Dartside Whiners: Difference between revisions
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'''Possible Spies''' ''(unconfirmed)'' | '''Possible Spies''' ''(unconfirmed)'' | ||
*[http://www.urbandead.com/profile.cgi?id=453322 Wolfgang Werner3] | *[http://www.urbandead.com/profile.cgi?id=453322 Wolfgang Werner3] - ''Level 6 military'': 1 human stat, 5 zed stats - '''Further investigation needed''' | ||
=Stances= | =Stances= |
Revision as of 21:01, 23 April 2006
Dartside Whiners | |
Abbreviation: | DW |
Group Numbers: | 7 |
Leadership: | dann |
Goals: | The defense of Dartside |
Recruitment Policy: | All can apply |
Contact: | danfalzon@gmail.com |
We are...
The Dartside Whiners. Fed up of moaning a zombie got your shoe? Missing the door to your local Police Dept? Take it to them and fight back!
Location
Northeast Dartside (primarily).
Objectives
To secure the area of Dartside and establish a defense that will be maintained, rather then moving the whole force to another surburb. However, once we have enough numbers, a section of the group will attempt to get a hold on Mockridge Heights, and then take it over.
Allegiances
We are always looking to form other alliances with groups in the surrounding surburbs so let me know if you want to ally up.
Enemies
PK'ers list
- shocker123
- Dodo
- JarJar Blinks
Groups
- The Gentleman Adventurers: Don't appreciate their no Irish rule, so to mix things up, if they enter Dartside, I declare we will kick their arses.
- The PKAlliance : A group of PKer's that houses shocker123 and Dodo. They are based in Kinch Heights.
Possible Spies (unconfirmed)
- Wolfgang Werner3 - Level 6 military: 1 human stat, 5 zed stats - Further investigation needed
Stances
Possible spies should be accessed before action is taken. Any PKers will be shot and killed on sight. The Uniform Barricading Policy should be supported. Cemeteries to be treated as revive points and tagged so, if not already.
Revive points in Dartside
Sacred Ground Policy Supporter | |
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points. |
Thanks to the Regulators, there are working revive points located at;
1. Abarrow Monument on the north side of town [37,81]
2. Cemetary by St Galls Church S/W of town [32,87]
As for us Whiners, I propose a 2-block area to be tagged for revive points. They are both adjacent to Bagnall Building, they are:
Horsford Road [35, 82]
Mapledoram Avenue [37, 82]
At the minute...
We're looking espcially for survivors that are happy to guard buildings and medics and scientists, to join up. However, all are welcome, just drop me a line at my mail address.
Ambitions
To take the namesaked Dann Hotel in Stanbury Village as a base, someday.
Tagging
Unless it's a tag showing it's a HQ, revive site or a warning of PKer's using their names, tagging is fine anywhere. Add this tag to your groups section for ease.
wiki.urbandead.com/index.php/Dartside_Whiners
Make sure it's that above tag, or it won't fit on the wall/headstone.
Members
Make sure all members are added to contacts list.
Member Area (Status)
- The zerg is at Maven mall. I got killed last night. Lots of zeds (at least 60 on my 3x3 view at the moment). I wouldn't be suprised if they head to Dartside, get ready guys! I'll head back if someone can revive? --DooVoo 13:38, 23 April 2006 (BST)
- Heads up, we got some joker in Blakesley or Shapr area, scout around, but he's a lv. 6 military with 1 human stat, and 5 zed stats. Spies at the minute are something we definatly don't need, so take him out. Don't get caught out with not enough ammo for it either though. Wolfgang Werner3. Also, we got a zombie in Tikhon at 24HP, with a vest on. --Dann
- I'm dead again at Mapledoram. If anyone has any syringes, I'd appreciate a shot. Damn kids keep shooting me back down. ;) I was heading back from the mall with all my ammo to do some hunting and my safe house got overrun. --Char 01:05, 21 April 2006 (BST)
- My mistake about the old BST. How comes you guys in America use it? The situation has definitely calmed down, so I think we're alright for now, but make sure you do your daily rounds checking the perimeter around the warehouse. If we can manage a few more members, then we'd be able to sort out multiple bases; until then, we'll just have to see if we can manage doing it with just us. I've offered a truce to the Evil Army, think it's sorted now. Ha sorry to disappoint User:DooVoo, afraid you might be correct, but it's going to be better in the long run if we make allies of these groups. Until we find some bastards that want to take us on, I'm sure that'll be even better with 2 groups on our side. --Dann 09:29, 4 April 2006 (BST)
- My friends EyeZak and Dr. Myeyes will be helping with the revive effort. Everybody either go to Mapledoram Ave. Or stay outside the home base and they'll recognize you and get to you soon. --AS
- Once you are revived, stay in Dartside. Stay on the look out for Jar Jar Binks, his group is behind this. Buildings should still be kept at VS+2. Also, add the Regulators Alliance members to your contact list so you don't take any out. Try to get them revived if you can, they're in worse shape than us. --Dann
- Our buddy Wolfgang Werner3 is in Shapr, somebody should go investigate. Shot a zombie in Shapr, some guy named Gelco killed it. Used all my pistol ammo, found 2 shotgun shells for my empty shotgun. --V2Blast 21:59, 23 April 2006 (BST)