User:Damien falcon: Difference between revisions
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If you are interested in a Policy Think Tank, head over to my [[User talk:Damien falcon|discussion]] page. | If you are interested in a Policy Think Tank, head over to my [[User talk:Damien falcon|discussion]] page. | ||
===Trivia=== | ===Statistical Trivia=== | ||
If there are two Zeds attacking an EHB(+2) building with no survivors inside, there is a 63% chance that they will break it open after both Zeds spend ~42.5 AP. It should be noted that if an active survivor is inside, they can hold out nearly indefinitely. | If there are two Zeds attacking an EHB(+2) building with no survivors inside, there is a 63% chance that they will break it open after both Zeds spend ~42.5 AP. It should be noted that if an active survivor is inside, they can hold out nearly indefinitely. |
Revision as of 05:51, 15 November 2010
http://www.urbandead.com/profile.cgi?id=1177049
About Me
I'm very interested in game theory and coincidentally have Damien. I am Dual nature supporter largely due to the fact that everyone needs to remember that this is a game, and people should enjoy it for what it is. I would also love to eventually see an end game scenario.
I hate Life Cultists due to the fact that they are terrible Role-players. I especially hate zker's who are Life-cultists
No, I'm not a Death Cultist but for some reason that group doesn't bother me.
Rotters are people too, so if you are in Necrotech, and there is a breach, lend a hand, battle revive.
If you are interested in a Policy Think Tank, head over to my discussion page.
Statistical Trivia
If there are two Zeds attacking an EHB(+2) building with no survivors inside, there is a 63% chance that they will break it open after both Zeds spend ~42.5 AP. It should be noted that if an active survivor is inside, they can hold out nearly indefinitely.
Not surprisingly, adding a third zombie reduces individual AP spending by a three tenths. (~29.33 AP/Zed) A single survivor could maintain barricades at VSB.
A fourth zombie further reduces the AP spending to 21.375 per zombie to achieve 63% percent chance of successful break in. A vigilant survivor might be able to hold Quite Strongly Barricaded for a while, but would probably run over the IP limit.
Using Markov Chains, it should be noted that when Tangling grasp is working, that hitting a human then biting to infect has a slightly higher chance of succeeding than just trying to bite. The expectation to successfully bite is 2.8 turns, meanwhile successfully hitting, then biting is expected in 2.4 turns. Just enough to make the difference.
Currently
Dam!an B!rdman !z brahah!
History
Was killed at the Massacre of the Thorp Way Fire Station March 21st 2008
Was Battle Revived on April 2nd in Rhoden Bank
Died of infection on April 4th in Rolt Heights
Died at the massacre at Round Police Department in Greenwood.
Revived in Shaw park. April 24th
Died in Pegton May 25th
Revived in Peppardvile June 3rd
Killed in Pegton June 30th
Revived in Pitneybank July 11th
Clawed to death in Pitneybank on July 13th.
Revived in Pitneybank on July 14th
Ripped to shreds in Vinetown on August 12th.
Revived August 13th.
Killed in Edgecombe on October 10th.
Revived on October 12th.
Killed in November
Revived and stood up on November 18th
Stood up November 22nd 2008.
Died during a prolonged and unexpected AFK, stood up September 1st 2010. [Lerwill Heights]
Battle revived sometime around the 8th.
Died in a siege on September 9th. [Lerwill Heights]
Revived in Buttonville. September 17th 2010
Killed in Paynerton October 5th
Revived in Paynerton
Died in Paynerton
Revived in Lerwill November 11th 2010.
Killed first human, November 13th.
Ripped to shreds in the early hours of November 14th.
Human Statistics:
Zeds Killed: 62
Humans Killed: 1
Zombie Statistics: Zambahz: 6 Harmanz: 50
Skills
Basic Fire-arms Training, Advanced Pistol Training, Shotgun Training, Advanced Shotgun Training, Hand-To-Hand Combat, Free-Running, Necrotech Employment, Lab Experience, NecroNet Access, First Aid, Diagnosis, Body Building, Construction, Head Shot,
Scent Fear, Scent Blood, Scent Trail, Scent Death, Digestion, Infectious Bite, Vigour Mortis, Neck Lurch, Death Grip, Rend Flesh, Tangling Grasp, Feeding Drag, Memories of Life, Death Rattle, Feeding Groan, Bellow, Ransack, Flailing Gesture, Lurching Gait, Ankle Grab,
Supported Policies
Always
Dual Nature | |
This User or Group supports the Dual Nature Policy & believes that the citizens of Malton should embrace their two-fold nature. |
Combat Reviver | |
This user or group supports the strategy known as 'Combat Revival'. |
Terrible Role Playing | |
Life Cultists are terrible RPers. Zombies are never, ever helpful to the living. |
Hell | |
This user is going to Hell. |
Human
Uniform Barricading Policy Supporter | |
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard. |
Rotter's Relief Supporter | |
This user supports Rotter's Relief and does not consider them to be a front for zombie spies. |
Didn't we make ourselves clear? | |
Remember kids: Fool me once, shame on you... Fool me twice, YOU ARE DEAD |
Zed
Punch In | |
This user or group supports X:00 tactics. |
Scorched Earth | |
This User or Group supports the Scorched Earth Policy & acknowledges that all revive points must be razed and their inhabitants killed. |
Zombie River Tactics | |
I am the void that devours all. |
Salt The Land | |
Dam!an B!rdman supports the Salt the Land policy. |
Pain Is Money | |
This user's job takes blood and guts in the most literal sense possible. |
Misc.
Clock | |
The time is currently 06:28 based on server time. |