Suggestion:20110528 Balanced Search Rates: Difference between revisions
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#'''Spam''' - There's not even really a suggestion here. Not to mention that static search rates are a bad idea, there's a localized population adjustment too iirc. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 19:04, 28 May 2011 (BST) | #'''Spam''' - There's not even really a suggestion here. Not to mention that static search rates are a bad idea, there's a localized population adjustment too iirc. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 19:04, 28 May 2011 (BST) | ||
#'''Spam''' Kill this... with fire!! And i play zmobie before anyone accuses anyone of sumthing --<small>[[User:Hagnat|hagnat]]</small> 19:44, 28 May 2011 (BST) | #'''Spam''' Kill this... with fire!! And i play zmobie before anyone accuses anyone of sumthing --<small>[[User:Hagnat|hagnat]]</small> 19:44, 28 May 2011 (BST) | ||
#'''Spam''' What you are actually suggesting is removing established victory conditions from the game, hence my spam vote. When the search rates bang up like they did, its an indication that zombies reached their "victory condition", and the game is being "reset". Gracious winners would be happy with that. And when the rates drop back down (at 25% / 30% survivor), the game gets more challenging (in a normal sense) again. {{User:Swiers/Sig}} 20:07, 28 May 2011 (BST) | |||
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Revision as of 19:07, 28 May 2011
20110528 Balanced Search Rates
-- ϑanceϑanceℜevolution 12:04, 28 May 2011 (BST)
Suggestion type
Balancing
Suggestion scope
Everyone
Suggestion description
The huge margin between zombies and survivors in the past month has revealed the extent to which search rates are manipulated based on the S:Z ratio. We have had ridiculous claims of extremely high syringe rates in ruined NT buildings, etc. This has caused a fair bit of discussion in the UDWiki community at least, many groups in the game wish to see it gone so that more of a challenge is offered to survivors and so zombies are a bit more rewarded for their successes.
Basically, I'm proposing that the dynamic search rates be altered so they are much less extreme. I think the extent to which the search rates are altered by the ratio should be a fraction of the strength they are now, possibly abolished altogether. I think Kevan should decide that based on the feedback given in this vote.
Voting Section
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Keep Votes
- Author vote. I want a bit more of a challenge tbh -- ϑanceϑanceℜevolution 12:05, 28 May 2011 (BST)
- Support/Keep. Say this passes are you just going to show the results to Kevan? 13:49, 28 May 2011 (BST)
- Yes, if the support is strong enough for a change I'll definitely be posting this to Kevan as a mixture of both a suggestion and a makeshift petition. -- ϑanceϑanceℜevolution 14:12, 28 May 2011 (BST)
- Keep them static. 14:11, 28 May 2011 (BST)
- Survivors need tough love. --Rosslessness 15:51, 28 May 2011 (BST)
- Keep - Static.--T | BALLS! | 16:52 28 May 2011(UTC) |
Kill Votes
- The suggestion is rather vague but so is the game mechanic. Anyways, the dynamic search rates is an attempt to "normalize" the population, so one side does not get wiped by the other. When survivors have the upper hand, their search rates suffer, when the zombies have the upper hand, survivor search rates are better (as far as I understand). So now in Urban Dead's present state the search rates are much higher for survivors (especially at 15% survivors) to compensate the unnatural influx of zombies (the Dead are not always here in such numbers). What about when the Dead are not around (which is most of the time)? Survivors will not have their search rates reduced, thus giving them more of an advantage, and thus creating more extremes in the ratio. This probably gets boring for the winning sides, zombies shamble streets and can't find as much against survivors sitting in safehouses doing nothing. The ratio at around 50:50 gives something to do for both sides, one side not having the upper hand on the other. And I feel like if the game was constantly skewed to one side (which it is sometimes often for the survivors) it makes it less fun for people in general. UD's PvP, if it's not challenging for one side, it's boring, too much, people may leave. -- AHLGTG THE END IS NIGH! 17:33, 28 May 2011 (BST)
Spam/Dupe Votes
- Spam - There's not even really a suggestion here. Not to mention that static search rates are a bad idea, there's a localized population adjustment too iirc. --Karekmaps 2.0?! 19:04, 28 May 2011 (BST)
- Spam Kill this... with fire!! And i play zmobie before anyone accuses anyone of sumthing --hagnat 19:44, 28 May 2011 (BST)
- Spam What you are actually suggesting is removing established victory conditions from the game, hence my spam vote. When the search rates bang up like they did, its an indication that zombies reached their "victory condition", and the game is being "reset". Gracious winners would be happy with that. And when the rates drop back down (at 25% / 30% survivor), the game gets more challenging (in a normal sense) again. Swiers 20:07, 28 May 2011 (BST)
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