Developing Suggestions: Difference between revisions
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Revision as of 08:46, 15 July 2010
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Subway Tunnels
Suggestion moved to voting. Discussion moved to Suggestion talk:20100714 Subway Tunnels. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:24, 14 July 2010 (BST)
Unique Weapons
Timestamp: Mindlessidiots 18:12, 3 July 2010 (BST) |
Type: New Weapons |
Scope: Human/Zombie |
Description: If you ever played Fallout 3 you have encountered at least one of it's unique weapons, which is like a normal weapons except stronger. What I am suggesting is that there should be unique weapons of some of the Melee weapons, such as the crow bar, baseball bat, length of pipe, and all sporting weapons so zombies can also use them. The unique weapons will not be incredibility powerful, just have a small stat boost. Let me give you an example
Lord Alner's fencing foil Lord Alner was a dedicated fencer, so he had a special foil created for him which was thought to be one of the best foil's ever created. Damage: 3 points Base accuracy: 15% Starting Skill: 20% Hand to Hand combat: 30% Location: Alner Manor As you can see, it only has a small boost compared to a normal foil. The object of this is not for it to be some weapons that slaughters everything it touches, but more of a personal trophy to have. Since the item is unique of course, only one can be found. Now, it would be kind of unfair if the person was able to keep it forever so when the person dies the weapon would spawn back at it's unique place. |
Discussion (Unique Weapons)
New player xXxZombieSmasher0001xXx signs up, finds Bob the Builder's Toolbox, plays for two days and idles out forever. Unique weapon irrecoverably lost. 18:17, 3 July 2010 (BST)
True, I can only think of two way's to fix that, one would be that weapons disappears after a certain period of time or if the item respawns if the character idles out. But ether is not a exactly a perfect fix.--Mindlessidiots 18:26, 3 July 2010 (BST)
I can see this working somewhat like the seasonal clothing and items. Dislike the idea of one-of-a-kind items – one-in-a-million acquisition odds, perhaps, but everyone should be able to find one with sufficient tenacity/luck. ᚱᛁᚹᛖᚾᚨᚾᛏ 11:21, 9 July 2010 (BST)