Developing Suggestions: Difference between revisions

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:Hell yes. That is a great idea. No sarcasm. Allowing zombies to be slightly better at actually finishing people off would be incredibly welcome and not particularly OP. And since killing grants 10XP, it'd help newbies and also make the game more fun for them. I'm not sure about not tying it to a skill at all, since I think it may work better as simply changing Tangling Grasp so that it doesn't break if the target is under 13 HP as a result of their being close to death, though that may be more mild than what makes sense. {{User:Aichon/Signature}} 06:07, 7 April 2013 (BST)
:Hell yes. That is a great idea. No sarcasm. Allowing zombies to be slightly better at actually finishing people off would be incredibly welcome and not particularly OP. And since killing grants 10XP, it'd help newbies and also make the game more fun for them. I'm not sure about not tying it to a skill at all, since I think it may work better as simply changing Tangling Grasp so that it doesn't break if the target is under 13 HP as a result of their being close to death, though that may be more mild than what makes sense. {{User:Aichon/Signature}} 06:07, 7 April 2013 (BST)
::I havn't noticed tangling grasp breaking at 13HP (breaks plenty of other times, though) <small>-- [[User:Boxy|boxy]] 10:04, 7 April 2013 (BST)</small>
::I havn't noticed tangling grasp breaking at 13HP (breaks plenty of other times, though) <small>-- [[User:Boxy|boxy]] 10:04, 7 April 2013 (BST)</small>
::The problem with making it a skill is that a new skill will rather be possessed by older characters than by newbs. Thus there would be an incentive for older zombies to finish the prey themselves rather than to leave it to the newbs, who need easy kills for the 10XP bonus. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 14:41, 7 April 2013 (BST)
I was expecting to see zombies gain HP from eating grass [[File:RMES.gif]]<br />This just neck lurch/digestion, +1 at lower HP. Needs a better name <small>-- [[User:Boxy|boxy]] 10:02, 7 April 2013 (BST)</small>
I was expecting to see zombies gain HP from eating grass [[File:RMES.gif]]<br />This just neck lurch/digestion, +1 at lower HP. Needs a better name <small>-- [[User:Boxy|boxy]] 10:02, 7 April 2013 (BST)</small>
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Revision as of 13:41, 7 April 2013

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

Omnivore

Timestamp: Jebidijed 8:22 AM, 6 April 2013 (EST)
Type: Offensive Zombie Healing Skill
Scope: Zombies/Survivors
Description: A child move of Digestion, Omnivore allows you to feed on the living. This can only happen if the harman that you want to feed on is at 15 HP or less. It does 5 damage per feeding, and heals the zombie the same amount. Coupled with Infectious Bite, it makes a zombie very dangerous.

Discussion (Omnivore)

Inconsistent - an unmoving body only grants 4HP. The weakness treshold for Feeding Drag is only 12-HP, so such an ability should get the same treshold. As for flavour, I like it that there is an incentive to bite a cornerd victim to death. I wouldn't tie it to a skill, though, as that penalizes newbies, who need weakened treats the most to level up. Just make a bite to-hit bonus against victims on less than 13HP an inherent part of Vigor Mortis. -- Spiderzed 16:21, 6 April 2013 (BST)

Hell yes. That is a great idea. No sarcasm. Allowing zombies to be slightly better at actually finishing people off would be incredibly welcome and not particularly OP. And since killing grants 10XP, it'd help newbies and also make the game more fun for them. I'm not sure about not tying it to a skill at all, since I think it may work better as simply changing Tangling Grasp so that it doesn't break if the target is under 13 HP as a result of their being close to death, though that may be more mild than what makes sense. Aichon 06:07, 7 April 2013 (BST)
I havn't noticed tangling grasp breaking at 13HP (breaks plenty of other times, though) -- boxy 10:04, 7 April 2013 (BST)
The problem with making it a skill is that a new skill will rather be possessed by older characters than by newbs. Thus there would be an incentive for older zombies to finish the prey themselves rather than to leave it to the newbs, who need easy kills for the 10XP bonus. -- Spiderzed 14:41, 7 April 2013 (BST)

I was expecting to see zombies gain HP from eating grass RMES.gif
This just neck lurch/digestion, +1 at lower HP. Needs a better name -- boxy 10:02, 7 April 2013 (BST)


wound

Timestamp: Soul kai 14:52, 4 April 2013 (BST)
Type: skill
Scope: zeds/survivors
Description: wound can occur at random if a zombie gets 3 or more hits on its victim with hand attacks

wound is as its sounds is when a person is heavily injured and leaves a open wound on the body

when a zed inflicts wound hp decreases by 1 hp till a fak is used also attacks drop by 5 percent survivors can inflict wound on other survivors and zeds however zeds only get a 5 percent decrease in hand to hand no hp is lost due to blood isnt needed for a zed to survive.

