Military skills: Difference between revisions
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**'''Knife Combat''' - An extra +15% to hit with a knife. | **'''Knife Combat''' - An extra +15% to hit with a knife. | ||
**'''Axe Proficiency''' - An extra +15% to hit with an [[Melee_Weapons#Fire_Axe|axe]]. The [[Firefighter]] begins with this skill. | **'''Axe Proficiency''' - An extra +15% to hit with an [[Melee_Weapons#Fire_Axe|axe]]. The [[Firefighter]] begins with this skill. | ||
*'''Free Running''' - Free Running allows a player to move from inside a [[building]] directly into an adjacent building without having to touch the street. This allows a player to bypass heavy [[barricade|barricades]] which would otherwise prevent entry. The [[Military|Scout]] begins with this skill. Free Running works on several [[Building_Types|different building types]], but doesn't work in [[Empty_Blocks|empty blocks]] or [[ruin]]s. If one tries to free run into a ruined building, they fall onto the street. There is a chance this will cause 5 points of damage, although one can never [[death|die]] by falling from ruins. | *'''[[Free Running]]''' - Free Running allows a player to move from inside a [[building]] directly into an adjacent building without having to touch the street. This allows a player to bypass heavy [[barricade|barricades]] which would otherwise prevent entry. The [[Military|Scout]] begins with this skill. Free Running works on several [[Building_Types|different building types]], but doesn't work in [[Empty_Blocks|empty blocks]] or [[ruin]]s. If one tries to free run into a ruined building, they fall onto the street. There is a chance this will cause 5 points of damage, although one can never [[death|die]] by falling from ruins. | ||
*'''Scout Safehouse''' - Scout Safehouse allows a survivor to scout a | *'''[[Safehouses|Scout Safehouse]]''' - Scout Safehouse allows a survivor to scout a safehouse - using '''30''' [[Action Points|AP]] to memorize the layout of a building, granting approximately 5 free actions within that building each day (until the player dies or the building is ruined). | ||
None of the above skills, having been gained prior to death, assist [[zombie]] characters. | None of the above skills, having been gained prior to death, assist [[zombie]] characters. |
Latest revision as of 14:35, 2 July 2022
Military skills are available to all survivors; they cost 75 XP for military personnel, 100 XP for civilians and 150 XP for scientists. Attack Results Without Skills
List of Military skills
None of the above skills, having been gained prior to death, assist zombie characters. Strategy considerationsMost military skills are useful to combat-oriented players, with the choice of whether to pursue melee or ranged fighting largely a matter of personal preference - ranged weapons do more damage but require AP to be spent searching for ammo and reloading. Knife Combat is now debatable; knives do less damage than axes, but the accuracy for fully upgraded knives is higher than for the axe. Free Running is an increasingly important skill as human players are using heavy barricades to defend themselves. A free runner can enter heavily-barricaded strongholds, and move quickly to useful buildings without using AP to enter them. Free running is also an effective skill for lower level scientists with the ability to revive zombies, as NecroTech Buildings are frequently extremely heavily barricaded. The downside of freerunning is that to get from a building to the outside of an adjacent building, survivors with Free Running need to spend 2 AP rather than 1 AP without it.
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