NecroWatch/Resources: Difference between revisions
Extropymine (talk | contribs) |
Extropymine (talk | contribs) |
||
Line 84: | Line 84: | ||
*<big>'''Survive in the deep red suburbs'''</big> | *<big>'''Survive in the deep red suburbs'''</big> | ||
:Your route may take you into very dangerous territory, where large hordes control the suburb and survivors are on the run. If and when you find yourself traveling through the deep red, you will need to change your tactics and your thinking. While the basics will be outlined below, there are a few articles that may be of interest. You can find lots of helpful advice in [[Guides#Guides_for_Survivors|Guides for Survivors]], there are two in particular that you should read: | :Your route may take you into very dangerous territory, where large hordes control the suburb and survivors are on the run. If and when you find yourself traveling through the deep red, you will need to change your tactics and your thinking. While the basics will be outlined below, there are a few articles that may be of interest. You can find lots of helpful advice in [[Guides#Guides_for_Survivors|<font color=darkblue>Guides for Survivors</font>]], there are two in particular that you should read: | ||
::[[Guides:Lone Survivor|The Lone Survivor Guide]] is a good resource is you are in a dangerous (but not entirely wrecked) suburb. | ::[[Guides:Lone Survivor|<font color=darkblue>The Lone Survivor Guide</font>]] is a good resource is you are in a dangerous (but not entirely wrecked) suburb. | ||
::[[Hiding In Plain Sight]] explains the subtle art of utilizing totally ruined suburbs to your advantage. | ::[[Hiding In Plain Sight|<font color=darkblue>Hiding In Plain Sight</font>]] explains the subtle art of utilizing totally ruined suburbs to your advantage. | ||
:Apart from those guides, there are a few general tactics to keep in mind. Remember, these tactics are for your time in very dangerous suburbs; in safe or moderate suburbs, there is no reason to use these sorts of "selfish" tactics. | :Apart from those guides, there are a few general tactics to keep in mind. Remember, these tactics are for your time in very dangerous suburbs; in safe or moderate suburbs, there is no reason to use these sorts of "selfish" tactics. | ||
:*'''Conserve your AP.''' If you know in advance that your destination is in the red, do not run in half-cocked. Save up 50 AP. You may need it. Check the <span class="stealthexternallink">[http://redrum.soul-fantasy.net/map.php Malton Map]</span> and know exactly how many AP it will take '''in the worst case scenario''' to reach the NT facility, install a genny, fuel it, scan, and flee. You never know precisely what you will encounter, and getting stuck is simply not a good option. | :*'''Conserve your AP.''' If you know in advance that your destination is in the red, do not run in half-cocked. Save up 50 AP. You may need it. Check the <span class="stealthexternallink">[http://redrum.soul-fantasy.net/map.php <font color=darkblue>Malton Map</font>]</span> and know exactly how many AP it will take '''in the worst case scenario''' to reach the NT facility, install a genny, fuel it, scan, and flee. You never know precisely what you will encounter, and getting stuck is simply not a good option. | ||
:*'''Do not bother repairing NTs.''' A facility does not need to be repaired to get a scan; it only needs power. Spending 20+ AP to repair a facility that you cannot hope to hold is dangerous and wasteful. If there are no zombies inside, this has the added benefit that the NT will still appear dark on the mini-map. | :*'''Do not bother repairing NTs.''' A facility does not need to be repaired to get a scan; it only needs power. Spending 20+ AP to repair a facility that you cannot hope to hold is dangerous and wasteful. If there are no zombies inside, this has the added benefit that the NT will still appear dark on the mini-map. | ||
:*'''Always have FAKs.''' You are probably going to be bitten sooner or later by a zombie who will infect you. Or you will bump into other intrepid survivors who was infected, and saving a life always gives you a warm, cheery feeling. Just do not use your last FAK on anyone but yourself, in the terrible eventuality you are bitten, killed, and then manage to get a revive. You will stand up again at 25 HP and you will still be infected. That last FAK is your lifeline if you are still in the ruined suburb. | :*'''Always have FAKs.''' You are probably going to be bitten sooner or later by a zombie who will infect you. Or you will bump into other intrepid survivors who was infected, and saving a life always gives you a warm, cheery feeling. Just do not use your last FAK on anyone but yourself, in the terrible eventuality you are bitten, killed, and then manage to get a revive. You will stand up again at 25 HP and you will still be infected. That last FAK is your lifeline if you are still in the ruined suburb. | ||
Line 96: | Line 96: | ||
