Extinction: Difference between revisions
Rosslessness (talk | contribs) (Undo revision 1423791 by Special:Contributions/Wolldog (User talk:Wolldog)) |
No edit summary |
||
Line 18: | Line 18: | ||
</div> | </div> | ||
<span style="font-size: 1.2em">'''Extinction'''</span>, unlike most [[Urban Dead Zombie Portal|other Zombie groups]], takes a [[Salt the Land|long term strategic approach]] to the UD game, more like Warcraft crossed with a MilSim rather than the usual round of yet one more 'glorious battle' after another leading nowhere 'cept circles. We don't think survivors should be allowed to recover because we believe Urban Dead should actually be a [[Extinction/Operation Malton|Zombie Apocalypse Game]]. | <span style="font-size: 1.2em">'''Extinction'''</span>, unlike most [[Urban Dead Zombie Portal|other Zombie groups]], takes a [[Salt the Land|long term strategic approach]] to the UD game, more like Warcraft crossed with a MilSim rather than the usual round of yet one more 'glorious battle' after another leading nowhere 'cept circles. We don't think survivors should be allowed to recover because we believe Urban Dead should actually be a [[Extinction/Operation Malton|Zombie Apocalypse Game]]. All survivors also believe us to be idiots because if they can't revive then why the hell would the zombies be able to? If our belief ever came true then we would be wiped out because everyone knows that the average survivor can kill 3-4 zombies every assault. Man we are stupid... | ||
'''[[Extinction/Command Directive 001|We take and hold territory]]''' by ruining the survivors' only real offensive capability - [[Extinction/NTCommand|their NecroTech Needle Factories]] - and then we keep them ruined. '''Extinction Scouts''' roam [[Extinction/Command_Zones|our ruined suburbs]] while the '''Extinction Horde''' fights [http://z10.invisionfree.com/extinction_ud/index.php?showtopic=3&view=getnewpost the survivor contagion on our front lines], and our mobile '''Extinction Squads''' rush from one search and destroy mission to the next, wherever they're needed. [[Salt The Land Alliance|We also encourage]] other Zombie groups to try [[Salt The Land Policy|Salt the Land]] out, it actually makes a fun and challenging change from the UD status quo. | '''[[Extinction/Command Directive 001|We take and hold territory]]''' by ruining the survivors' only real offensive capability - [[Extinction/NTCommand|their NecroTech Needle Factories]] - and then we keep them ruined. '''Extinction Scouts''' (that's code for human spies which makes us even more stupid for bitching about reviving because what human would ever help a zombie) roam [[Extinction/Command_Zones|our ruined suburbs]] while the '''Extinction Horde''' (There's only 33 of us and we have no coordination at all) fights [http://z10.invisionfree.com/extinction_ud/index.php?showtopic=3&view=getnewpost the survivor contagion on our front lines (We don't have a front line let alone lines)], and our mobile '''Extinction Squads''' (PKers because we are so realistic with our group and bitch about everything non-realistic that the survivors can do. Yeah our group makes no sense)rush from one search and destroy mission to the next, wherever they're needed. [[Salt The Land Alliance|We also encourage]] other Zombie groups to try [[Salt The Land Policy|Salt the Land]] out, it actually makes a fun and challenging change from the UD status quo. | ||
'''[[Extinction/NTCommand|We Destroy and Hold NT's]]''' | '''[[Extinction/NTCommand|We Destroy and Hold NT's]]'''(Not really, our ass gets kicked all the time) | ||
'''[[Extinction/Command_Zones|We Ruin Everything]]''' | '''[[Extinction/Command_Zones|We Ruin Everything]]''' (Even our own reputations) | ||
'''[http://z10.invisionfree.com/extinction_ud/index.php?showtopic=3&view=getnewpost We Never Surrender]''' | '''[http://z10.invisionfree.com/extinction_ud/index.php?showtopic=3&view=getnewpost We Never Surrender]''' (Because no one ever accepts our surrender. We are pretty much hated by all) | ||
Line 34: | Line 34: | ||
<div style="font-size: 2em; margin-bottom: 2px">'''[http://z10.invisionfree.com/extinction_ud/index.php?showtopic=8 COME JOIN US!]'''</div> | <div style="font-size: 2em; margin-bottom: 2px">'''[http://z10.invisionfree.com/extinction_ud/index.php?showtopic=8 COME JOIN US!]'''</div> | ||
<div style="font-size: 0.9em; margin-bottom: 35px">''[[Extinction/Rules|Fair Play Policy]]''</div> | <div style="font-size: 0.9em; margin-bottom: 35px">''[[Extinction/Rules|Fair Play Policy]]''</div> (We don't play fair at all) | ||
==[[Extinction/History|History]]== | ==[[Extinction/History|History]]== | ||
Founded in March 07 by [[User:Brainz|Dr'Brainz]] around the concept of [[Salt the Land]] the group rapidly attracted interest from a variety of dedicated zombies bored of the usual UD gameplay and wanting to try something different. Starting with the NW corner suburb of [[Dakerstown]] Extinction quickly spread the infection to its three neighbours and then on to [[Quarlesbank]] and [[Caiger Mall|Caiger]]. Over the last year and a half the [[Extinction/Command Zones|Extinction Zone]] has expanded and contracted as far east as [[Chancelwood]], southeast to [[Shearbank]] and down south to the Blythvilles. | Founded in March 07 by [[User:Brainz|Dr'Brainz]] (Yeah she's a bitch) around the concept of [[Salt the Land]] the group rapidly attracted interest from a variety of dedicated zombies bored of the usual UD gameplay and wanting to try something different. (So they tried being assholes) Starting with the NW corner suburb of [[Dakerstown]] Extinction quickly spread the infection to its three neighbours and then on to [[Quarlesbank]] and [[Caiger Mall|Caiger]]. (They became assholes too) Over the last year and a half the [[Extinction/Command Zones|Extinction Zone]] has expanded and contracted as far east as [[Chancelwood]], southeast to [[Shearbank]] and down south to the Blythvilles. (Yeah we lie pretty well too) | ||
