Suggestion:20130425 Door destruction: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
(Undo revision 2072585 by Paynetrain (talk) yeah that's not how this works. try Suggestions:Cycling Instructions#Withdrawn or Removed)
No edit summary
Line 1: Line 1:
{{Rejected|Buildings}}
{{Suggestion Navigation}}
{{Suggestion Navigation}}
{{TOCright}}
{{TOCright}}
==={{PAGENAME}}===
==={{PAGENAME}}===
[[User:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="red">Payne</font>]][[User talk:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="blue">Train</font>]]<sup>'''([[NWO]]/[[FU]])'''</sup> 19:08, 25 April 2013 (BST)
[[User:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="red">Payne</font>]][[User talk:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="blue">Train</font>]]<sup>'''([[NWO]]/[[FU]])'''</sup> 19:2013 (BST)


'''Suggestion type'''<br />
'''Suggestion type'''<br />
Line 14: Line 15:
The ability basically allows a zed/death cultist to destroy the doors to building rendering them open to attack from lower level zeds who haven't acquired the [[Zombie Skills/Memories of Life|Memories of life]] skill.
The ability basically allows a zed/death cultist to destroy the doors to building rendering them open to attack from lower level zeds who haven't acquired the [[Zombie Skills/Memories of Life|Memories of life]] skill.


'''working'''-It takes 5 hits to destroy a door with a 50% chance of a miss ,It can be destroyed by anyone who wishes to do so.only melee attacks can do any damage,no ranged weapons or bites.<font color=red>It can only be done at 0 or no barricade level.</Font>.It can be repaired with and without the [[construction]] skill(<font color=blue>but at the cost of an extra AP</font>)
'''working'''-It takesa door with a 50% chance of a miss ,It can be destroyed by anydo so.only melee attacks can do any damage,no ranged weapons or bites.<font color=red>It can only be dlevel.</Font>.It can be repaired with and without the [[construction]] skill(<font color=blue>but at the cost of an extra AP</font>)


'''description for person performing action''':-
'''description for person performing action''':-
Line 24: Line 25:


'''description after each level for others and Ap for fixing'''
'''description after each level for others and Ap for fixing'''
*After First hit-''the doors have been secured but,you see a few splints on it.1 AP with construction,<font color=blue>+1 without</font>''
*After First hit-''the doors have been secured but,you see a few splints on it,<font color=blue>+</font>''
*After Second hit-''the doors have been closed but,you see rather many splints on it.2 AP with construction,<font color=blue>+1 without</font>''
*After Second hit-''the doors have been closed but,you see rather many splints on it,<font color=blue>+</font>''
*After Third hit-''the doors have been closed but,you see a rather large hole in it.''(allows you to see players outside under <Font color=red>door destruction conditions</Font>)''3 AP with construction,<font color=blue>+1 without</font>''
*After Third hit-''the doors have been closed but,you see a rather large hole in it.''(allows you to see players outside under <Font color=red>door destruction conditions</Font>)'',<font color=blue>+</font>''
*After Fourth hit-''the doors have been almost partially closed but,you see that it hangs at uneven angles 4 AP with construction,<font color=blue>+1 without</font>''
*After Fourth hit-''the doors have been almost partially closed but,you see that it hangs at uneven angles,<font color=blue>+</font>''
*After Last hit-''You see that the doors to building have been destroyed.5 AP with construction,<font color=blue>+1 without</font>''
*After Last hit-''You see that the doors to building have been destroyed,<font color=blue>+</font>''


pros-allows lower level zeds to gain exp at the cost of ap,the zed doesn't have to wait for other zeds to open doors for them and can instead break it down by themselves.
pros-allows lower level zeds to gain exp at the cost of ap,the zed doesn't have to wait for other zeds to open doors for them and can instead break it down by themselves.


