User:A.schwan/sandbox/whittenside: Difference between revisions
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Historic Fort Perryn forms the centerpiece of both Whittenside’s defensive strength and its strategic vulnerability. Its high walls and well-manned gatehouse keep out unwanted undead and its buildings provide most of the amenities needed to survive in an urban wasteland. | Historic Fort Perryn forms the centerpiece of both Whittenside’s defensive strength and its strategic vulnerability. Its high walls and well-manned gatehouse keep out unwanted undead and its buildings provide most of the amenities needed to survive in an urban wasteland. | ||
This building, erected in October of 1912 and named in honor of Brig. Gen. Perryn-Moore, is the major point of contention in the suburb. While survivors clamor to walk the battlements where giants have fought and died, Zombies have been no less draw to this prominent strategic spot. Over the years since its reactivation at the onset of the zombie outbreak, Fort Perryn has fallen to the zombie hoards time and again (usually at the hands of The [[Feral Undead|Feral Undead]]). While the actual battle for controll is waged within the fort itself, the outcome determines the shape of the entire suburb. While the fort is in zombie hands, the members of the feral undead who call Whittenside home are free to roam the streets bringing death and destruction to every door. While it is in human hands, the local zombies spend most of their time at the gatehouse allowing the rest of the suburb to rebuild. | |||
Contesting this claim is the [[Cannonball Crew/Fort Perryn Defense Force|The Fort Perryn Defense Force]], who also claim this building as their headquarters and various other groups including [[The Fortress|Fortress]], [[Army Control Corps]], and [[Paradox]]). | Since the first successful conquest of Whittenside by the [[Feral Undead]] in May 2006, Fort Perryn's crumbling ruins have been ''the'' closest thing the FU have to an HQ. Since then, they have even gone so far as to rename it '''Fort Feral'''. Maintaining their hold on the fort serves not only to deny the fort's convenient resources and defenses to breathing visitors of the FU homeland, but to create a highly visible symbol of the FU's claim on the whole suburb of [[Whittenside|Whittensdie]]. Contesting this claim is the [[Cannonball Crew/Fort Perryn Defense Force|The Fort Perryn Defense Force]], who also claim this building as their headquarters, and various other groups including [[The Fortress|Fortress]], [[Squadron1111], [[Army Control Corps]], and [[Paradox]]). | ||
While in Zombie hands, undead visitors may want to visit this prominent and history-laden structure to soak up some of the local flavor, and to do their bit to keep it in the ruined state it is.<br> | While in Zombie hands, undead visitors may want to visit this prominent and history-laden structure to soak up some of the local flavor, and to do their bit to keep it in the ruined state it is.<br> | ||
Breathing visitors are welcome as well during these times, as long as they don't act rude by revivifying or attacking their undead hosts, or dumping their headshot corpses like trash and then pushing tables in front of the door to deny them access to their own homes. | Breathing visitors are welcome as well during these times, as long as they don't act rude by revivifying or attacking their undead hosts, or dumping their headshot corpses like trash and then pushing tables in front of the door to deny them access to their own homes. Breathing visitors also should do their best to entertain their undead hosts, whether as singers, as story-tellers or (preferably) as chew toys. | ||
Breathing visitors also should do their best to entertain their undead hosts, whether as singers, as story-tellers or (preferably) as chew toys. | |||
While zombies don't seem to be too welcome in the times when Fort Perryn is repaired and caded, PKers feel particularly at home in the bustling place the Fort turns into under survior control. | For survivors, Fort Perryn offers protection, ammunition, medical treatment and the occasional game of naked twister. Others come to rub elbows with some of the top brass from some of Malton’s largest survivor groups who may be regularly seen walking the battlements, holding back the hoards of zombies can always be found stalking the ample streets of Whittenside picking off stranded survivors (street treats), or piled up outside the Gatehouse of Fort Perryn chewing on the doors. While zombies don't seem to be too welcome in the times when Fort Perryn is repaired and caded, PKers feel particularly at home in the bustling place the Fort turns into under survior control. |
Revision as of 03:59, 17 April 2010
Fort Perryn: The Great Whittenside Struggle
Historic Fort Perryn forms the centerpiece of both Whittenside’s defensive strength and its strategic vulnerability. Its high walls and well-manned gatehouse keep out unwanted undead and its buildings provide most of the amenities needed to survive in an urban wasteland.
This building, erected in October of 1912 and named in honor of Brig. Gen. Perryn-Moore, is the major point of contention in the suburb. While survivors clamor to walk the battlements where giants have fought and died, Zombies have been no less draw to this prominent strategic spot. Over the years since its reactivation at the onset of the zombie outbreak, Fort Perryn has fallen to the zombie hoards time and again (usually at the hands of The Feral Undead). While the actual battle for controll is waged within the fort itself, the outcome determines the shape of the entire suburb. While the fort is in zombie hands, the members of the feral undead who call Whittenside home are free to roam the streets bringing death and destruction to every door. While it is in human hands, the local zombies spend most of their time at the gatehouse allowing the rest of the suburb to rebuild.
Since the first successful conquest of Whittenside by the Feral Undead in May 2006, Fort Perryn's crumbling ruins have been the closest thing the FU have to an HQ. Since then, they have even gone so far as to rename it Fort Feral. Maintaining their hold on the fort serves not only to deny the fort's convenient resources and defenses to breathing visitors of the FU homeland, but to create a highly visible symbol of the FU's claim on the whole suburb of Whittensdie. Contesting this claim is the The Fort Perryn Defense Force, who also claim this building as their headquarters, and various other groups including Fortress, [[Squadron1111], Army Control Corps, and Paradox).
While in Zombie hands, undead visitors may want to visit this prominent and history-laden structure to soak up some of the local flavor, and to do their bit to keep it in the ruined state it is.
Breathing visitors are welcome as well during these times, as long as they don't act rude by revivifying or attacking their undead hosts, or dumping their headshot corpses like trash and then pushing tables in front of the door to deny them access to their own homes. Breathing visitors also should do their best to entertain their undead hosts, whether as singers, as story-tellers or (preferably) as chew toys.
For survivors, Fort Perryn offers protection, ammunition, medical treatment and the occasional game of naked twister. Others come to rub elbows with some of the top brass from some of Malton’s largest survivor groups who may be regularly seen walking the battlements, holding back the hoards of zombies can always be found stalking the ample streets of Whittenside picking off stranded survivors (street treats), or piled up outside the Gatehouse of Fort Perryn chewing on the doors. While zombies don't seem to be too welcome in the times when Fort Perryn is repaired and caded, PKers feel particularly at home in the bustling place the Fort turns into under survior control.