[[Extinction/History|View the chronological history of Extinction in Malton]] | [[Extinction/History|View the chronological history of Extinction in Malton]] | ||
==[[Extinction/Skills|Skills]]== | ==[[Extinction/Skills|Skills]]== | ||
Whether Undead or Harmanz Corps, make the most of your AP usage and check out the [[Extinction/Skills|Extinction Skills Guide]]. We recommend all low level Zombies acquire at least a Flak Jacket and Body Building while extra survivor skills can greatly assist us in communicating with feral Zombies as well as scouting the free runs for brain locations when [[Combat Revive|combat revived]]. | Whether Undead or Harmanz Corps, make the most of your AP usage and check out the [[Extinction/Skills|Extinction Skills Guide]]. We recommend all low level Zombies acquire at least a Flak Jacket and Body Building while extra survivor skills can greatly assist us in communicating with feral Zombies as well as scouting the free runs for brain locations when [[Combat Revive|combat revived]]. (Because zombies should totally have human skills. Body building to keep our rotting flesh in shape. We also go tanning) | ||
== Templates == | == Templates == |
Revision as of 16:42, 29 March 2009
Extinction | |
Abbreviation: | EXT |
Group Numbers: | Average 60 |
Leadership: | Dr'Brainz |
Goals: | The Extinction of Revival in Malton |
Recruitment Policy: | All comers sign up at the Extinction HQ |
Contact: | zeug |
Extinction, unlike most other Zombie groups, takes a long term strategic approach to the UD game, more like Warcraft crossed with a MilSim rather than the usual round of yet one more 'glorious battle' after another leading nowhere 'cept circles. We don't think survivors should be allowed to recover because we believe Urban Dead should actually be a Zombie Apocalypse Game. All survivors also believe us to be idiots because if they can't revive then why the hell would the zombies be able to? If our belief ever came true then we would be wiped out because everyone knows that the average survivor can kill 3-4 zombies every assault. Man we are stupid...
We take and hold territory by ruining the survivors' only real offensive capability - their NecroTech Needle Factories - and then we keep them ruined. Extinction Scouts (that's code for human spies which makes us even more stupid for bitching about reviving because what human would ever help a zombie) roam our ruined suburbs while the Extinction Horde (There's only 33 of us and we have no coordination at all) fights the survivor contagion on our front lines (We don't have a front line let alone lines), and our mobile Extinction Squads (PKers because we are so realistic with our group and bitch about everything non-realistic that the survivors can do. Yeah our group makes no sense)rush from one search and destroy mission to the next, wherever they're needed. We also encourage other Zombie groups to try Salt the Land out, it actually makes a fun and challenging change from the UD status quo.
We Destroy and Hold NT's(Not really, our ass gets kicked all the time)
We Ruin Everything (Even our own reputations)
We Never Surrender (Because no one ever accepts our surrender. We are pretty much hated by all)
(We don't play fair at all)
History
Founded in March 07 by Dr'Brainz (Yeah she's a bitch) around the concept of Salt the Land the group rapidly attracted interest from a variety of dedicated zombies bored of the usual UD gameplay and wanting to try something different. (So they tried being assholes) Starting with the NW corner suburb of Dakerstown Extinction quickly spread the infection to its three neighbours and then on to Quarlesbank and Caiger. (They became assholes too) Over the last year and a half the Extinction Zone has expanded and contracted as far east as Chancelwood, southeast to Shearbank and down south to the Blythvilles. (Yeah we lie pretty well too)
View the chronological history of Extinction in Malton
Skills
Whether Undead or Harmanz Corps, make the most of your AP usage and check out the Extinction Skills Guide. We recommend all low level Zombies acquire at least a Flak Jacket and Body Building while extra survivor skills can greatly assist us in communicating with feral Zombies as well as scouting the free runs for brain locations when combat revived. (Because zombies should totally have human skills. Body building to keep our rotting flesh in shape. We also go tanning)
Templates
EXTINCTION | |
This Zombie fights for the Extinction of Revival in Malton. |
Copy and paste:
{{Extinction|User=This Zombie}}
Malton Domination | |
This user or group supports Extinction and its plan for Malton Domination. |
Copy and paste:
{{World Domination}}
Total Domination | |
This user or group supports the Extinction Alliance and a Total Zombie Apocalypse. |
Copy and paste:
{{Extinction Alliance|User=This user or group}}
Salt The Land | |
This User or Group supports the Salt The Land Policy & acknowledges that all zombies should end their day in a ransacked NecroTech building whenever possible. |