'''Note:-'''you can see the people standing outside from destruction level 3 onward UNDER normal...uhh do i have to say it again....<Font color=red>door destruction conditions</Font>
'''Note:-'''you can see the people standing outside from destruction level...uhh do i have to say it again....<Font color=red>door destruction conditions</Font>




Line 44: Line 45:


'''Kill Votes'''
'''Kill Votes'''
#'''Kill''' - This is basically a "Super Open Doors" skill that has a lot of needless complication and provides little in the way of benefits. For instance, a zombie with MoL can currently just step into a building (thus opening the doors in the process) at the cost of 1AP, but with this skill, they could have the privilege of breaking down the doors and stepping in at an average cost of 11AP (10AP on average to break the doors + 1AP to step in). In exchange for the extra AP they had to spend, the survivors would have to spend a grand total of 1AP more than normal to undo the extra damage (6AP if the survivor lacks Construction). So, basically, zombies pay 10AP for costing the survivors 1AP. The suggestion also has a weak form of [[Frequently_Suggested#X-Ray_Vision|x-ray vision]] tossed in, which, while not overpowered in this case, is a rather odd addition that just makes things more complicated. Other than that, it basically seeks to get rid of MoL, which I think is still something we should have in the game (not least of which because it's a great anti-zerging countermeasure). {{User:Aichon/Signature}} 20:50, 25 April 2013 (BST)
#'''Kill''' - This is basically a "Super Open Doors" skill that has a lot of needless complication and provides little in the way of benefits. For instance, a zombie with MoL can currently just step into a building (thus opening the doors in the process) at the cost of, but with this skill, they could have the privilege of breaking down the doors and stepping in at an average cost ofto break the doors +in). In exchange for the extra AP they had to spend, the survivors would have to spend a grand total ofnormal to undo the extra damage survivor lacks Construction). So, basically, zombies paythe survivors. The suggestion also has a weak form of [[Frequently_Suggested#X-Ray_Vision|x-ray vision]] tossed in, which, while not overpowered in this case, is a rather odd addition that just makes things more complicated. Other than that, it basically seeks to get rid of MoL, which I think is still something we should have in the game (not least of which because it's a great anti-zerging countermeasure). {{User:Aichon/Signature}} 20:2013 (BST)
#'''Kill'''. Way too complex. Go for the simplest execution possible when coming up with something--in this case, I'd say a simple change to say that ransacked buildings can't have their doors closed would sort it out. {{User:Misanthropy/Sig}} 01:12, 26 April 2013 (BST)  
#'''Kill'''. Way too complex. Go for the simplest execution possible when coming up with something--in this case, I'd say a simple change to say that ransacked buildings can't have their doors closed would sort it out. {{User:Misanthropy/Sig}} 01:2013 (BST)  
#'''Kill''' First, this is too complicated, and second, it is somewhat inefficient and useless. [[User:Lpha|Lpha]] 15:59, 26 April 2013 (BST)
#'''Kill''' First, this is too complicated, and second, it is somewhat inefficient and useless. [[User:Lpha|Lpha]] 15:2013 (BST)
#'''Kill''' Just seems a bit unnecessary and I could see zeds and breathers alike getting annoyed by it. [[User:Nemesis645|William Roy]] 19:10, 26 April 2013 (BST)
#'''Kill''' Just seems a bit unnecessary and I could see zeds and breathers alike getting annoyed by it. [[User:Nemesis645|William Roy]] 19:2013 (BST)
#'''Kill''' for the reasons stated by Aichon and others above. {{User:Bob Moncrief/Sig}} 00:30, 27 April 2013 (BST)
#'''Kill''' for the reasons stated by Aichon and others above. {{User:Bob Moncrief/Sig}} 00:2013 (BST)
#'''Kill''' because of how ultimately OP it is. It is Memories of Life combined with Ransack and made immensely overpowered. This definitely should not be in the game. <span style="background:cyan; border:dashed 3px lime">[[User:Jebidijed|Jebidijed]]</span> 9:35 28 April 2013 (BST)
#'''Kill''' because of how ultimately OP it is. It is Memories of Life combined with Ransack and made immensely overpowered. This definitely should not be in the game. <span style="background:cyan; border:dashed">[[User:Jebidijed|Jebidijed]]</span> 9:2013 (BST)
#'''Kill''' just get rid of doors. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]]  17:53, 28 April 2013 (BST)
#'''Kill''' just get rid of doors. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]]  17:2013 (BST)
#'''POOP''' this is just dumb. make the game more fun not less.--{{User:Sexualharrison/sig}}<small>11:46, 12 May 2013 </small>
#'''POOP''' this is just dumb. make the game more fun not less.--{{User:Sexualharrison/sig}}<small>11:2013 </small>


'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
#'''Spam''' - It is outright pointless as it is, as calculated by Aichon. I would recommend you to withdraw the suggestion and to take it to the drawing board again. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 04:37, 27 April 2013 (BST)
#'''Spam''' - It is outright pointless as it is, as calculated by Aichon. I would recommend you to withdraw the suggestion and to take it to the drawing board again. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 04:2013 (BST)
 
<!-- Vote **ABOVE** THIS LINE -->
<br clear=both>
----
<noinclude>
{{SugVoteRules}}
 
 
[[Category:Current Suggestions]]
 
</noinclude>

Revision as of 22:11, 20 May 2013

Stop hand.png Closed
This suggestion has finished voting and has been moved to Peer Rejected.


