Talk:Suggestions/3rd-Jan-2007: Difference between revisions
No edit summary |
m (fixing link) |
||
Line 1: | Line 1: | ||
===Searchlight=== | ===Searchlight=== | ||
{{suggestionNew| | {{suggestionNew| | ||
suggest_time=[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[ | suggest_time=[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[User:Labine50/Power For The People|P]]'''</sup> 03:23, 3 January 2007 (UTC)| | ||
suggest_type=New Item| | suggest_type=New Item| | ||
suggest_scope=Everyone?| | suggest_scope=Everyone?| | ||
Line 18: | Line 18: | ||
<!-- PLEASE LEAVE ALL DISCUSSION **BELOW** THIS LINE - DO NOT DELETE THIS LINE --> | <!-- PLEASE LEAVE ALL DISCUSSION **BELOW** THIS LINE - DO NOT DELETE THIS LINE --> | ||
discussion=<font size = 4> '''Discussion'''</font> | discussion=<font size = 4> '''Discussion'''</font> | ||
Just a random idea at 9PM...--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[ | Just a random idea at 9PM...--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[User:Labine50/Power For The People|P]]'''</sup> 03:23, 3 January 2007 (UTC) | ||
Hmmm, nice flavor. I think the search percentage increase is a bit strong. Maybe it only has effect for that when barricades are below a certain level, like QS or less, for example? Also, I doubt anyone would notice an unpowered search light. I must admit, I have no idea whatsoever what stacking with generators means. lol--[[User:Nosimplehiway|Nosimplehiway]] 05:39, 3 January 2007 (UTC) | Hmmm, nice flavor. I think the search percentage increase is a bit strong. Maybe it only has effect for that when barricades are below a certain level, like QS or less, for example? Also, I doubt anyone would notice an unpowered search light. I must admit, I have no idea whatsoever what stacking with generators means. lol--[[User:Nosimplehiway|Nosimplehiway]] 05:39, 3 January 2007 (UTC) | ||
:Billy found a searchlight in Caiger mall. He sets it up in The Latrobe Building, and shines it on The Blackholler Arms, which nobody powered. The people inside now get +2.5% chance to find something. (And example) later, somebody powers The Blackholler Arms, giving the residents +5% chance to find something, and Billy's searchlight now has no effect. And your right, the percent does need a bit of tweaking...--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[ | :Billy found a searchlight in Caiger mall. He sets it up in The Latrobe Building, and shines it on The Blackholler Arms, which nobody powered. The people inside now get +2.5% chance to find something. (And example) later, somebody powers The Blackholler Arms, giving the residents +5% chance to find something, and Billy's searchlight now has no effect. And your right, the percent does need a bit of tweaking...--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[User:Labine50/Power For The People|P]]'''</sup> 06:28, 3 January 2007 (UTC) | ||
::Of course. Brain fart on my part, but not stacking makes sense now. How far away would the searchlight be visible? Flares are visible from a distance, and in RL search lights are meant to be seen for miles around.--[[User:Nosimplehiway|Nosimplehiway]] 20:16, 3 January 2007 (UTC) | ::Of course. Brain fart on my part, but not stacking makes sense now. How far away would the searchlight be visible? Flares are visible from a distance, and in RL search lights are meant to be seen for miles around.--[[User:Nosimplehiway|Nosimplehiway]] 20:16, 3 January 2007 (UTC) | ||
:::When I originally came up with the idea, I was going to have it purely for signaling. I thought that might create too much "Since your last turn" spam. What if it added a little box in the game that listed "Nearby Searchlights:" with a radius of 4 blocks, Or something like that.--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[ | :::When I originally came up with the idea, I was going to have it purely for signaling. I thought that might create too much "Since your last turn" spam. What if it added a little box in the game that listed "Nearby Searchlights:" with a radius of 4 blocks, Or something like that.--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[User:Labine50/Power For The People|P]]'''</sup> 05:14, 4 January 2007 (UTC) | ||
Actally doens't sound too bad. I mean, this requires a generator, so if the generator goes, so does the light. There are only two problems I can think of (at the moment): Would zombies be able to attack the light? And, since most non-mall buildings are USELESS for searching (the only reason to HAVE light), this wouldn't be as useful as it COULD be.--[[User:Pesatyel|Pesatyel]] 06:36, 3 January 2007 (UTC) | Actally doens't sound too bad. I mean, this requires a generator, so if the generator goes, so does the light. There are only two problems I can think of (at the moment): Would zombies be able to attack the light? And, since most non-mall buildings are USELESS for searching (the only reason to HAVE light), this wouldn't be as useful as it COULD be.--[[User:Pesatyel|Pesatyel]] 06:36, 3 January 2007 (UTC) | ||
