User:Fifth Element/Sandbox

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Members of 404: Barhah not found have permission to update the information on this page.


Suburb Map

The Malton Suburb of Houldenbank
NW N NE
W
Trett Bank Hembury Boulevard Railway Station
Repaired
the Pirie Motel Vallis Plaza Fire Station wasteland the Tribe Building
DWO
the Wellstead Building Elford Lane Potenger Library Hossam Crescent
Yeandill Way a factory
Ruined
5ap
Wharam Towers the Grisewood Monument wasteland Bending Walk Bellhouse Road Hubbard Avenue Newstead Place Drury Auto Repair
Pettyfer Towers
Repaired
Bowell Boulevard School
Repaired
Ralph Street School
Repaired
Owen Lane Peake Drive Mounty Street a junkyard the Tibbotts Building Richard General Hospital Philips Plaza
Essell Road a factory
Repaired
Routh Bank Ford Drive
--RP--
a junkyard Blatchly Avenue Bendell Walk Wagstaff Lane Mallett Towers a factory
Cunliffe Lane a carpark St. Willibrord's Church
VSB
Caldecott Library
repaired
the Owsley Building
Ruined
1ap
Hooker Bank
Ruined
Gummer Bank the Hawarden Building Guppy Boulevard the Hosken Building
Firminger Alley Ripley Grove a warehouse
VHB
the Pitney Building
Repaired
the Meacham Motel
Repaired
a factory
Ruined
Solomon Lane Police Department
Ruined (1)
1ap
Sellwood Drive Railway Station Waggott Cinema the Greatorex Building
--RP--
Shearstone Boulevard
--RP--
the Ramsay Museum
VSB
Knoyle Walk Hemmings Auto Repair
Ruined (1)
5ap
the Kitting Museum
Ruined
a factory
Ruined
Tancock Walk Barens Row Railway Station
Repaired
Gifford Way Marsh Avenue
a warehouse
Repaired
Lavour Alley a carpark
--RP--
Isgar Square Mace Towers
Repaired
the Ridyard Building
Ruined
the Wrigley Building
Repaired
Organ Avenue the Ogborn Arms the Richard Museum
St. John's Church the Banks Monument the Frappell Motel
Repaired
St. Maurice's Hospital
Repaired
Hagopian Lane Grey Road Colles Street a warehouse Rabbitts Park a carpark
Hyde Avenue a cemetery St. Lorenzo's Church a cemetery wasteland Cawley Square the Chicke Building Laurel Drive Parfet Grove Lucius General Hospital
E
SW S SE



Editing notes
Row 1: location1 - location10
Row 2: location11 - location20
Row 3: location21 - location30
Row 4: location31 - location40
Row 5: location41 - location50
Row 6: location51 - location60
Row 7: location61 - location70
Row 8: location71 - location80
Row 9: location81 - location90
Row 10: location91 - location100

To update, add <br> after the location's template (second brackets), followed by the building state information. Building state information can include whether it's ruined or repaired, the number of zeds inside in parenthesis, and the AP cost for a repair. If the building's a pinata, the barricade level can be added too. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until more details are added.

For example, this is what the code for Podger Avenue School looks unedited:
location92=[[Podger Avenue School]]|location92_color=School|
This is what it would look like edited:
location92=[[Podger Avenue School]]<br>Ruined (3) 21AP|location92_color=School|
" <br>Ruined (3) 21AP " was added directly after the second brackets. Previewing the page while making edits is helpful so you can see the changes you're making.