Category talk:Items
Do we really need a category for just 4 pages? And even if we put every item redirect in a category, we still should have a page with a short description of items in UD and the four links.--Daranz 22:38, 11 Sep 2005 (BST)
I agree with Daranz. I just created a new template called AllAvailableItems with a link to each item and switched to that instead. This way there's a list of all the items in one place, which should be more convenient. Nickaubert 06:40, 23 March 2006 (GMT)
Moving Spray Can to "Useful Items" list
I noticed that the Spray Can isn't even on the Assorted/Misc Items page, but it's in the list. Going to move it under Useful Items list since it's on the Useful Items page. --Doohan McLore 21:32, 5 November 2008 (UTC)
Item use AP costs
Some time ago, clicking on "Items" from the main wiki page brought up a table of items/locations and percentage to find in each place. That was a great table. Can we bring it back?
Can we put "using an item costs 1 AP unless otherwise specified" somewhere and only list the exceptions? Right now it's fairly random whether an item has a listed AP cost or not. On the same note, it would be useful with more comments on "irrational" use (non-necrotech + syringe, DNA scan on survivor, etc), both if it still costs AP and if the item is wasted or not. - Dashiva 20:04, 5 Dec 2005 (GMT)
Inventory Max
Reading the technical discussion on yahoo's necrotech group I came across some intresting comments. If they can be confirmed I think they should be added to the facts about inventory. The first comment I of importance is the inventory max is 100 items or 50 pounds. Hand gun and shot gun each take one inventory slot, but each weigh 2 pounds. ( regardless of being loaded or unloaded ) Every thing else weighs one pound. (shot gun shells, clips, med packs, crosses, gas cans, poetry books, extra ) If the part about 50 pound is true, then I'm not sure how people know about the 100 item max. Unless some items weigh nothing at all.
Please sign your posts. Also, the 51 item max is pretty well confirmed, so unless you actually know of any "weightless" items that give that theory weight (no pun intended), we can't do much about it. --LouisB3 21:45, 20 Oct 2005 (BST)
Does anyone care to speculate what happens when one has 50 item-slots filled, and finds a gun? --LouisB3 21:45, 20 Oct 2005 (BST)
If I remember correctly, you just pick up the gun and go temporarily over the limit. It was mentioned on the forum somewhere, I believe in the inventory reorganizer thread. I'll see if I can find it. --Raelin 21:52, 20 Oct 2005 (BST)
- Yep! Here's the thread. 51 max, pick up a gun at 50, and you go to 52. --Raelin 22:00, 20 Oct 2005 (BST)
Hey, this means I can beat the system and gain that crucial edge! Or not. Thanks. --LouisB3 22:03, 20 Oct 2005 (BST)
For some reason my inventory max is 40? Did anyone else notice a problem? -- Fireswordfight 12:57, 1 Dec 2006 (EST)
- I'm guessing you forget to count guns as two slots. - Dashiva 21:24, 1 Jan 2006 (GMT)
Slots Vs Pounds
While the current standard is to speak of Items weighing the character down, there is a slight loophole that exists that points more towards a slot system than a weight system.
Ex: If I have a pistol (2 pts) that is empty and a clip (1 pt), I am holding 3 pts of weight. If I reload the pistol with that clip, I am now holding 2 pts of weight.
This suggests not that a weight system is in place, but a slot system. If a weight system were being used, one would expect to see a pistol that has an ammo amount of greater than 1 (for the sake of easy rounding) having the weight of 3 pts. The same principal would apply to Shotguns. -- Rabbi Bob 28 Dec 2005
- I don't remember where I read it, but this explanation made sense to me: Each pistol and shotgun has a linked (invisible) clip that it uses ammo from, so the weight is really 1 (gun) + 1 (clip) = 2. When you reload a firearm, you actually throw the old clip away and link the new one instead. Even if that's not how it works, it's fairly obvious UD uses a slot system. - Dashiva 11:25, 29 Dec 2005 (GMT)
Category Redirects
The following pages are currently categorized as Category:Items, but only serve as redirects here: Dropping, Dropping items, Inventory, Item, Item List, Items, Objects, Weapon, Weapons. To avoid confusion, I will change the redirects to :Category:Items. --Lint 19:30, 16 March 2006 (GMT)
Needs clarification
On the page: When dropping large quantities of items, APs are used. How exactly does this happen? Don't you drop just one per, er, click? -- Angela 09:52, 27 May 2006 (BST)
Radio size?
Erm, if radio is counted as one slot, then the invent size has shrunk. I can only hold 47 items (including 2 slots per gun)
--Fireswordfight 01:37, 3 June 2006 (BST)
Agreed. --Nullity 12:30, 4 June 2006 (BST)
- Portables take up 4 slots each, and it seems that transmitters are similar, from what I can work out. UDtool extensions will have to update, eh ;) --Boxy 12:50, 4 June 2006 (BST)
- Radios count as 5 slots - which is pretty harsh.--Funt Solo 09:18, 31 August 2006 (BST)
Re: Items in Monroeville
Duke Garland said: |
Monroeville lacks:
NecroTech Revivification Syringes |
Doesn't Monroeville also lack DNA extractors? Or are there buildings in Monroeville where they can be found? They would still be useful even without syringes. --Explodey 17:05, 17 March 2008 (UTC)
Dropping items
I see that dropping items is needed so that encumbrance may be manageable. Is there any other benefit in dropping items? E.g., does it make the items available to nearby survivors? Lomd 14:01, 27 December 2008 (UTC)