:Of course it could be attacked, sorry, I should have explained. Remember that there are 75 or so suburbs without malls.--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[ | :Of course it could be attacked, sorry, I should have explained. Remember that there are 75 or so suburbs without malls.--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[User:Labine50/Power For The People|P]]'''</sup> 07:43, 4 January 2007 (UTC) | ||
I think you should focus on signaling rather than searching. You could point at a building, as stated above, ''or'' point the searchlight straight up, which would have similar visibility to a flare (only more permanent). This might be useful for helping newbies find malls or something. --[[User:Uncle Bill|Uncle Bill]] 03:59, 4 January 2007 (UTC) | I think you should focus on signaling rather than searching. You could point at a building, as stated above, ''or'' point the searchlight straight up, which would have similar visibility to a flare (only more permanent). This might be useful for helping newbies find malls or something. --[[User:Uncle Bill|Uncle Bill]] 03:59, 4 January 2007 (UTC) | ||
:Good idea, I adressed that 2 comments up.--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[ | :Good idea, I adressed that 2 comments up.--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[User:Labine50/Power For The People|P]]'''</sup> 05:14, 4 January 2007 (UTC) | ||
Well, like I said, since non-mall buildings are all but useless, the "signalling" aspect would be the only real use.--[[User:Pesatyel|Pesatyel]] 07:56, 4 January 2007 (UTC) | Well, like I said, since non-mall buildings are all but useless, the "signalling" aspect would be the only real use.--[[User:Pesatyel|Pesatyel]] 07:56, 4 January 2007 (UTC) | ||
Line 35: | Line 35: | ||
::No it isn't ENTIRELY true. The game IS way to centered around malls and NT buildings. The other resource buildings include PDs, Firestations, Hospitals and Auto Repair. The other 18 buildings are essentially useless (and, yes, I know you CAN find stuff there, but it is the less useful stuff like using a pipe over an axe for anything other than RP reasons). People have little reason to search in any place other than the handful I mentioned. I'm not saying other buildings don't have uses...just not for searching. For example, why waste time searching for a FAK in a cathedral at 5% when you can do it in a Hospital at 14% or a mall at 20% ('''34% and no newspapers''' with the mall skills). Even the knife, which was altered to be more "newbie friendly" is STILL limited to the malls (oh, and a ''1%'' chance in junkyards). See what I mean? People don't search for the "good stuff" in non-resource buildings, even if they COULD find it there.--[[User:Pesatyel|Pesatyel]] 04:24, 5 January 2007 (UTC) | ::No it isn't ENTIRELY true. The game IS way to centered around malls and NT buildings. The other resource buildings include PDs, Firestations, Hospitals and Auto Repair. The other 18 buildings are essentially useless (and, yes, I know you CAN find stuff there, but it is the less useful stuff like using a pipe over an axe for anything other than RP reasons). People have little reason to search in any place other than the handful I mentioned. I'm not saying other buildings don't have uses...just not for searching. For example, why waste time searching for a FAK in a cathedral at 5% when you can do it in a Hospital at 14% or a mall at 20% ('''34% and no newspapers''' with the mall skills). Even the knife, which was altered to be more "newbie friendly" is STILL limited to the malls (oh, and a ''1%'' chance in junkyards). See what I mean? People don't search for the "good stuff" in non-resource buildings, even if they COULD find it there.--[[User:Pesatyel|Pesatyel]] 04:24, 5 January 2007 (UTC) | ||
:::The only key resource you missed out was the forts - they've got their own generators, fuel, guns, ammo and FAKs. --[[User:Funt Solo|Funt Solo]] [[Image:Scotland flag.JPG|20px]] 14:18, 5 January 2007 (UTC) | :::The only key resource you missed out was the forts - they've got their own generators, fuel, guns, ammo and FAKs. --[[User:Funt Solo|Funt Solo]] [[Image:Scotland flag.JPG|20px]] 14:18, 5 January 2007 (UTC) | ||
::::Sorry, I already tried suggestion a minor mall nerf, it didn't work. One thing I agree with zombies on, is that the Mall/NT thing is far too powerful.--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[ | ::::Sorry, I already tried suggestion a minor mall nerf, it didn't work. One thing I agree with zombies on, is that the Mall/NT thing is far too powerful.--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[User:Labine50/Power For The People|P]]'''</sup> 23:27, 5 January 2007 (UTC) | ||
::::Oh right, I forgot about the Fort upgrades.--[[User:Pesatyel|Pesatyel]] 04:46, 6 January 2007 (UTC) | ::::Oh right, I forgot about the Fort upgrades.--[[User:Pesatyel|Pesatyel]] 04:46, 6 January 2007 (UTC) | ||
Latest revision as of 13:58, 10 June 2009
Searchlight
Timestamp: | Labine50 MH|ME|P 03:23, 3 January 2007 (UTC) |
Type: | New Item |
Scope: | Everyone? |
Description: | Searchlights have been used in the world for almost a century, in war and for advertising. What about in Malton? This suggestion introduces a few new things to the game.
