The Forsaken
The Forsaken | |
Abbreviation: | TF |
Group Numbers: | 4 |
Leadership: | Group vote |
Goals: | Pro-survivor |
Recruitment Policy: | open recruiting |
Contact: | http://theforsakenonud.forumotion.com/ |
Who we were.
Welcome to The Forsaken! Unforetunately, you've come at a bad time.
We, as a group, are basically disbanding as of 6-15-2010. Some of our members will remain active and most will continue to wear our tags until absorbed into other groups. And sometime later, perhaps we will rise again.
Until then, we'd like to express our graditude to our allies, and to all of those people and groups who have helped us along the way.
And as they say, the rest is history...
At our core was a small group of experienced pro-survivor UD players who really enjoy UD. We strived to help the weak, injured and nommed on by providing FAKs & revives while conducting our operations to restore the areas we pass through.
We also hate serious Pkers and the nastier zombie hordes & ferals, and pledge to defend other survivors as best as we can by killing them where ever and when ever we find them!
We have had no permanent base of operations, preferring to operate throughout Malton, restoring malls and resource buildings in the areas we pass through.
Policies & Goals
Our policies are simple. Be loyal to your comrades, the group & our allies. Kill lots of zombies.
Recognizing the need for an organized resistance to the zombie menace, our goals are to rebuild & repair the areas we pass through, helping survivors as best as we can.
Multiple characters, zerging, spying, PK'ing, GK'ing, or actions detrimental to the group as a whole will not be tolerated. Firing squads for poor behavior are not out of the question...
After all, this is UD, and death is not forever.
So lock & load. It's always a bumpy ride in Malton!
Recruitment
Entry into The Forsaken was easy: Visit us on our forum (see contact link), find us and request to join in game, or we may find you worthy and ask if you're interested. Entry is open to players of any class and level, even if you've had a "tainted" past. We believe in giving people a second chance; we are The Forsaken after all! Good luck.
Revive Requests
If you see us in your area and need revived, you can request a revive here: http://tfzp2.freeforums.org/pittneybank-revive-requests-t89.html
Also, we are reviving people as we find them. Maybe you'll get lucky!
Friends & Allies
South Paynterton Aces
Skynet Defense Network
New Cannonball Republic
Creedy Defense Force
Enemies
Groups
Philosophe Knights
Inglorious Bastards of Malton
LUEshi's Rangers
The Dead
Individuals, Kill on Sight
Giantesscity http://www.urbandead.com/profile.cgi?id=1029301
Wraithslain http://www.urbandead.com/profile.cgi?id=964745
cwatididthar http://www.urbandead.com/profile.cgi?id=710980
Christopher Destatte http://www.urbandead.com/profile.cgi?id=341398
Supported Policies
Revivification Requests | |
Undead? Want to breathe again? Make a Revivification Request! (Dead Link) |
Rat Tactics | |
Survive. Revive. Thrive. |
Sacred Ground Policy Supporter | |
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points. |
Uniform Barricading Policy Supporter | |
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard. |
Pay It Forward Supporter | |
This User or Group Pays It Forward. Get a revive, give a revive. |
River Tactics Supporter | |
This User or Group supports River Tactics. |
Changes to UD that we support
The addition of rifles. It could go something like this:
Rifles: With all of the military activity throughout the city, US M4 and British IW rifles have become common in the hands of survivors.
Locations found: Forts, Police Stations, Mall Gun Stores.
Damage-8
Weight-6
Magazine-10 rounds (weight-2)
Skills Tree:
Military Skills (75 xp), All others (100 xp)
Rifle Training (An extra +25% to hit with a rifle.)
Advanced Rifle Training (An extra +10% to hit.)
The addition of pump shotguns, holding a magzine of 5. No additional skills needed.
The addition of vehicles.
Searching outside of various buildings could produce a repairible vehicle, such as a police car outside of a police station, a fire truck at a fire station, a lorry at a warehouse, a Humvee or Land Rover at a fort Ect. A survivor would have to spend (X)AP to get it running, and so much to keep it running, which would continue to increase in amount the longer the vehicle was in operation. Zombies could also damage or destroy a vehicle, should they find it abandoned outside or while in operation. Vehicles could travel at rate of 1 block per turn for 1 AP, but would protect occupants until ruined. Vehicles could have a set amount of points similar to buildings to repair or destroy.
Skills tree:
Construction Subs-skill
Repair Vehicles (player can reapair/ maintain vehicles.)
The addition of Storehouses or Supply Dumps.
A player could designate a building (or veichle) as a storage location, which would collect any items dropped by the character. The bonus would be that other characters who search that location wwould be able to find these items as well. If the structure becomes ruined, all items stored there will become ruined and lost as well. This will allow group supply dumps.
Or:
After designating a building (or vehicle) as a storage location, any items dropped by the player could be retrieved by the player. If the building becomes ruined, all items will become ruined and lost as well.
Skills tree:
Shopping sus-skill:
Supply Dump (A player may designate a building where dropped items can be retrieved by the player or other players unless the location becomes ruined.)
Disclaimer:
Look, it's not a secret that some of us are currently on the dredded zerg liste, or have a small bounty for killing a Pker who cried & posted a screen shot. If that bothers you, that's too bad. See our policies for our stance on the subject & have a nice day!