Suggestion talk:20080303 Peekaboo
So you say you want to know the reasons people are voting against your X-Ray vision? Here's my justification: The thing about X-Ray vision is that if zombies have it, it is very bad for survivors. It eliminates cade strafing as a strategy and reduces the effectiveness of river tactics. All it would accomplish is focusing hordes on occupied buildings. I think there are already enough clues as to whether or not a building holds survivors without actually advertising it. Sure it would be great if survivors had X-Ray vision and could see the size of the horde outside, but there's no way you would ever get a lopsided X-Ray survivor buff peer reviewed because it would change the balance of the game too much. - Headshot Hal 14:04, 4 March 2008 (UTC)
- This only gives away when there are a lot of survivors in a building. It doesn't negate strafing nor river tactics because you can still hide a certain number of survivors inside without being detected. You've pointed out the issues with generic x-ray suggestions, but this one adequately balances for those concerns. --PdeqTalk* 17:46, 4 March 2008 (UTC)
- I wholeheartedly disagree. While in theory it might be different, in practical application, this really adds nothing to generic X-Ray vision. How often do you find zombies just hanging out behind barricades? About never. So if you get a message, you can be pretty sure that it's survivors in there. River tactics are done because as soon as survivors move out, their new location would be heard. Cade strafing becomes pointless because zombies, who are known to metagame from time to time will focus on buildings that are at high cade levels and have sound coming from them. That indicates that there are a LOT of people hiding in there. This is just plain old X-Ray vision and spam. - Headshot Hal 18:24, 4 March 2008 (UTC)
- Some fair points, but the new location of survivors using river tactics won't be heard if there aren't too many of them, though this would ruin it for large groups that want to sleep in one spot. Cade strafing will still be good because, if zombies ignore those buildings for more prominent targets, it will leave a bunch of spots where newbies can hide (without being heard if there's only a few newbies in one building. --PdeqTalk* 18:33, 4 March 2008 (UTC)
- But in cade strafing the idea is to get zombies to waste AP tearing down cades that have nothing behind them. If this encourages zombies to ignore those buildings then it removes the effectiveness of the tactic. - Headshot Hal 18:43, 4 March 2008 (UTC)
- Some fair points, but the new location of survivors using river tactics won't be heard if there aren't too many of them, though this would ruin it for large groups that want to sleep in one spot. Cade strafing will still be good because, if zombies ignore those buildings for more prominent targets, it will leave a bunch of spots where newbies can hide (without being heard if there's only a few newbies in one building. --PdeqTalk* 18:33, 4 March 2008 (UTC)
- I wholeheartedly disagree. While in theory it might be different, in practical application, this really adds nothing to generic X-Ray vision. How often do you find zombies just hanging out behind barricades? About never. So if you get a message, you can be pretty sure that it's survivors in there. River tactics are done because as soon as survivors move out, their new location would be heard. Cade strafing becomes pointless because zombies, who are known to metagame from time to time will focus on buildings that are at high cade levels and have sound coming from them. That indicates that there are a LOT of people hiding in there. This is just plain old X-Ray vision and spam. - Headshot Hal 18:24, 4 March 2008 (UTC)