User:Sherry Stringfield/Darvall Heights: Difference between revisions

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===Notes===
===Notes===
::1) Caded buildings to be labelled 'lit' or 'unlit'.  
::1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
::2) Ruined buildings are labelled with the AP required to repair them.
::2) Ruined buildings are labelled with the AP required to repair them.
::3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
::3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
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===Scouting Notes===
===Scouting Notes===
(Status of blocks seen from adjacent blocks, inside, and outside buildings)<br>
(Status of blocks seen from adjacent blocks, inside, and outside buildings)<br>

Revision as of 18:20, 11 October 2009

Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Darvall Heights, or notice that it has changed.

Map: Current State of Darvall Heights

The Malton Suburb of Darvall Heights
NW N NE
W
Halse Crescent Police Department the Brodribb Building Burdock Walk Howel Bank a factory
VSB GNF
Crossman Grove Police Department
EHB Lit
(4W)
Williames Bank
VHB
Dark
Dustan Towers
Lit
the Goodson Motel Taylor Bank
EHB Unlit
Altham Row Yorke Grove Postlethwaite Crescent Fire Station the Cranfield Museum
HB (1W)
Dandison Auto Repair
EHB Lit
Nurten Avenue
RP
Freeman Towers
EHB Unlit
the Stothert Building
VSB Unlit
EP
the Scaife Building
VSB Unlit
Shehan Way Fire Station
VSB Unlit
Bussell Way Wenmouth Park Lilly Square Piers Park the Rugvie Monument Lascelles Library
VSB Lit
Doon Avenue Teek Road Cottingham Plaza the Smithfield Building
VSB unlit
a junkyard the Farris Building Butt Road Railway Station Caplen Way the Hallett Building
VSB Unlit
St. Eutychian's Hospital
Ruined
Wheelhouse Auto Repair
Ruined
Sherriff Place the Waddington Building
EHB unlit
Tayler Lane Police Department
EHB Lit
wasteland the Papps Building Hallinan Towers a junkyard
EHB
Clissold Road Pirrie Park St. Pius's Hospital
EHB Lit
29Z
Edbrooke Street
RP
Lance Towers
VSB Lit
the Bathe Building
VSB unlit
Lorgh Walk Hibbert Walk Pilcher Avenue the Chubb Building
HB Unlit
Silley Park the Nurcombe Building
Ruined
(5Z)
a carpark St. Matheos's Hospital
Ruined
(5Z)
the Rippon Building
EHB Unlit
the Henslow Arms
a warehouse Coker Avenue Stocker Lane Tompson Walk the Herman Building
PM
Ruined (5Z)
Priddy Bank
EHB Dark
Stockham Towers
EHB Unlit
Hebdidgh Road Scallon Crescent the Davidge Building
EHB Lit
Caiger Mall
Ruined
Holloms Auto Repair
the Wagner Building
St. Isidore's Church
VSB EP
a cemetery
RP
the Gadd Motel
VHB unlit
a warehouse
VHB Unlit
Nettleton Way Railway Station
EHB Lit
Cundham Library
EHB Unlit
the Jillard Museum
EHB Lit
Caiger Mall
Ruined
the Latrobe Building
Ruined
Cockle Street Yeandill Towers Perram Avenue School
VHB
Mudford Plaza Sherman Road Allan Square Keevil Walk Bonville Drive
Pagram Library
Ruined
Salopia Row
RP
15 waiting
the Blackholler Arms Selwood Crescent Snygge Boulevard Adney Auto Repair
EHB Lit
a factory
EHB Lit
the Desmond Monument Club Colridge North Library
E
SW S SE


Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) EP = Entry Point.
6) PM = Phone Mast. To be powered up and EHB at all times.
7) GNF = Generator, no fuel.

Don't forget to consult the official barricade plan for Darvall Heights before you change a building's status:


Darvall Heights Barricade Plan
20 21 22 23 24 25 26 27 28 29
20
21
22
23 AR
24 H
25
26 NT
27 RP
28 NT RP
29


Legend
Unenterable Buildings
Extremely Heavily Barricaded Phone Mast
Enterable Buildings
Auto Shop Fire Station
Hospital NecroTech
Police Department School
Other VSB Buildings Unbarricaded Buildings
Other Locations
Street Monument
Cemetery Revivification Point

Scouting Notes

(Status of blocks seen from adjacent blocks, inside, and outside buildings)

Editing Notes

Some edits are easier than others. If you're dealing with a building or a block that's already labelled, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Edit the label as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.

For example, this is what the code for St Pius's Hospital looks like unedited:

location47=[[St. Pius's Hospital]]|location47_color=Hospital|

This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside:

location47=[[St. Pius's Hospital]]<br>Ruined (1) 3AP|location47_color=Hospital|

"<br>Ruined (1) 3AP" was added directly after the second brackets.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.