.--{{User:William Told/Sig}} 00:43, 1 January 2009 (UTC) | ||
#'''Spam''' - You don't listen, do you??? Guns are accurate enough, and it logical to assume we already ARE using the sights, sheesh... Meanwhile, it's not clear if applies only to shooting zombies and excludes harman-ahn-harman agzhan. --[[User:WanYao|WanYao]] 00:57, 1 January 2009 (UTC) | #'''Spam''' - You don't listen, do you??? Guns are accurate enough, and it logical to assume we already ARE using the sights, sheesh... Meanwhile, it's not clear if applies only to shooting zombies and excludes harman-ahn-harman agzhan. --[[User:WanYao|WanYao]] 00:57, 1 January 2009 (UTC) | ||
#:It's only because this is a Zombie Hunter skill that you believe it doesn't affect humans, isn't it? I only put it there to coincide with the flavour text about how hardened survivors (i.e. 10+) are calm enough to use the sights. And yes, it can be used for | #:It's only because this is a Zombie Hunter skill that you believe it doesn't affect humans, isn't it? I only put it there to coincide with the flavour text about how hardened survivors (i.e. 10+) are calm enough to use the sights. And yes, it can be used for attacking ANY valid target, be it undead or not. --{{User:Blake Firedancer/sig}} 02:48, 1 January 2009 (UTC) | ||
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Revision as of 02:48, 1 January 2009
20081231 Iron Sights
Blake Firedancer T E RNL? P.I.S.I.T. 09:58, 31 December 2008 (UTC)
Suggestion type
Zombie Hunter Skill
Suggestion scope
Survivors above level 10
Suggestion description
Adds a new skill, called Iron Sights. The skill would be priced the same as the current Zombie Hunter skill Headshot (100XP)
In terms of flavour, it could be considered that the longer-lasting survivors have now become 'adjusted' to the horrors of the zombie outbreak, and as such are now no longer panicking as much when faced with the undead, allowing them to carefully place their shots.
Iron Sights allows you to use the iron sights on any firearm (Pistol, Shotgun and any that are implemented later) for a 10% accuracy boost. For the interest of fairness, Flare Guns shall not be considered to have iron sights as they are not intended to be fired at specific targets.
Purchasing Iron Sights adds a new drop-down menu, called Aim. There are two options in this menu; Pistol and Shotgun. Clicking Aim will increase the accuracy of the selected gun by 10%, and deducts 1AP. The percentage is lowered again following the player's next action, meaning that the accuracy boost is only available for one shot.
Although this increases the overall damage-per-bullet amount, it also decreases the amount of times you will be able to fire for any given AP value by almost 50%.
Being attacked whilst aiming will cause you to lose the bonus. Going idle does not affect it.
If you do not have a particular gun (i.e. you are not carrying a shotgun) it will not be in the menu. If you do not have any gun, the menu will not appear.
In-game text would read:
- (Aiming the weapon) You raise your (Aimed weapon) to your eye, using the iron sights to aim.
- (Being attacked while aiming) (In-game text for attack), breaking your aim.
- (Aim being broken by motion) Lowering your (Aimed weapon), you move (direction/inside/outside)
- (Aim being broken by another action) Lowering your (Aimed weapon) first, (text describing action)
- (Attacked with aimed weapon) Aiming carefully, (In-game text for attack)
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author vote - I wouldn't have submitted this if I didn't think it was worth it. --Blake Firedancer T E RNL? P.I.S.I.T. 09:59, 31 December 2008 (UTC)
- Keep/change - Just make it an accuracy boost. --Angusburger 21:20, 31 December 2008 (UTC)
Kill Votes
- Kill/change - Your description and putting it in Zombie Hunter skills suggest that it can be used only against zombies. I think you need to clarify it. If it can be used to shoot harmanz I'll vote keep. -- 13:22, 31 December 2008 (UTC)
- Kill - As the spam guys below. Guns are accurate enough, and for flavor reasons. Linkthewindow Talk 00:15, 1 January 2009 (UTC)
Spam/Dupe Votes
- Spam - The effect is pretty damn useless and flavour makes no sense whatsoever. Survivors (half of them professional soldiers) starting to use the sights only after three years? Seriously, WTF? --Midianian|T|DS|C:RCS| 14:32, 31 December 2008 (UTC)
- Spam - As Mid. --Pestolence(talk) 21:33, 31 December 2008 (UTC)
- Spam - Also as Mid. Guns in this game are accurate enough.--Jiangyingzi 23:32, 31 December 2008 (UTC)
- Spam - As above.--William Told and Co. ಠ_ಠ ಠ_ಠ ಠ_ಠ 00:43, 1 January 2009 (UTC)
- Spam - You don't listen, do you??? Guns are accurate enough, and it logical to assume we already ARE using the sights, sheesh... Meanwhile, it's not clear if applies only to shooting zombies and excludes harman-ahn-harman agzhan. --WanYao 00:57, 1 January 2009 (UTC)
- It's only because this is a Zombie Hunter skill that you believe it doesn't affect humans, isn't it? I only put it there to coincide with the flavour text about how hardened survivors (i.e. 10+) are calm enough to use the sights. And yes, it can be used for attacking ANY valid target, be it undead or not. --Blake Firedancer T E RNL? P.I.S.I.T. 02:48, 1 January 2009 (UTC)
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