::::The chance to find a FAK in a powered hospital is 18.5%, or approximately 7 AP. | ::::The chance to find a FAK in a powered hospital is 18.5%, or approximately 7 AP. | ||
:::Remember, it likely took you 20 AP in a factory to find that generator in the first place! | :::Remember, it likely took you 20 AP in a factory to find that generator in the first place! | ||
:*'''Dark buildings make good emergency safehouses.''' If you are trapped in a ruined suburb and low on AP, find a [[bank]], [[club]], or [[cinema]] to sleep in. Dark buildings reduce to-hit chances by half-- meaning that if you are found by zombies, it will be harder to kill you. You will still likely be infected, but you might survive to scan another day.<br><br> | :*'''Dark buildings make good emergency safehouses.''' If you are trapped in a ruined suburb and low on AP, find a [[bank|<font color=darkblue>bank</font>]], [[club|<font color=darkblue>club</font>]], or [[cinema|<font color=darkblue>cinema</font>]] to sleep in. Dark buildings reduce to-hit chances by half-- meaning that if you are found by zombies, it will be harder to kill you. You will still likely be infected, but you might survive to scan another day.<br><br> | ||
===<font color="#556655">Reconnaissance Map</font>=== | ===<font color="#556655">Reconnaissance Map</font>=== |
Revision as of 05:08, 30 March 2009
Field Guide
Before You Depart...
On Your Route...
Reconnaissance Map
A.L.I.C.E. has thoughtfully assembled this map to track the progress of licensed NecroTechnician NAME as HE/SHE reports NecroNet scans from the many NecroTech facilities spread across the city of Malton. Delicious cake awaits. Required Skills
The core skill behind every good NecroTechnician is of course NecroNet Access. It is only through this skill that a survivor will be able to properly operate NecroTech's array of sensor and satellites in order to properly scan an area around the facility they currently inhabit. For those who are still inexperienced with the Science Skills, the following indicates the hierarchy of skills a survivor must acquire in order to learn NecroNet Access:
It goes without saying that until you have learned NecroNet Access you will not be able to become a fully productive member of NecroWatch. But even after learning this skill one must always bear in mind that the skill is useless unless the NT building they are attempting to scan from is powered. It is because of this that veteran NecroTechnicians will always carry a spare portable generator and fuel can with them during their travels as there is nothing more disappointing than reaching a NT building deep inside a plague zone, only to find that its generator has already been destroyed. As noted, portable generators can be located while searching factories, power stations, mall hardware stores, and storehouses, but due to their encumbrance (20%) the maximum number of generators that a survivor can carry is limited. Fuel cans are commonly found while searching auto repair shops, factories, warehouses, carparks, power stations, junkyards, storehouses, and vehicle depots. As such, the best locations to search for both are factories, as the other locations these two items share in common are anything but. To wrap-up the basics, let us now assume that you have learned the NecroNet Access skill and are in a powered NT building. It is at this stage that you are finally ready to perform a NecroNet scan. By selecting to "Access NecroNet" you will be informed: "You log in, and bring up a view of DNA-scanned specimens in the surrounding area." and then will be presented with the appropriate scan which will look like this: It is at this stage that you will need to save this information so that it can be posted to NecroWatch. Further details about this process are explained in the next section. How to Report Scans
There are two standard methods of recording (saving) and reporting a NecroNet scan to NecroWatch. Both methods are acceptable, with Method 1 suggested for those users who are willing to take the extra time and effort to complete the entire process, and Method 2 to those casual NecroTechnicians who simply want to assist the NecroWatch project, but not invest the same degree of effort involved with completing the entire reporting process. We here at NecroWatch are more than willing to accept either method as no source of NecroNet information will be turned away. Please review both methods and determine which one meets your needs best. Method 1 - Manual Image Save Process
Method 2 - iWitness Quick Report
From this point onwards a veteran NecroTechnician will eventually review all pending NecroNet scans that have been posted and perform the necessary steps to convert the scan from an iWitness report into an image stored on the UD Wiki (PNG file format). Afterwards the scan post will be marked as COMPLETED so other NecroTechnicians will know when the scan has already been processed. Later the oldest scan posts will either be archived or deleted at the discretion of the NecroWatch.
|