Developing Suggestions: Difference between revisions
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===Buff the Starting Classes=== | |||
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|[[User:Standard Zombie|Standard Zombie]] 09:27, 10 September 2012 (BST) | |||
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|'''Type:''' Skills | |||
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|'''Scope:''' Starting classes | |||
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|'''Description''' Let's face it: Urban Dead is dieing. The number of active players has been going down and down over time. As [[Yahoomas]] showed, most players that join the game don't stay. They go out, find they can't really do anything, write the game off as boring, and don't come back. I've seen it first hand in friends who decided to play the game. | |||
So, I suggest significantly buffing the starting classes. Almost every player in Malton is expected to eventually get every survivor and zombie skill (with the exception of [[Brain Rot]]) anyway, its not like there are unique skill trees to worry about. Doing this, I believe, is the only way to rescue Urban Dead from decaying. It would also make the game much, much more fun for new players. I suggest, instead of level 1, players start at level 5. Military and police classes start with a flak jacket. Medics and Doctors start with a nearly full inventory of first aid kits. Starting zombies begin with the entire Vigor Mortis skill tree (but not survivors who have died). | |||
Vote yes on this, and let's hope Kevan does it, or else this game will go the way of so many others that have simply died because their player base eroded. | |||
===Mark Lair=== | ===Mark Lair=== |
Revision as of 08:27, 10 September 2012
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Buff the Starting Classes
Standard Zombie 09:27, 10 September 2012 (BST) | ||||
Type: Skills | ||||
Scope: Starting classes | ||||
Description Let's face it: Urban Dead is dieing. The number of active players has been going down and down over time. As Yahoomas showed, most players that join the game don't stay. They go out, find they can't really do anything, write the game off as boring, and don't come back. I've seen it first hand in friends who decided to play the game.
So, I suggest significantly buffing the starting classes. Almost every player in Malton is expected to eventually get every survivor and zombie skill (with the exception of Brain Rot) anyway, its not like there are unique skill trees to worry about. Doing this, I believe, is the only way to rescue Urban Dead from decaying. It would also make the game much, much more fun for new players. I suggest, instead of level 1, players start at level 5. Military and police classes start with a flak jacket. Medics and Doctors start with a nearly full inventory of first aid kits. Starting zombies begin with the entire Vigor Mortis skill tree (but not survivors who have died). Vote yes on this, and let's hope Kevan does it, or else this game will go the way of so many others that have simply died because their player base eroded. Mark Lair
Discussion (Mark Lair)The meta-gaming communications (DSS SatPhone, forums, irc, etc) ruins the need for this. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:23, 25 August 2012 (BST)
Suggestions up for votingThe following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below. There are currently no suggestions up for voting. |