Developing Suggestions: Difference between revisions
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Food shouldn't heal as much as an FAK. I'd support a few differently-named but otherwise identical food items being added as beer clones, but that's about it. Should all be tinned or jarred, to work as an improv weapon like bottles do, and to explain away its continued viability after half a decade of storage. {{User:Misanthropy/Sig}} 03:23, 8 December 2010 (UTC) | Food shouldn't heal as much as an FAK. I'd support a few differently-named but otherwise identical food items being added as beer clones, but that's about it. Should all be tinned or jarred, to work as an improv weapon like bottles do, and to explain away its continued viability after half a decade of storage. {{User:Misanthropy/Sig}} 03:23, 8 December 2010 (UTC) | ||
:Baguette. If you leave them be for a few days, the get hard. If you leave them for a few years, they get weaponizable. --{{User:TripleU/Sig}} 03:31, 8 December 2010 (UTC) | :Baguette. If you leave them be for a few days, the get hard. If you leave them for a few years, they get weaponizable. --{{User:TripleU/Sig}} 03:31, 8 December 2010 (UTC) | ||
I'm not usually a grammar Nazi but please use ''some'' capitalization and punctuation if/when you take this to Suggestions. Otherwise, I like the idea of adding a food item or two. We have vending machines. We have stale candy. Why not food items. {{User:Vapor/sig}} 04:47, 8 December 2010 (UTC) | |||
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Revision as of 04:47, 8 December 2010
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Food
Timestamp: —The preceding unsigned comment was added by Zombieman 11 (talk • contribs) 02:48, December 8, 2010. |
Type: New item |
Scope: Survivors |
Description: ok i know its hard not to get a med pack but a new source of survivor healing is neccisary for newbs
ok so there will be 4 food catagories frozen canned fresh and rotten frozen food will be raw and used to heal 2 hp canned will be used to heal 6 hp fresh will be used to heal 10 hp and last and certainly the least rotten will heal 1 hp and doubles the amount of ap to move for the next 15 actions. |
Discussion (Food)
I like the idea of a uncertain item. Perhaps it could be just one item called 'food', which will usually heal 5HP, but will sometimes be all rotten and moldy, causing 5 damage/infection/lethargy(next five actions cost an extra AP). Maybe 90% likelihood of being 'fresh' and 10% chance of some sort of food poisoning. --VVV RPMBG 03:16, 8 December 2010 (UTC)
Food has been shoot down in the past. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:18, 8 December 2010 (UTC)
- Twice. Maybe three times, but these two are the ones I know of. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:22, 8 December 2010 (UTC)
Food shouldn't heal as much as an FAK. I'd support a few differently-named but otherwise identical food items being added as beer clones, but that's about it. Should all be tinned or jarred, to work as an improv weapon like bottles do, and to explain away its continued viability after half a decade of storage. 03:23, 8 December 2010 (UTC)
- Baguette. If you leave them be for a few days, the get hard. If you leave them for a few years, they get weaponizable. --VVV RPMBG 03:31, 8 December 2010 (UTC)
I'm not usually a grammar Nazi but please use some capitalization and punctuation if/when you take this to Suggestions. Otherwise, I like the idea of adding a food item or two. We have vending machines. We have stale candy. Why not food items. ~ 04:47, 8 December 2010 (UTC)
Suggestions up for voting
New Starting Tip
Moved to Suggestion talk:20101203 New Zombie Tip. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:48, 3 December 2010 (UTC)