Abrahall Auto Repair: Difference between revisions
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location_type=Auto Repair| | location_type=Auto Repair| | ||
NW_location=[[Chalderwood Way]]|NW_color=Street| | NW_location=[[Chalderwood Way]]|NW_color=Street| | ||
N_location=[[ | N_location=[[Wasteland 54,26|wasteland]]|N_color=Wasteland| | ||
NE_location=[[The Thorne Arms]]|NE_color=Arms| | NE_location=[[The Thorne Arms]]|NE_color=Arms| | ||
W_location=[[Borrer Street Police Dept]]|W_color=Police Dept| | W_location=[[Borrer Street Police Dept]]|W_color=Police Dept| | ||
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== Description == | == Description == | ||
Abrahall Auto Repair ([[54,27]]) is one of two [[Building Types#Auto Repair Shop|Auto Repair Shop]]s in southern [[Shearbank]], and the main source of [[Useful Items#fuel can|fuel can]]s for the [[suburb]]. It is neighbor to [[Borrer Street Police Dept]], [[the Nisbet Building]] ([[NT]]), and [[revive point]] [[Male Way]], making it a popular gathering place for survivors. | '''Abrahall Auto Repair''' ([[54,27]]) is one of two [[Building Types#Auto Repair Shop|Auto Repair Shop]]s in southern [[Shearbank]], and the main source of [[Useful Items#fuel can|fuel can]]s for the [[suburb]]. It is neighbor to [[Borrer Street Police Dept]], [[the Nisbet Building]] ([[NT]]), and [[revive point]] [[Male Way]], making it a popular gathering place for survivors. | ||
Prior to the zombie crisis, Abrahall Auto Repair was the biggest garage for car modification in [[Malton]], and one of the biggest dealers in imported aftermarket parts as well. It was also known as a popular hang out spot for many Asian street racers and car enthusiasts. Some may find it strange that it was operated in the vicinity of nearby [[Borrer Street Police Dept]]. The rumor has it that many high rank officers from [[Borrer Street Police Dept]] were on Abrahall’s payroll, they were in fact protecting Abrahall. Although this was never verified, cops from the precinct did seem to have much more expensive taste than their colleagues. | Prior to the zombie crisis, Abrahall Auto Repair was the biggest garage for car modification in [[Malton]], and one of the biggest dealers in imported aftermarket parts as well. It was also known as a popular hang out spot for many Asian street racers and car enthusiasts. Some may find it strange that it was operated in the vicinity of nearby [[Borrer Street Police Dept]]. The rumor has it that many high rank officers from [[Borrer Street Police Dept]] were on Abrahall’s payroll, they were in fact protecting Abrahall. Although this was never verified, cops from the precinct did seem to have much more expensive taste than their colleagues. | ||
Revision as of 18:29, 3 May 2011
Abrahall Auto Repair |
Abrahall Auto Repair
Shearbank [54,27]
Basic Info:
|
Description
Abrahall Auto Repair (54,27) is one of two Auto Repair Shops in southern Shearbank, and the main source of fuel cans for the suburb. It is neighbor to Borrer Street Police Dept, the Nisbet Building (NT), and revive point Male Way, making it a popular gathering place for survivors. Prior to the zombie crisis, Abrahall Auto Repair was the biggest garage for car modification in Malton, and one of the biggest dealers in imported aftermarket parts as well. It was also known as a popular hang out spot for many Asian street racers and car enthusiasts. Some may find it strange that it was operated in the vicinity of nearby Borrer Street Police Dept. The rumor has it that many high rank officers from Borrer Street Police Dept were on Abrahall’s payroll, they were in fact protecting Abrahall. Although this was never verified, cops from the precinct did seem to have much more expensive taste than their colleagues.
History
None to be known.
Barricade Policy
According to the Shearbank Barricade Plan, Abrahall Auto Repair should be kept Extremely Heavily Barricaded (EHB) at all times. Thus preventing survivors from entering this building directly if not using the Free Running Skill.
Nearest entry points are:
St. Athanasius's Church (56,28)
Meaker Lane Fire Station (52,26)
Tagging
Tagging this building yields no XP.
Needs Generator | |
This building requires a generator for maximum usefulness. |