Suggestion talk:20090205 Gas Siphoner: Difference between revisions
(New page: ===Gas Siphoner=== {{suggestionNew |suggest_time={{User:Blake Firedancer/sig}} 23:51, 30 January 2009 (UTC) |suggest_type=Skill + Item |suggest_scope=Survivors |suggest_description=This do...) |
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{{quote|Honestmistake|Not only that but people would want to shoot a flare at the pumps to make them go boom, zombies would want to destroy them or use them as a new suicide method?}} | |||
Zombies can already ruin auto repair shops. I assume this would have a similar effect.<br /> | |||
===Gas Siphoner=== | ===Gas Siphoner=== | ||
{{suggestionNew | {{suggestionNew |
Latest revision as of 16:09, 5 February 2009
Honestmistake said: |
Not only that but people would want to shoot a flare at the pumps to make them go boom, zombies would want to destroy them or use them as a new suicide method? |
Zombies can already ruin auto repair shops. I assume this would have a similar effect.
Gas Siphoner
Timestamp: | Blake Firedancer T E RNL? P.I.S.I.T. 23:51, 30 January 2009 (UTC) |
Type: | Skill + Item |
Scope: | Survivors |
Description: | This does two things to the game. Firstly, it adds Empty Fuel Cans to the game, with the same stats as a regular fuel can, only you can't use it to fuel up generators.
Secondly, it adds the skill Gas Siphoner to the Civilian skill list. This does three things:
In-game messages would read:
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Discussion (Gas Siphoner)
So, for ~10AP you can get a full fuel can regardless of the state of the suburb? Way overpowered. And aren't petrol stations Borehamwood-only? --Midianian|T|DS|C:RCS| 00:47, 31 January 2009 (UTC)
- Technicality. There are plenty of locations where one would possibly find fuel: Auto Repair, Carpark, Junkyard, and Police Station. Possibly Factory, Fire Station, Fort, Power Station and Railway Station.--Pesatyel 03:34, 31 January 2009 (UTC)
- Oh, I didn't know about the gas stations being only Borehamwood. I suppose for Malton and Monroeville that Auto Repairs would work in the place of the gas stations. As for the over-powered aspect, maybe I should up the cost to 20AP, just like the syringes? Oh, and I suppose the pumps might be knocked out of submission via. cutting the power.--Blake Firedancer T E RNL? P.I.S.I.T. 04:49, 31 January 2009 (UTC)
You'll want to have a large failure rate, so it's worth the risk on ruined suburbs, but pointless in smaller ones. Linkthewindow Talk 00:49, 31 January 2009 (UTC)
- Maybe an increased AP cost will make searching more viable. --Blake Firedancer T E RNL? P.I.S.I.T. 04:49, 31 January 2009 (UTC)
What about the possiblity of, well, injury or getting splashed? If your physically sucking the fuel out of a car's gas tank, there is the possiblity of accidentially swallowing some or getting the gas on your clothes.--Pesatyel
- Good point. I suppose that failed siphoning attempts could coat the player in fuel. How about a 50% chance of failure with spillage? --Blake Firedancer T E RNL? P.I.S.I.T. 04:49, 31 January 2009 (UTC)
This is just retarded. Search Autos and Factories like the rest of us. --WanYao 04:24, 31 January 2009 (UTC)
Comments above this line refer to version 1 of the suggestion. Version 2 is now up. --Blake Firedancer T E RNL? P.I.S.I.T. 22:24, 31 January 2009 (UTC)
I like the changes you made for Version 2. Seems much more balanced to me. But the 30% in carparks seems really low by comparison. Maybe 40%? --Maverick Talk - OBR 404 17:54, 2 February 2009 (UTC)
Why can't I syphon petrol from a running generator and make the building go dark? -- . . <== DDR Approved Editor 00:45, 3 February 2009 (UTC)
- wll duh u'd gt elctrocuted.--Suicidal Angel - Help needed? 00:53, 3 February 2009 (UTC)
- Because that would open it up to abuse such as draining a near-empty generator to get an entire fuel can. --Blake Firedancer T E RNL? P.I.S.I.T. 07:46, 3 February 2009 (UTC)