The Tracey Arms: Difference between revisions
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==Current Events== | ==Current Events== | ||
Barricades at QSB, three survivors inside. Number of zombies unknown. | |||
<br>[[User:Leafy'Greens|Leafy'Greens]] 23:43, 9 December 2010 (UTC) | |||
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[[Category:Dunningwood|Tracey Arms]] | [[Category:Dunningwood|Tracey Arms]] | ||
[[Category:Arms|Tracey Arms]] | [[Category:Arms|Tracey Arms]] |
Revision as of 23:43, 9 December 2010
the Tracey Arms
Dunningwood [98,22]
Basic Info:
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Description
The Tracey Arms is a traditional Irish bar located in the suburb of Dunningwood. In 1992 Phillip McCabe, a second generation Irish-American whose forefathers hailed from County Cork, with the help of a veritable army of artisans from Dublin, built the Tracey Arms. Demanding authenticity for his Irish bar, McCabe ordered rich mahogany panelling, moulding and doors milled to order.
McCabe later added historic details like tin whiskey signs, a County Kerry fiddle, etched glass window panels, converted gas lighting fixtures, and countless bric-a-brac were hunted down at estate sales, auctions, and even junkyards throughout the hills & dales of lreland. The bar's crowning touches are hand-stencilled and faux-painted walls based on delicate old-world designs.
Noted NecroTech scientist, Caleb Usher, has been spotted on few rare occasions sipping a Guinness Irish Stout or playing some pool at the Tracey Arms. If found and challenged to a game of billiards Caleb appears to be more than willing and proves himself quite skilled, but more often then not he sinks the 8-ball at some point in the game ending it prematurely much to his consternation. Whether this is intentional is unknown.
Barricade Policy
This building should be Extremely Heavily barricaded at all times. This is in accordance with the mutually agreed-upon Dunningwood Barricade Plan set forth by local survivor groups, who routinely work together to monitor that the barricades for this building are at the aforementioned level. This building is meant to serve as a safehouse for Malton's veteran survivors.
Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any vigilante-minded survivor who catches the culprit in the act. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly. So always be cautious lest you find yourself summarily executed for crimes against humanity.
Current Events
Barricades at QSB, three survivors inside. Number of zombies unknown.
Leafy'Greens 23:43, 9 December 2010 (UTC)