User:Fgon50
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Sergeant Fgon50
"You see a 5'9 man in civilian clothing. A sharpened combat knife hangs from his belt along with a half empty canteen of vodka. A pair of dog tags hang from his neck along with a jade emerald charm received from his parents."
Currently serving in the USAI.
Current Assignment
Serving in Alpha Company - **((CLASSIFIED))**
Previous Assignments
- Served in the Battalion Training Co (Boot Camp) with the Boot Camp Cadre. A Drill Instructor commanding Fireteam Uniform
- Served with the men of Fireteam Tango.
US Army Infantry | |
Fgon50 is a Sergeant In the USAI |
Battle of Giddings | |
This user or group was among the living that fought honorably against the Big Bash 2 in the one month long Battle of Giddings. |
Uniform Barricading Policy Supporter | |
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard. |
Sacred Ground Policy Supporter | |
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points. |
McZeds™ | |
This User or Group eats at McZeds™. They also support the Use of Corpses for High Quality Processed Fast Food. |
Remember, Remember the 5th of November | |
This user or group supports the vendetta against the villainous undead in Ridleybank. On the 5th of November, we will march on the choked heart of Malton and liberate it anew. Victory will be ours, and with it, vengeance! |
Firefox User | |
This user uses Firefox. |
U can haz zambahbargar! | |
TexasRed has given Fgon50 a zomburger for for being a dedicated soldier |
Current/Previous Operations
Current
**((CLASSIFIED))**
Previous
Operation Edge (Classified)
Operation: Oregon Trail (Classified)
Operation Palisade (Classified)
Operation Autumn Bastion (Classified)
Operation Malestorm (Classified)
Operation Pegzed (Classified)
Skills
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- Scent Death (Zombie can sense distant zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)