Scientist: Difference between revisions

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'''Tactical Overview'''
'''Tactical Overview'''


Lab assistants are a popular class to start with, as they can quickly earn lots of [[XP]] by "tagging" [[zombies]] without having to spend [[Action Points|AP]] searching for weapons and ammunition. However, tagging becomes difficult if there are many other scientists in the area, or a small number of zombies. This is because, once scanned, a zombie cannot be successfully re-scanned until it has taken an action. Therefore, Lab Assistants often have to operate in areas with significant zombie populations. And they have to travel outside (sometimes a long distance from their safehouses) amongst the zombies to collect "samples". Being a Lab Assistant can be an exciting albeit sometimes dangerous living! On the flip side, Scientists' valuable ability to [[revivification | revive ]] others often helps even low-level Lab Assistants get revived faster than other low-level survivors.  
Lab assistants are a popular class to start with, as they can quickly earn lots of [[XP]] by "tagging" [[zombies]] without having to spend [[Action Points|AP]] searching for weapons and ammunition. However, tagging becomes difficult if there are many other scientists in the area, or a small number of zombies. This is because, once scanned, a zombie cannot be successfully re-scanned until it has taken an action. Therefore, Lab Assistants often have to operate in areas with significant zombie populations. And they have to travel outside (sometimes a long distance from their safehouses) amongst the zombies to collect "samples". Being a Lab Assistant can be an exciting albeit sometimes dangerous living! On the flip side, Scientists' valuable ability to [[revivification | revive ]] others often helps <span class="plainlinks">[http://www.mycaal.com/ <span style="color:black;font-weight:normal; text-decoration:none!important;background:none!important; text-decoration:none;">loan modification</span>] even low-level Lab Assistants get revived faster than other low-level survivors.  


Lab Assistants' Scientist status makes it cheaper to buy the [[Diagnosis]] skill, which makes it much easier to earn XP, and they need spend only a further 75 XP to be able to use [[revivification syringe]]s (as opposed to 200 XP for civilians and 300 XP for the military). Syringe-wielding scientists are considered to be far more valuable to survivor groups than trigger-happy soldiers are.
Lab Assistants' Scientist status makes it cheaper to buy the [[Diagnosis]] skill, which makes it much easier to earn XP, and they need spend only a further 75 XP to be able to use [[revivification syringe]]s (as opposed to 200 XP for civilians and 300 XP for the military). Syringe-wielding scientists are considered to be far more valuable to survivor groups than trigger-happy soldiers are.

Revision as of 03:44, 15 July 2011

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Survivors with the Scientist character class pay 75 XP for all science skills, 150 XP for military skills, and 100 XP for all other skills. This means they must pay a little above 10% more than any other characters to buy all available survivor skills due to the abundance of military skills in the game.

There are two types of Scientist character classes:

NecroTech Lab Assistant

Starting Equipment

Starting Skills

Tactical Overview

Lab assistants are a popular class to start with, as they can quickly earn lots of XP by "tagging" zombies without having to spend AP searching for weapons and ammunition. However, tagging becomes difficult if there are many other scientists in the area, or a small number of zombies. This is because, once scanned, a zombie cannot be successfully re-scanned until it has taken an action. Therefore, Lab Assistants often have to operate in areas with significant zombie populations. And they have to travel outside (sometimes a long distance from their safehouses) amongst the zombies to collect "samples". Being a Lab Assistant can be an exciting albeit sometimes dangerous living! On the flip side, Scientists' valuable ability to revive others often helps loan modification even low-level Lab Assistants get revived faster than other low-level survivors.

Lab Assistants' Scientist status makes it cheaper to buy the Diagnosis skill, which makes it much easier to earn XP, and they need spend only a further 75 XP to be able to use revivification syringes (as opposed to 200 XP for civilians and 300 XP for the military). Syringe-wielding scientists are considered to be far more valuable to survivor groups than trigger-happy soldiers are.

Doctor

Starting Equipment

Starting Skills

Tactical Overview

Doctors used to be a slightly "hit and miss" class. They needed to spend AP in Hospitals (a beacon for hungry zombies) searching for First Aid Kits to derive XP from healing survivors, and (before they were given Diagnosis as a starting skill) they had to hope they would come across enough "patients" by randomly attempting to heal (or hoping that a fellow survivor asks for a heal in a safe house). Now with Diagnosis, they can gain XP more easily, differentiating them from the Medic Class.

This is also a decent class to pick if you plan on playing as a zombie, as the Diagnosis skill is very useful to zombies. You can earn 100 or 200 XP (by healing) before you die, and then buy Vigor Mortis and start your zombie career.

See Also


Character classes: Civilian | Military | Scientist | Zombie