New Item
Building Descriptions
New Game Play
|
Discussion Just a random idea at 9PM...--Labine50 MH|ME|P 03:23, 3 January 2007 (UTC)
Hmmm, nice flavor. I think the search percentage increase is a bit strong. Maybe it only has effect for that when barricades are below a certain level, like QS or less, for example? Also, I doubt anyone would notice an unpowered search light. I must admit, I have no idea whatsoever what stacking with generators means. lol--Nosimplehiway 05:39, 3 January 2007 (UTC)
- Billy found a searchlight in Caiger mall. He sets it up in The Latrobe Building, and shines it on The Blackholler Arms, which nobody powered. The people inside now get +2.5% chance to find something. (And example) later, somebody powers The Blackholler Arms, giving the residents +5% chance to find something, and Billy's searchlight now has no effect. And your right, the percent does need a bit of tweaking...--Labine50 MH|ME|P 06:28, 3 January 2007 (UTC)
- Of course. Brain fart on my part, but not stacking makes sense now. How far away would the searchlight be visible? Flares are visible from a distance, and in RL search lights are meant to be seen for miles around.--Nosimplehiway 20:16, 3 January 2007 (UTC)
- When I originally came up with the idea, I was going to have it purely for signaling. I thought that might create too much "Since your last turn" spam. What if it added a little box in the game that listed "Nearby Searchlights:" with a radius of 4 blocks, Or something like that.--Labine50 MH|ME|P 05:14, 4 January 2007 (UTC)
- Of course. Brain fart on my part, but not stacking makes sense now. How far away would the searchlight be visible? Flares are visible from a distance, and in RL search lights are meant to be seen for miles around.--Nosimplehiway 20:16, 3 January 2007 (UTC)
Actally doens't sound too bad. I mean, this requires a generator, so if the generator goes, so does the light. There are only two problems I can think of (at the moment): Would zombies be able to attack the light? And, since most non-mall buildings are USELESS for searching (the only reason to HAVE light), this wouldn't be as useful as it COULD be.--Pesatyel 06:36, 3 January 2007 (UTC)
- Of course it could be attacked, sorry, I should have explained. Remember that there are 75 or so suburbs without malls.--Labine50 MH|ME|P 07:43, 4 January 2007 (UTC)
I think you should focus on signaling rather than searching. You could point at a building, as stated above, or point the searchlight straight up, which would have similar visibility to a flare (only more permanent). This might be useful for helping newbies find malls or something. --Uncle Bill 03:59, 4 January 2007 (UTC)
Well, like I said, since non-mall buildings are all but useless, the "signalling" aspect would be the only real use.--Pesatyel 07:56, 4 January 2007 (UTC)
- That's not true. Any resource that can be found in a mall can be found elsewhere too, a fact that becomes important when your local mall is overrun. There are also some things you just can't get in a mall, like syringes, fuel, and spray cans. Malls also aren't tall enough to use binoculars from. --Uncle Bill 02:46, 5 January 2007 (UTC)
- No it isn't ENTIRELY true. The game IS way to centered around malls and NT buildings. The other resource buildings include PDs, Firestations, Hospitals and Auto Repair. The other 18 buildings are essentially useless (and, yes, I know you CAN find stuff there, but it is the less useful stuff like using a pipe over an axe for anything other than RP reasons). People have little reason to search in any place other than the handful I mentioned. I'm not saying other buildings don't have uses...just not for searching. For example, why waste time searching for a FAK in a cathedral at 5% when you can do it in a Hospital at 14% or a mall at 20% (34% and no newspapers with the mall skills). Even the knife, which was altered to be more "newbie friendly" is STILL limited to the malls (oh, and a 1% chance in junkyards). See what I mean? People don't search for the "good stuff" in non-resource buildings, even if they COULD find it there.--Pesatyel 04:24, 5 January 2007 (UTC)
- The only key resource you missed out was the forts - they've got their own generators, fuel, guns, ammo and FAKs. --Funt Solo 14:18, 5 January 2007 (UTC)
- No it isn't ENTIRELY true. The game IS way to centered around malls and NT buildings. The other resource buildings include PDs, Firestations, Hospitals and Auto Repair. The other 18 buildings are essentially useless (and, yes, I know you CAN find stuff there, but it is the less useful stuff like using a pipe over an axe for anything other than RP reasons). People have little reason to search in any place other than the handful I mentioned. I'm not saying other buildings don't have uses...just not for searching. For example, why waste time searching for a FAK in a cathedral at 5% when you can do it in a Hospital at 14% or a mall at 20% (34% and no newspapers with the mall skills). Even the knife, which was altered to be more "newbie friendly" is STILL limited to the malls (oh, and a 1% chance in junkyards). See what I mean? People don't search for the "good stuff" in non-resource buildings, even if they COULD find it there.--Pesatyel 04:24, 5 January 2007 (UTC)
In terms of search benefits- no, I don't think so, it makes no sense. First of all, Malton still has SUNSHINE (during the daytime) which would light up a building interior much better than a searchlight would. Second, the bizzare shadows and glare from a searchlight would hinder as much as help, would kill your dark vision, and generally would be a nuisance. They point searchlights at houses under police siege, to DISABLE the people inside, not to HELP them.
However, in terms of signaling, it would make sense. Every scene description could include a description of where any active searchlights within (say) 4 blocks were, so that survivors would be aware of powered buildings that were nearby, but not visible on the map. --Swiers 22:37, 6 January 2007 (UTC)