it has to be purchased to use under which skill tree it would be suited im unsure any help would be appreciated.

higher chances will occur if player is low in hp round 35hp round 20-40 percent chance of wound

10-20 percent if round 45 to 50hp



Discussion (wound)

What is "wound"? So far we only know when it happens, but not what it is. Aichon 15:58, 4 April 2013 (BST)

So, as far as its mechanics go, it's basically a powered-up version of infection that anyone can afflict any survivor by random chance? Can't say I'm a fan of taking something that currently only occurs deliberately and at the cost of having to use a lower-accuracy attack and turning it into something that will happen with almost every single series of attacks anyone makes on anyone else. Plus, there isn't a description of if this is a skill that's purchased, what the "random chance" of it happening will be, or other such considerations. That said, I do kinda like the flavor of this suggestion, and the -5% accuracy isn't a bad idea either, when considered by itself. Aichon 21:03, 4 April 2013 (BST)

Drunk

Timestamp: Soul kai 04:46, 4 April 2013 (BST)
Type: mechanic
Scope: survivors
Description: basicly as it suggests survivors get drunk from consuming to much beer etc character direction is completely backwards you hit forwards you go backwards right is left. left is right XD note you have to consume 6 beers for this effect lasts 3 turns more if you drink more lol.

and yes this can be changed to random direction if it suits

2 beers or wine " you feel a little more cheerful with a spring in your step

4 beers or wine " you body feels heavy and your swaying slightly.

6 beers of wine " you are dangerously swaying left and right as you walk your movements are confused. ( directions muddled)

8 beers of wine " you are steaming your eyes are glazed over and you are swaying dangerously around its hard to focus. ( baricaded strong become very hard to enter)

first attempt while steaming you hurdle over the first baricade only to knock yourself out you stumble back out holding your head.

accuracy is dropped by 10 percent when attacking

attack is increased by 1 point of damage for hands and hand weapons

Discussion (Drunk)

How long does it last in the first place? What indication would there be that it's occurring? Aichon 16:22, 4 April 2013 (BST)

Also, if "actions are backwards" it would be pretty easy to figure that out and just do the opposite for the duration of the effect - maybe make it with an element of randomness instead? Also, the times when a survivor would drink that much alcohol are rare outside of specific RP events, because beer and wine are far less efficient for HP gain than FAKing are. Bob Moncrief EBDW! 17:42, 4 April 2013 (BST)

this is just giving beer and wine some side effects some people may get bored and whats a nice way to accidently stray into a horde lol ive did some modding--Soul kai 19:54, 4 April 2013 (BST)

Beers of wine? What? Jebidijed 8:19 AM, 6 April (EST)

I'm sure there are dupes, way back, for the finding -- boxy 10:21, 7 April 2013 (BST)


fire bottle

Timestamp: Soul kai 13:59, 20 March 2013 (UTC)
Type: weapon
Scope: zeds humans
Description: beer bottles can be set on fire and thrown for 1 ap does 3 hp damage if petrol fluid is on zed 1hp lose for 3 turns

in those turns zed gains 1 extra damage point to claw attacks till fire dies in 3 turns making it even gotta be fair on the zeds if zombie must be in the same square accurate 5 percent 10 percent if have the body build skill item search rate is 5 percent in bars only when light is on it will say you find a beer bottle with matches

Discussion (fire bottle)

So you can't use a regular beer bottle for this, right? Only one "with matches"? Also, be aware that 3 hp damage can be done with a beer bottle regularly. Bob Moncrief EBDW! 15:15, 20 March 2013 (UTC)

Dupe. This the classic molotov cocktail suggestion. The entire suggestion system is full of them. -- Spiderzed 15:53, 20 March 2013 (UTC)
double dupe i can't even begin to count how many times this has been suggested. no more surviver buffs. zombies are dying out in this game. try sugesting ways to make playing a zed more fun.--User:Sexualharrison16:36, 20 March 2013

I agree with Spiderzed and Sexualharrison this is a dupe. Lpha 13:58, 27 March 2013 (UTC)


Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.


Crippling Grasp

by Soul kai at 14:23, 27 March 2013 (UTC)

NT syringes drop rate

by Hermite at 22:09, 30 March 2013 (UTC)

Add Rage to Malton

by Spiderzed at 16:49, 6 April 2013 (BST)