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| {{ItemHeader|large=Items}}
| | please don't obtain any weapons. just step out of the buildings and be killed. thx |
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| Different [[class]]es start with different items. More items are found by [[searching]].
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| Items use up a percentage of a character's [[Encumberment|encumbrance]]. Searching with a full inventory yields a "can't carry any more" message; no [[Action Points|AP]] is lost if this occurs. An exception to this is a [[Supply_Crates|supply crate]]; all items found in a supply crate are added to the finder's inventory, ignoring inventory limits.
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| Dropping items from your inventory does not use any AP; it does, however, count against an IP's [[Hit Limit]]. It also requires that you have at least one AP to keep the "Drop [item]" menu available.
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| Choose the category that relates to the sort of items you want to know about.
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| (The different clothing items that can found in Malton are listed [[Clothes|here]].)
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| {{AllAvailableItems}}
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| ====Items in [[Monroeville]]====
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| There is difference between item sets in Malton and in Monroeville:
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| *Monroeville lacks:
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| **[[Useful_Items#NecroTech_Revivification_Syringe|NecroTech Revivification Syringes]], [[Useful Items#DNA_Extractor|DNA Extractors]]
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| *Malton lacks:
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| **[[Video Camera]]s
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| ====Items in [[Borehamwood]]====
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| There is difference between item sets in Malton and in Borehamwood:
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| *Borehamwood lacks:
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| **[[Useful_Items#NecroTech_Revivification_Syringe|NecroTech Revivification Syringes]], [[Useful Items#DNA_Extractor|DNA Extractors]]
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| {{Game_Information}}
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| [[Category:Player Resources]]
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| [[Category:Glossary]]
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