Junkyard 67,76: Difference between revisions
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'''Prolonged Stay''' | '''Prolonged Stay''' | ||
Visitors may stay for a maximum of 3 days inside after being healed or revived. After the 3 days, we will have to ask you to leave. If you do not leave, we will not provide any heals or revives to you. Remember: our time, AP and safety are on the line just as much as yours are. Besides, if zombies ever take out the club, where will people get revives? | Visitors may stay for a maximum of 3 days inside after being healed or revived. After the 3 days, we will have to ask you to leave. If you do not leave, we will not provide any heals or revives to you. Remember: our time, AP and safety are on the line just as much as yours are. Besides, if zombies ever take out the club, where will people get revives? | ||
==Medical/NT personnel in the area== | |||
*[[Department of Emergency Management/Malton Forensics Unit|Malton Forensics Unit]] | |||
*[[Department of Emergency Management/Malton Fire Department|Malton Fire Department]] | |||
*[[Department of Emergency Management/Malton Police Department|Malton Police Department]] | |||
*[[Department of Emergency Management/Malton Civil Defense Unit|Malton Civil Defense Unit]] | |||
*[[Knights Templar]] | |||
==Barricading Policy== | ==Barricading Policy== |
Revision as of 22:43, 2 August 2009
Junkyard 67,76 |
Junkyard 67,76
Wray Heights [67, 74]
Basic Info:
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CONGRATULATIONS!!!
You found the unofficial DEM Clubhouse, either by accident or on purpose. Cadets from DEM SE division's academy founded the clubhouse (secretly, of course) in order to provide a source of healing and revification for those in the area. With booze, mrhs and rock and roll to go around, this is THE place to be in Wray Heights. Yes, it's a junkyard, but it's more than that to us. It's home.
Asking for help
The easiest way to ask for a revive is to either "Mrh?" outside of the building (if a zombie), or submit a revive request via the DEM revive tool--http://tinyurl.com/jxkdg. For healing, a verbal request is preferred. We'll likely heal you anyways, though, provided you are not a hazard to the club.
We do not revive
- PKERS. Nothing personal; it is simply for the safety of those inside. If you have PRIOR PK offences, but have not PKed for a period of exactly 3 months, we'd be happy to revive you.
- Zombies with the brain rot skill. This is for our safety.
- Anyone affiliated with the group "/b/", "4chan" or "/zom/". We hate you, go die in a fire.
- Anyone accused of zerging. We do not associate ourselves with cheaters.
Prolonged Stay Visitors may stay for a maximum of 3 days inside after being healed or revived. After the 3 days, we will have to ask you to leave. If you do not leave, we will not provide any heals or revives to you. Remember: our time, AP and safety are on the line just as much as yours are. Besides, if zombies ever take out the club, where will people get revives?
Medical/NT personnel in the area
- Malton Forensics Unit
- Malton Fire Department
- Malton Police Department
- Malton Civil Defense Unit
- Knights Templar
Barricading Policy
VSB+2 ALWAYS. ALL...THE...TIME. The ONLY exception is if the entire suburb is under siege, in which case we will temporarily relocate.
News
August 2, 2009 The clubhouse is founded. Much whooping and hollering comes from the halls of DEM's South East Academy. Survivors from in and out of the academy flock to bask in the awesomeness of the clubhouse. - Chekken 19:45, 2 August 2009 (BST)