User:Fifth Element/Sandbox: Difference between revisions

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Line 22: Line 22:
location9=[[the Toms Building]]|location9_color=Building|
location9=[[the Toms Building]]|location9_color=Building|
location10=[[Castlehow Avenue]]|location10_color=Street|
location10=[[Castlehow Avenue]]|location10_color=Street|
location11=[[the Showers Building]]|location11_color=NecroTech|
location11=[[the Showers Building]]<br>VHB|location11_color=NecroTech|
location12=[[Junkyard 71,81|a junkyard]]|location12_color=Junkyard|
location12=[[Junkyard 71,81|a junkyard]]|location12_color=Junkyard|
location13=[[the Rawkins Building]]|location13_color=Building|
location13=[[the Rawkins Building]]|location13_color=Building|
Line 32: Line 32:
location19=[[Leave Lane Railway Station]]|location19_color=Railway Station|
location19=[[Leave Lane Railway Station]]|location19_color=Railway Station|
location20=[[the Jarrett Building]]|location20_color=Building|
location20=[[the Jarrett Building]]|location20_color=Building|
location21=[[Tidcombe Crescent School]]|location21_color=School|
location21=[[Tidcombe Crescent School]]<br>Repaired|location21_color=School|
location22=[[Delaney Square]]|location22_color=Street|
location22=[[Delaney Square]]|location22_color=Street|
location23=[[Warehouse 72,82|a warehouse]]|location23_color=Warehouse|
location23=[[Warehouse 72,82|a warehouse]]|location23_color=Warehouse|

Revision as of 10:11, 24 October 2009

Members and friends of 404: Barhah not found have permission to update the information on this page.

Suburb Map

The Malton Suburb of Scarletwood
NW N NE
W
the Mann Monument Peppin Way the Cari Museum Savery Alley School the Streets Hotel a factory Club Stringfellow Hannigan Drive the Toms Building Castlehow Avenue
the Showers Building
VHB
a junkyard the Rawkins Building a carpark a carpark a warehouse Mellish Walk Fire Station Broadbelt Alley Leave Lane Railway Station the Jarrett Building
Tidcombe Crescent School
Repaired
Delaney Square a warehouse a carpark a warehouse wasteland Bland Auto Repair Greenwood Drive the Trollope Building a junkyard
Gerard Crescent Police Department Hewer Drive a junkyard Lockwood Way Cummings Bank Horsington Grove School Methringham Bank Cornillon Avenue a factory Gayleard Place
a warehouse St. Rosalia's Church a cemetery
RP
Prendergast Place wasteland Club Cort the Stark Building Wanstall Road a junkyard the Tompson Building
the Burton Building the Glessell Building the Sealey Building Levett Row the Bentley Hotel
MPM
Scanes Place Ledward Park
RP
wasteland a carpark Shwalbe Crescent
RP
Quantock Row a carpark a warehouse the Garniss Building Humphrey Lane the Draper Arms the Bondfield Building the Barratt Building Pryer Drive Page Towers
Comitty Drive Meetcham Library Turnock Drive Railway Station Stayner Road St. Spyridon's Hospital a warehouse Club Strudwick the Ilderton Monument a warehouse the Mickleroy Building
the Nurley Motel Lovell Alley
RP
Karnaus Row Fire Station St. Telesphorus's Hospital the Basson Building the Angell Building Nelmes Plaza the Beech Motel Doddimeade Crescent Drennan Square
Brixey Boulevard School the Tryme Building Luellin Towers Adlam Towers Hillard Road Police Department the Sever Building Maguire Avenue Ponting Alley Gillespie Cinema the Ottewill Arms
E
SW S SE


Editing Notes

(Previewing the page while making edits is helpful so you can see the changes you're making. Using notepad to copy/paste for making changes also makes it easier.)

Editing notes
Row 1: location1 - location10
Row 2: location11 - location20
Row 3: location21 - location30
Row 4: location31 - location40
Row 5: location41 - location50
Row 6: location51 - location60
Row 7: location61 - location70
Row 8: location71 - location80
Row 9: location81 - location90
Row 10: location91 - location100


To update, add <br> after the location's template (second brackets), followed by the building state information. Building state information can include whether it's ruined or repaired, the number of zeds inside in parenthesis, and the AP cost for a repair. If the building's a pinata, the barricade level can be added too. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until more details are added.


For example, this is what the code for the Hambidge Building looks like unedited:
location8=[[the Hambidge Building]]|location8_color=NecroTech|
This is what it would look like edited:
location8=[[the Hambidge Building]]<br>Ruined (1) 13AP|location8_color=NecroTech|
" <br>Ruined (1) 13AP " was added directly after the second brackets.