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20130425 Door destruction

PayneTrain(NWO/FU) 19:2013 (BST)

Suggestion type
new mechanic,i think...

Suggestion scope
everyone

Suggestion description

The ability basically allows a zed/death cultist to destroy the doors to building rendering them open to attack from lower level zeds who haven't acquired the Memories of life skill.

working-It takesa door with a 50% chance of a miss ,It can be destroyed by anydo so.only melee attacks can do any damage,no ranged weapons or bites.It can only be dlevel..It can be repaired with and without the construction skill(but at the cost of an extra AP)

description for person performing action:-

  • First hit-You smash at the door with your(example weapon/hands) and you see a few splints flying from it.
  • Second hit-You smash at the door again with your (example weapon/hands), the door splinters even further
  • Third hit-You smash at the door again with your (example weapon/hands),the door has formed a rather large hole(allows you to see players inside at door destruction conditions)
  • fourth hit-You smash at the door again with your (example weapon/hands),hinges have given way
  • last hit- You smash at the door yet again with your (example weapon/hands) and the door come off it's hinges and falls to the ground

description after each level for others and Ap for fixing

  • After First hit-the doors have been secured but,you see a few splints on it,+
  • After Second hit-the doors have been closed but,you see rather many splints on it,+
  • After Third hit-the doors have been closed but,you see a rather large hole in it.(allows you to see players outside under door destruction conditions),+
  • After Fourth hit-the doors have been almost partially closed but,you see that it hangs at uneven angles,+
  • After Last hit-You see that the doors to building have been destroyed,+

pros-allows lower level zeds to gain exp at the cost of ap,the zed doesn't have to wait for other zeds to open doors for them and can instead break it down by themselves.

Note:-you can see the people standing outside from destruction level...uhh do i have to say it again....door destruction conditions


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. Kill - This is basically a "Super Open Doors" skill that has a lot of needless complication and provides little in the way of benefits. For instance, a zombie with MoL can currently just step into a building (thus opening the doors in the process) at the cost of, but with this skill, they could have the privilege of breaking down the doors and stepping in at an average cost ofto break the doors +in). In exchange for the extra AP they had to spend, the survivors would have to spend a grand total ofnormal to undo the extra damage survivor lacks Construction). So, basically, zombies paythe survivors. The suggestion also has a weak form of x-ray vision tossed in, which, while not overpowered in this case, is a rather odd addition that just makes things more complicated. Other than that, it basically seeks to get rid of MoL, which I think is still something we should have in the game (not least of which because it's a great anti-zerging countermeasure). Aichon 20:2013 (BST)
  2. Kill. Way too complex. Go for the simplest execution possible when coming up with something--in this case, I'd say a simple change to say that ransacked buildings can't have their doors closed would sort it out. For hate's sake I spit my last breath at thee 01:2013 (BST)
  3. Kill First, this is too complicated, and second, it is somewhat inefficient and useless. Lpha 15:2013 (BST)
  4. Kill Just seems a bit unnecessary and I could see zeds and breathers alike getting annoyed by it. William Roy 19:2013 (BST)
  5. Kill for the reasons stated by Aichon and others above. Bob Moncrief EBDW! 00:2013 (BST)
  6. Kill because of how ultimately OP it is. It is Memories of Life combined with Ransack and made immensely overpowered. This definitely should not be in the game. Jebidijed 9:2013 (BST)
  7. Kill just get rid of doors. --Rosslessness 17:2013 (BST)
  8. POOP this is just dumb. make the game more fun not less.--User:Sexualharrison11:2013

Spam/Dupe Votes

  1. Spam - It is outright pointless as it is, as calculated by Aichon. I would recommend you to withdraw the suggestion and to take it to the drawing board again. -- Spiderzed 04:2013 (BST)