Military skills: Difference between revisions
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Most military skills are useful to combat-oriented players, with the choice of whether to pursue melee or ranged fighting largely a matter of personal preference - ranged weapons do more damage but require AP to be spent [[searching]] for [[ammo]] and reloading. Knife Combat is now debatable; knives do less damage than axes, but the accuracy for fully upgraded knives is higher than for the axe. | Most military skills are useful to combat-oriented players, with the choice of whether to pursue melee or ranged fighting largely a matter of personal preference - ranged weapons do more damage but require AP to be spent [[searching]] for [[ammo]] and reloading. Knife Combat is now debatable; knives do less damage than axes, but the accuracy for fully upgraded knives is higher than for the axe. | ||
Free Running is an increasingly important skill as human players are using heavy barricades to defend themselves. A free runner can enter heavily-barricaded strongholds, and move quickly to useful buildings without using AP to enter them. Free running is also an effective skill for lower level scientists with the ability to revive zombies, as [[NecroTech Building]]s are frequently extremely heavily. The downside of freerunning is that to get from a building to the outside of an adjacent building, survivors with Free Running need to spend '''2''' AP rather than '''1''' AP without it. | Free Running is an increasingly important skill as human players are using heavy barricades to defend themselves. A free runner can enter heavily-barricaded strongholds, and move quickly to useful buildings without using AP to enter them. Free running is also an effective skill for lower level scientists with the ability to revive zombies, as [[NecroTech Building]]s are frequently extremely heavily barricaded. The downside of freerunning is that to get from a building to the outside of an adjacent building, survivors with Free Running need to spend '''2''' AP rather than '''1''' AP without it. | ||
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Revision as of 17:16, 4 July 2011
Military skills are available to all survivors; they cost 75 XP for military personnel, 100 XP for civilians and 150 XP for scientists. No Skills
List of Military skills
None of the above skills, having been gained prior to death, assist zombie characters. Strategy considerationsMost military skills are useful to combat-oriented players, with the choice of whether to pursue melee or ranged fighting largely a matter of personal preference - ranged weapons do more damage but require AP to be spent searching for ammo and reloading. Knife Combat is now debatable; knives do less damage than axes, but the accuracy for fully upgraded knives is higher than for the axe. Free Running is an increasingly important skill as human players are using heavy barricades to defend themselves. A free runner can enter heavily-barricaded strongholds, and move quickly to useful buildings without using AP to enter them. Free running is also an effective skill for lower level scientists with the ability to revive zombies, as NecroTech Buildings are frequently extremely heavily barricaded. The downside of freerunning is that to get from a building to the outside of an adjacent building, survivors with Free Running need to spend 2 AP rather than 1 AP without it.
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